C1. Configuration of a mechanical system

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The study of a mechanical system, composed either by free particles, free rigid bodies, or assembled rigid bodies and particles (multibody system), starts with the description of its mechanical state: its configuration (position of all its points) and velocity distribution (velocity of all its points) with respect to a reference frame.

In this unit C1, we describe the configuration of mechanical systems. The description of the velocity distribution is presented in unit C2.




C1.1 Position of a particle

The position of a particle (a point) Q in a reference frame R can be described through a position vector [math]\displaystyle{ \overline{\Os_\Rs\Qs} }[/math], where [math]\displaystyle{ \Os_\Rs }[/math] is a point fixed in R (a point that belongs to the reference frame R). That vector is not univocally defined, as its origin may be any point fixed in R (Figure C1.1).

C1-1-neut.png
Figure C1.1 Two position vectors for a same point Q relative to a reference frame R

An alternative to the vectorial description of the position is the scalar description through three coordinates (Cartesian, polar...). In that case, we have to choose a coordinate origin, which may be any point fixed in R (Figure C1.2). In this course, however, we will use the vectorial description.


Figure C1.2 Description of the position of a particle Q relative to a reference frame R through three coordinates

The main interest in mechanics is not the position of points but rather their evolution with time (their motion). A particle [math]\displaystyle{ \Qs }[/math] moves relative to a reference frame R when its position in R changes with time or, what is the same, goes through different points fixed in R with time. The set of those different points in R define the trajectory of [math]\displaystyle{ \Qs }[/math] in R (trajectory of [math]\displaystyle{ \Qs }[/math] relative to R).

Figure C1.3 Trajectory relative to the ground (R) of four points in a wheel of a vehicle with rectilinear motion




C1.2 Configuration of a rigid body

When it comes to describing the configuration of a rigid body, the position of just one of its points is not enough. A first option would be giving the position of three points [math]\displaystyle{ \Ps }[/math], [math]\displaystyle{ \Qs }[/math], R not aligned. But it is evident that those vectors fulfil some restrictions: as the points of a rigid body have to be mutually fixed, the differences between pairs of points are vectors with constant value (Figure C1.4):

Figure C1.4 Restrictions between the position vectors of three points of a same rigid body

In a scalar description, if we provide three coordinates per point, the configuration of the rigid body is given by 9 coordinates, but as there are 3 relationships between them, only 6 coordinates are strictly necessary (Figure C1.5).

Figure C1.5 Restrictions between the coordinates of three points of a same rigid body


There are many options to define the configuration of a rigid body, but in this course we will describe it through the position of one of its points and the orientation of the rigid body. Though the position of a point may be defined through a vector or three scalar coordinates, the orientation can only be described through scalar variables.




C1.3 Orientation of a rigid body with planar motion

A rigid body has a planar motion relative to a reference frame R when all its points describe trajectories contained in parallel planes. In that case, its orientation may be given through an angle defined by the intersection between a direction fixed in R (“departure” direction) and a direction fixed to the rigid body (“arrival” direction), both contained in the plane of motion. As those directions are not univocally defined, neither is the orientation angle (Figure C1.6).

Figure C1.6 Orientation angles for a Wheel with planar motion.

The vertical arrow ([math]\displaystyle{ \Downarrow g }[/math]) shows the Earth gravitational attraction.


When the orientation angle changes its value with time, the rigid body moves according to a simple rotation about an axis perpendicular to the plane of motion, in a clockwise or counterclockwise direction, according to the orientation angle that has been chosen (Figure C1.7)

Figure C1.7 Simple rotation of a platform




C1.4 Orientation of a rigid body moving in space

The description of the orientation of a rigid body moving in space is more complicated, and there are several ways to do it. Two options are the rotations about fixed directions and Euler rotations.

Rotations about fixed directions

They are simple rotations about three directions permanently orthogonal between them and whose orientation relative to the reference frame R is constant (“fixed” directions). A characteristic of this orientation method is that, for a same set of values of the angles and starting always from a same initial orientation, the final orientation of the rigid body depends on the sequence followed to introduce the angles. It is a sequential method.

Figure C1.8 illustrates this for a triangular object undergoing three rotations of 90[math]\displaystyle{ \deg }[/math] about three directions fixed in a reference frame R.

Figure C1.8 Rotations about directions fixed in R: sequential method of orientation


✏️ Example C1-4.1: the mechanical mouse of a computer


In a mechanical mouse of a computer, the ball may rotate relative to the mouse case (R) about two orthogonal axes fixed to the case. The angle rotated about each axis is proportional to that rotated by the two small wheels that are in contact with the ball.



Euler rotations

Euler rotations are a non-sequential method to orientate rigid bodies. They are widely used in engineering because many mechanical systems include physical axes (associated with constraints between the rigid bodies) that allow this type of rotations.

