Difference between revisions of "Vector calculus"

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==V.1 Representació geomètrica d’un vector==
\newcommand{\vec}[1]{\overline{#1}}</math>
Els vectors es poden representar geomètricament amb un dibuix, indicant-ne la '''direcció''' (i el sentit genèric positiu) mitjançant una fletxa i el '''valor''' (positiu o negatiu), que pot ser variable ('''Figura V.1''').
==V.1 Geometric representation of a vector==
Vectors may be represented geometrically through an image, showing their '''direction''' with an arrow and their '''value''' with a scalar (positive or negative) ('''Figure V.1'''). Both direction and value may change with time.


[[Fitxer:V-1-neutre-color.png|thumb|center|400px|link=]]
<center><small>'''Figura V.1''' Representació geomètrica del vector de posició d’un punt '''O''' que es pot moure <br>al llarg d’una recta: (a) definició genèrica del valor positiu; (b) tres casos particulars</small></center>


[[File:V-1-neutre.png|thumb|center|400px|link=]]
<center><small>'''Figure V.1''' Geometric representation of the position vector of a point <math>\Os</math> moving along a straight line: <br>(a) geometric definition of a positive value; (b) three particular cases</small></center>


Les operacions habituals entre vectors (suma, resta, producte per un escalar, producte  vectorial, derivació) es poden fer a partir de les seves representacions geomètriques. La secció següent resumeix els procediments.
 
The usual operations between vectors (addition, subtraction, scalar product, vector product, time derivative) may be carried out from their geometric representations. The next section summarizes the procedures.




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==V.2 Operacions entre vectors amb representació geomètrica==
==V.2 Operations between vectors with geometric representation==
===Operacions instantànies: suma, producte escalar, producte vectorial===
===Instantaneous operations: addition, scalar product, vector product===
La '''Figura V.2''' resumeix els procediments per realitzar les tres operacions entre vectors que només impliquen un únic instant temporal.
'''Figure V.2''' summarizes the procedures to carry out the three operations between vectors that involve just one time instant.


[[Fitxer:V-2-cat-color.png|thumb|center|550px|link=]]
[[File:V-2-eng.png|thumb|center|550px|link=]]
<center><small>'''Figura V.2''' Càlcul geomètric de les operacions instantànies entre vectors</small></center>
<center><small>'''Figure V.2''' Geometric calculation of instantaneous operations between vectors </small></center>




===Operacions al llarg del temps: derivació temporal (mètode geomètric)===
===Operations along time: time derivative===
Les dues operacions vectorials al llarg del temps són la derivada i la integral temporal, i depenen de la referència des d’on s’observen els vectors. Aquesta última operació no és senzilla a partir de la representació geomètrica, i es deixa de banda.
The two vector operations along time are the time derivative and the time integral, and they both depend on the reference frame where vectors are being observed. The time integral from the geometric representation is more complicated than the time derivative, and will not be presented.
La derivació temporal d’un vector relativa a una referència R avalua el ritme temporal de canvi de les característiques del vector (direcció i valor) entre dos instants consecutius molt propers, separats per un diferencial de temps (dt). Simbòlicament, aquesta derivada es representa com a <math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs</math>. El subíndex R recorda que aquesta operació depèn de la referència des d’on s’observa l’evolució temporal del vector.
The time derivative of a vector relative to a reference frame R assesses the rate of change along time of the two vector characteristics (direction and value) between two close time instants, separated by a time differential (dt). The symbolic representation of that operation is <math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs</math>. The subscript R reminds that the result depends on the reference frame from which the time evolution of the vector is observed.




El resultat de la derivada temporal d'un vector és diferent de zero quan el valor, o la direcció o ambdues coses canvien.
The result of the time derivative is different from zero whenever the value, or the direction, or both characteristics change.  




Molts textos fan servir el punt per indicar la derivació temporal d'escalars i de vectors:  
Many textbooks use a dot to indicate the time derivative of scalars and vectors:  


:Variable escalar: <math>\frac{\ds\rho}{\ds\ts}\equiv \dot{\rho}</math>
:Scalar variable: <math>\frac{\ds\rho}{\ds\ts}\equiv \dot{\rho}</math>


:Variable vectorial: <math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs\equiv \dot{\uvec}\bigr]_\Rs</math>
:Vector variable: <math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs\equiv \dot{\uvec}\bigr]_\Rs</math>


En aquest curs, el punt es fa servir bàsicament per a la derivada temporal d'escalars.
In this course, the dot is used mainly for the time derivative of scalars.




'''Cas particular: Derivada d’un vector de direcció constant'''
'''Particular case: Time derivative of a vector with constant direction'''


Quan un vector <math>\uvec</math> només canvia de valor (és a dir, quan la seva direcció és constant respecte de la referència), la seva derivada és un vector paral·lel a <math>\uvec</math> de valor igual al canvi de valor en un dt. Ja que la mida d’un objecte en un cert instant de temps és un invariant, aquest resultat no depèn de la referència ('''Figura V.3'''):
When only the value of a vector <math>\uvec</math> changes (that is, when its direction is constant with respect to the reference frame), its time derivative is a vector parallel to<math>\uvec</math> with a value equal to the change of its value u in a dt (<math>\ds\us/\ds\ts\equiv\dot\us</math>). As the size of an object at a given time is an invariant, that result does not depend on the reference frame ('''Figure V.3'''):


<center>
<center>
<math>
<math>
\begin{equation}
\begin{equation}
\frac{\ds\uvec}{\ds\ts} \bigg]_\Rs = \frac{\ds\uvec}{\ds\ts} = \dot{\us}\frac{\uvec}{|\uvec|}\end{equation}</math>  ,  on <math>\frac{\uvec}{|\uvec|} </math> és el versor de la direcció del vector <math> \uvec </math>.
\frac{\ds\uvec}{\ds\ts} \bigg]_\Rs = \frac{\ds\uvec}{\ds\ts} = \dot{\us}\frac{\uvec}{|\uvec|}\end{equation}</math>  ,  where <math>\frac{\uvec}{|\uvec|} </math> is the unit vector of the <math> \uvec </math> direction.
</center>
</center>


[[Fitxer:V-3-cat-color.png|thumb|center|450px|link=]]
[[File:V-3-eng.png|thumb|center|450px|link=]]
<center><small>'''Figura V.3''' La derivada d’un vector que només canvia de valor és paral·lela al vector, <br>i és independent de referència: '''(a)''' signe(<math>\dot\us</math>) = signe(<math>\us</math>); '''(b)''' signe(<math>\dot\us</math>) = -signe(<math>\us</math>)</small></center>
<center><small>'''Figure V.3''' The time derivative of a vector with constant direction and variable value is parallel to the vector, and it is independent from the reference frame: '''(a)''' sign(<math>\dot\us</math>) = sign(<math>\us</math>); '''(b)''' sign(<math>\dot\us</math>) = -sign(<math>\us</math>)</small></center>




'''Cas particular: Derivada d’un vector de valor constant que evoluciona sobre un pla fix a la referència'''
'''Particular case: Time derivative of a vector with constant value evolving on a plane fixed to the reference frame'''


Considerem primer un vector <math>\uvec</math> que evoluciona sobre un pla <math>\Pi</math>  fix a la referència R (vector amb '''moviment pla''' respecte de R). Si només canvia de direcció en R, la seva derivada és un vector ortogonal a <math>\uvec</math> de valor igual al producte del valor del vector (u) pel ritme de canvi (en un dt) de l’angle d’orientació  del vector en el pla <math>\Pi</math>, <math> \us\frac{\ds\theta}{\ds\ts}=\us\dot{\theta}</math> ('''Figura V.4''').
Let’s consider a vector <math>\uvec</math> evolving on a plane <math>\Pi</math>  fixed to the reference frame R (vector with '''planar motion''' relative to R). If only its direction changes in R, its time derivative is a vector orthogonal to <math>\uvec</math> with value equal to the product of the vector value (u) and the rate of change (in a dt) of the orientation angle <math>\theta</math> of the vector on the <math>\Pi</math> plane, <math> \us\frac{\ds\theta}{\ds\ts}=\us\dot{\theta}</math> ('''Figure V.4''').




[[Fitxer:V-4-cat-color.png|thumb|center|570px|link=]]
[[File:V-4-eng.png|thumb|center|570px|link=]]
<center><small>'''Figura V.4''' La derivada d’un vector que només canvia de direcció és ortogonal al vector, <br>i depèn de la referència</small></center>
<center><small>'''Figure V.4''' The time derivative of a vector with constant value and variable direction is orthogonal to the vector, and depends on the reference frame
</small></center>