Euler rotations are 3 chained simple rotations (in series), so that the rotation about the first axis causes a rotation of the other two, and the rotation about the second axis causes the rotation of the third one. In this course, the variables ([math]\displaystyle{ \psi }[/math], [math]\displaystyle{ \theta }[/math], [math]\displaystyle{ \varphi }[/math]) are associated with the three rotations:

  • 1st rotation [math]\displaystyle{ (\psi) }[/math]: about an axis with constant orientation relative to R (axis fixed in R).
  • 2nd rotation [math]\displaystyle{ (\theta) }[/math]: about an axis rotating because of [math]\displaystyle{ \psi }[/math] relative to R.
  • 3rd rotation [math]\displaystyle{ (\varphi) }[/math]: about an axis with constant orientation relative to the rigid body (axis rotating because of [math]\displaystyle{ \psi }[/math] and [math]\displaystyle{ \theta }[/math] relative to R).

Figure C1.9 shows the Euler axes in a gyroscope, which consists of a support fixed to the ground (R), a fork linked to the support through a revolute joint, an arm linked to the fork through a revolute joint, and a disk linked to the support arm through a revolute joint. The rotations of these elements relative to the ground are:

  • Fork: rotation [math]\displaystyle{ \psi }[/math] about the vertical axis fixed to R; the angle [math]\displaystyle{ \psi }[/math] is defined on the horizontal plane.
  • Arm: rotation [math]\displaystyle{ \psi }[/math], and rotation [math]\displaystyle{ \theta }[/math] about an axis rotating with [math]\displaystyle{ \psi }[/math]; the [math]\displaystyle{ \theta }[/math] is defined on the vertical plane containing the arm.
  • Disk: rotation [math]\displaystyle{ \psi }[/math], rotation [math]\displaystyle{ \theta }[/math], and rotation [math]\displaystyle{ \varphi }[/math] about an axis rotating with [math]\displaystyle{ \psi }[/math] and [math]\displaystyle{ \theta }[/math] (and whose orientation relative to the disk is constant); the angle [math]\displaystyle{ \varphi }[/math] is defined on the disk plane.
Figure C1.9 Euler rotations in a gyroscope


Video C1.1 Euler rotations in a gyroscope


A characteristic of Euler rotations is that the angle between the first and the second ([math]\displaystyle{ \beta_{\psi\theta} }[/math]), and that between the second and the third axes ([math]\displaystyle{ \beta_{\theta\varphi} }[/math]), are constant. In a gyroscope, those angles are [math]\displaystyle{ \beta_{\psi\theta} = \beta_{\theta\varphi } = }[/math] 90[math]\displaystyle{ \deg. }[/math]. However, the angle between the first and the third axes is not constant. In the gyroscope in Figure C1.9 it may vary approximately between 30[math]\displaystyle{ \deg }[/math] and 150[math]\displaystyle{ \deg }[/math]. If the angles [math]\displaystyle{ \beta_{\psi\theta} }[/math] and [math]\displaystyle{ \beta_{\theta\varphi} }[/math] are not equal to 90[math]\displaystyle{ \deg }[/math], the rigid body cannot have any orientation in space (there would be some unattainable configurations). For that reason, the first and second Euler axes are usually orthogonal, and the second and third axes as well.

Video C1.2 Robot manipulador orientat amb tres angles d'Euler


The description of the orientation of a rigid body that does not belong to a multibody system (for instance, an object floating in water, or a ball in the air) is more complicated to visualize as the rotation axes are not physically associated with any links. In that case, we proceed in different ways according to whether the object has a characteristic motion (as a spinning top) or does not have that characteristic motion (as a dice in gaming). In the first case, the axes may correspond to characteristic rotations of the object. In a spinning top, the fast rotation about its symmetry axis (introduced as an initial condition when playing with the spinning top) suggests choosing that axis as third Euler axis. If that initial rotation is fast enough, the spinning tops takes a long time before falling to the ground, and the symmetry axis precesses slowly about a vertical axis. That vertical axis can be chosen as first Euler axis. The second rotation corresponds to the approaching motion of the symmetry axis towards the ground (Figure C1.10). Actually, the motion of a spinning top is identical to that of the disk in a gyroscope.

Figure C1.10 Euler rotations in a spinning top


Animació interactiva C1.1 Rotacions d'Euler en una baldufa [© GeoGebra]


Per a la baldufa i el giroscopi (i per a sòlids que tinguin un moviment comparable, com el de la roda del Video C1.3), la primer rotació d'Euler s'anomena precessió, la segona nutació o inclinació i la tercera rotació pròpia o spin.


Video C1.3 Angles d'Euler en una roda


When the rigid body does not have a characteristic motion, the simplest thing to do is choose freely the first and third axes (fixed to the reference frame and to the rigid body, respectively). The second one can be determined according to the constant angles that it should define with the other two axes ([math]\displaystyle{ \beta_{\psi\theta} }[/math], [math]\displaystyle{ \beta_{\theta\varphi} }[/math]). If we choose them to be equal to 90[math]\displaystyle{ \deg }[/math], the second axis is the intersection of the plane orthogonal to the first one and the plane orthogonal to the third one.