El concepte ritme de canvi d’orientació (<math>\dot{\theta}</math> a les figures V.4 i V.5) demana la introducció prèvia de l’<span style="text-decoration: underline;">[[C1. Configuració d'un sistema mecànic#C1.3 Orientació d'un sòlid rígid amb moviment pla|'''angle d’orientació''']]</span> (<math>\theta</math> a les figures V.4 i V.5), definit en un pla <math>\Pi</math> a partir d’una direcció fixa al pla <math>\Pi</math> i el vector que es deriva. L’orientació d’aquest pla a R i el ritme de canvi d’orientació <math>\dot{\theta}</math> del vector es poden combinar en un únic objecte matemàtic: la <span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic#C2.4 Velocitat angular d’un sòlid rígid|'''velocitat angular''']]</span> del vector respecte de R, de valor <math>\dot{\theta}</math> i direcció ortogonal al pla. El sentit del vector s’associa a la regla del cargol ('''Figura V.5'''). La notació genèrica que es fa servir en aquest curs per a la velocitat angular d’un objecte en una referència R és <math>\Omegavec^{\textup{objecte}}_\Rs</math>.
The concept '''rate of change of the orientation''' (<math>\dot{\theta}</math>) calls for the previous introduction of the <span style="text-decoration: underline;">[[C1. Configuració d'un sistema mecànic#C1.3 Orientació d'un sòlid rígid amb moviment pla|'''angle of orientation''']]</span> (<math>\theta</math>), defined on plane <math>\Pi</math> from a fixed direction in <math>\Pi</math> and vector <math>\uvec</math>. The orientation of that plane in R and the rate of change of orientation<math>\dot{\theta}</math> of <math>\uvec</math> may be combined in just one mathematical object: the  <span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic#C2.4 Velocitat angular d’un sòlid rígid|'''angular velocity''']]</span> of the vector with respect to R. It is a vector orthogonal to the plane and with value <math>\dot{\theta}</math>. The direction of the vector is given by the screw rule ('''Figure V.5'''). The generic notation that will be used in this course for the angular velocity of an object relative to a frame R is <math>\Omegavec^{\textup{object}}_\Rs</math>.


[[Fitxer:V-5-cat-color.png|thumb|center|450px|link=]]
[[File:V-5-eng.png|thumb|center|450px|link=]]
<center><small>'''Figura V.5''' Vector velocitat angular d’un vector de valor constant en una referència</small></center>
<center><small>'''Figure V.5''' Angular velocity of a vector with constant value relative to a reference frame</small></center>


La derivada es pot escriure a partir d’aquest vector de velocitat angular com a <math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = {\Omegavec}^{\uvec}_\Rs \times \uvec</math>.
The time derivative can be written from that angular velocity vector as<math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = {\Omegavec}^{\uvec}_\Rs \times \uvec</math>.




'''Cas particular: Derivada d’un vector de valor constant que evoluciona de manera general a la referència'''
'''Particular case: Time derivative of a vector with constant vaue but with an orientation evolving in a general way relative to the reference frame'''


Es pot demostrar que, quan el vector <math>\uvec</math> que es deriva no evoluciona sobre un pla sinó que té una evolució 3D, el resultat de la derivada s’obté de la mateixa manera a través de la seva velocitat angular <math>\Omegavec^{\uvec}_\Rs</math> ['''Batlle, J.A., Barjau, A. (2020) chapter 1 in Rigid body kinematics. Cambridge University Press''']. L’obtenció d’aquesta velocitat angular (unitats <span style="text-decoration: underline;">[[C1. Configuració d'un sistema mecànic|'''C1''']]</span> i <span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic|'''C2''']]</span>), però, és més complicada.
It can be proved that, when the vector <math>\uvec</math> to be differentiated does not evolve on a plane but has a 3D evolution, the result of the time derivative can be obtained in the same way through its angular velocity  <math>\Omegavec^{\uvec}_\Rs</math> ['''Batlle, J.A., Barjau, A. (2020) chapter 1 in Rigid body kinematics. Cambridge University Press''']. The determination of that angular velocity (units <span style="text-decoration: underline;">[[C1. Configuration of a mechanical system|'''C1''']]</span> i <span style="text-decoration: underline;">[[C2. Movement of a mechanical system|'''C2''']]</span>), however, is more complicated.




'''Cas general: Derivada d’un vector que evoluciona de manera general respecte d’una referència R'''
'''General case: Time derivative of a vector evolving in a general way relative to a reference frame R'''


Si el vector <math>\uvec</math> evoluciona de manera general en una referencia R (és a dir, canvia de valor i de direcció), la seva derivada temporal és ('''Figura V.6'''):
If vector <math>\uvec</math> evolves in a general way relative to a reference frame R (that is, its value and direction change simultaneously), its time derivative is ('''Figure V.6'''):


<center>
<center>
<math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = [\text{canvi de valor}]+[\text{canvi de direcció}]_\Rs = \dot{\us}\frac{\uvec}{|\uvec|} + {\Omegavec}^{\uvec}_\Rs\times\uvec</math>
<math>\frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = [\text{change of value}]+[\text{change of direction}]_\Rs = \dot{\us}\frac{\uvec}{|\uvec|} + {\Omegavec}^{\uvec}_\Rs\times\uvec</math>
</center>
</center>