✏️ EXAMPLE C1-4.2: orientation of a dice


The following Euler axes can be defined:
  • 1st axis: vertical (direction of the gravitational field [math]\displaystyle{ \Downarrow g }[/math])
  • 3rd axis: perpendicular to side 3
  • 2nd axis: orthogonal to the other two (thus, intersection of the horizontal plane with that of side 3)
We may prove that the Euler angles are not sequential starting from a same initial configuration and increasing each angle by 90[math]\displaystyle{ \deg }[/math] according to different sequences. When done properly, the same final orientation is reached.
NOTE: In a dice, the addition of the numbers on parallel sides is always 7.




Euler angles present a problem whenever the configuration of the rigid body is such that the 1st and the 3rd axes are parallel (singular configuration): the 2nd axis is not univocally defined because the planes orthogonal to the other two are coincident. For the case of the disk in the gyroscope and that of the dice in the previous example, this happens when [math]\displaystyle{ \theta=\pm(\pi/2) }[/math]. In the spinning top, this is the case when [math]\displaystyle{ \theta=0-\pm\pi }[/math]. A solution to prevent that singularity is to use two different systems of Euler angles, and switch from one to the other when the configuration approaches the singularity.


✏️ EXAMPLE C1-4.3: two families of Euler angles for a ship


We define two families A and B of Euler angles to orientate a ship with respect to a reference frame R. The figure shows the axes for the configuration [math]\displaystyle{ \psi = \theta = \varphi = }[/math] 0:
Starting from that orientation, the configuration [math]\displaystyle{ \psi = \varphi = 0 }[/math] , [math]\displaystyle{ \theta = \pi/2 }[/math] for the A family and the configuration [math]\displaystyle{ \psi = \theta = }[/math] 0, [math]\displaystyle{ \varphi = \pi/2 }[/math] for the B family correspond to the same ship orientation. Family A goes through a singularity because the 1st and the 3rd axes are parallel, whereas in family B the 1st and 3d axes are orthogonal, thus far from the singularity.
When orientating a ship (and vehicles in general) with Euler angles, the Euler rotations also have specific names:
[math]\displaystyle{ \psi }[/math]: yaw
[math]\displaystyle{ \theta }[/math]: roll
[math]\displaystyle{ \varphi }[/math]: pitch



Video C1.4 Dues possibilitats en la tria dels eixos d'Euler per orientar un vehicle




C1.5 Independent coordinates

Though the position of a particle (a point) relative to a reference frame can be described through three coordinates, those coordinates may not be independent when the particle undergoes restrictions because in contact with other objects. In that case, the minimum set of coordinates to describe the position is the set of independent coordinates (IC) of the particle.


✏️ EXAMPLE C1-5.1: particle in a guide


C1-Ex4-neut REV01.png
Particle [math]\displaystyle{ \Ps }[/math] is constrained to move inside a circular guide fixed to the reference frame R. Its position relative to R can be given through three Cartesian coordinates [math]\displaystyle{ (x,y,z) }[/math]. However, because it is constrained by the guide, the value of the angle is enough to know its position at any time. It is a problem with just one independent coordinate.




Anàlogament, si bé la configuració d’un sòlid rígid lliure (sense contactes amb cap altre objecte) respecte d’una referència demana 6 coordenades, el nombre de coordenades independents és inferior quan el sòlid està sotmès a restriccions.


✏️ Exemple C1-5.2: vehicle sobre un terra pla


El vehicle està restringit a moure’s sobre un terra horitzontal (pla x-y de la referència R). Si el vehicle no té suspensions, la coordenada z de qualsevol dels punts del xassís és constant, i la rotació del xassís només pot ser d’eix perpendicular al pla. Per tant, només calen tres coordenades per donar la configuració del xassís (per exemple, (x,y) del punt mig de l’eix posterior i angle [math]\displaystyle{ \psi }[/math]). Es tracta d’un sòlid amb tres coordenades independents.


✏️ Exemple C1-5.3: rodes d'un vehicle


En un model simplificat de vehicle com el de l’exemple 5.2, es pot negligir la inclinació variable de les rodes sobre el pla. La configuració de qualsevol d’elles queda unívocament definida si es donen les coordenades (x,y) del seu centre [math]\displaystyle{ \textbf{C} }[/math], l’angle [math]\displaystyle{ \psi }[/math] girat pel pla que la conté i l’angle [math]\displaystyle{ \varphi }[/math] girat al voltant del seu eix de revolució. Es tracta d’un sòlid amb quatre coordenades independents.


✏️ Exemple C1-5.4: pèndol d'Euler


El pèndol d’Euler està format per un bloc (B) que pot lliscar al llarg d’una guia fixa al terra (R), i una barra articulada al bloc.
La restricció imposada per la guia fa que la configuració del bloc respecte del terra quedi totalment definida per una coordenada (x).
Per a la configuració de la barra respecte del terra, cal a més afegir una coordenada angular [math]\displaystyle{ \psi }[/math] que n’expliqui la seva inclinació (orientació).
El sistema format pels dos elements té doncs dues coordenades independents respecte del terra.


© Universitat Politècnica de Catalunya. Tots els drets reservats





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