[[Fitxer:V6-cat-180ppp.png|thumb|center|650px|link=]]
[[File:V-6-eng-new.png|thumb|center|650px|link=]]
<center><small>'''Figura V.6''' Derivada temporal d’un vector relativa a una referència: cas general</small></center>
<center><small>'''Figure V.6''' Time derivative of a vector relative to a reference frame: general case</small></center>
 
 
'''Relació entre les derivades temporals d'un mateix vector en dues referències diferents'''


A partir de l'equació anterior, és fàcil veure que la diferència entre les derivades d’un mateix vector a dues referències diferents R1 i R2 és:
From that equation, it is easy to see that the difference between the time derivatives of the same vector relative to two different reference frames R1 and R2 is:


<center>
<center>
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</center>
</center>


Es pot demostrar que <math>(\Omegavec^\uvec_\textrm{R1}-\Omegavec^\uvec_\textrm{R2}=\Omegavec^\textrm{R2}_\textrm{R1})</math> (la demostració general és llarga i no s’inclou aquí). Per tant, quan dues referències no giren una respecte de l’altra <math>(\Omegavec^\textrm{R2}_\textrm{R1}=0)</math>, la derivada temporal d’un vector en totes dues condueix al mateix resultat. Altrament:
It can be proved that <math>(\Omegavec^\uvec_\textrm{R1}-\Omegavec^\uvec_\textrm{R2}=\Omegavec^\textrm{R2}_\textrm{R1})</math> (the proof is long and will be skipped). Thus, when the two frames do not have a relative rotation <math>(\Omegavec^\textrm{R2}_\textrm{R1}=0)</math>, the time derivative of a vector is the same in both frames. Otherwise:


<center>
<center>
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==V.3 Representació analítica d’un vector==
==V.3 Analytical representation of a vector==
 
A vector can also be represented analytically through its components in three independent space directions. The unit vectors of those directions are denoted as <math>(\evec_1, \evec_2, \evec_3)</math> and they define a vector basis. The vector can be expressed as a linear combination of those unit vectors, and the coefficients are the components of the vector in that vector basis:


Un vector també es pot representar de manera analítica mitjançant les seves components en tres direccions independents de l’espai. Els vectors unitaris (versors) d’aquestes direccions s’anomenen <math>(\evec_1, \evec_2, \evec_3)</math> i constitueixen una '''base vectorial'''. En aquesta base, el vector s’expressa com a combinació lineal d’aquests versors, i els coeficients són les components del vector en aquesta base:


<center>
<center>
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</center>
</center>


En aquest curs, ens limitem a bases '''ortogonals i directes''' (dextrògires), és a dir, on el versor de la direcció 3 és el producte vectorial dels versors de les direccions 1 i 2: <math>\evec_1\times \evec_2=\evec_3</math>. A l’hora de representar una base en un dibuix, sovint es col·loquen tres eixos que interseccionen en un punt. Aquest punt d'intersecció és irrellevant, i de cap manera es pot dir que és l'"origen de la base": el concepte d’origen no és aplicable a les bases vectorials (l’únic que defineix una base son les tres direccions que la composen). Un mateix vector es pot projectar en diverses bases, però això no en modifica ni el seu valor ni la seva direcció.
In this course, we will restrict ourselves to '''direct orthogonal bases''' (dextrorotatory orthogonal bases), that is, bases where the  unit vector of direction 3 is the vector product of the unit vectors of directions 1 and 2: <math>\evec_1\times \evec_2=\evec_3</math>. When it comes to representing a vector basis through an image, usually the three axes have an intersection point. That point is irrelevant, and it is not the “basis origin”: the concept “origin” does not apply to vector bases (what defines a vector basis are the three directions). A same vector may be projected on different bases, but that modifies neither its value nor its direction.




La '''Figura V.7''' mostra la projecció, en dues bases diferents, del vector <math>\overline{\textrm{r}}</math>, associat a un radi d’una plataforma giratòria amb moviment pla respecte de R. La base <math>(1,2,3)</math> no canvia d’orientació respecte de R, mentre que la base <math>(1',2',3')</math> canvia d’orientació respecte de R però no respecte de R' (que és la plataforma).
'''Figure V.7''' shows the projection, on two different vector bases, of vector <math>\overline{\textrm{r}}</math>, associated with the radius of a rotating platform with planar motion relative to R. The basis <math>(1,2,3)</math> does not change its orientation with respect to R, whereas the basis <math>(1',2',3')</math> changes its orientation relative to R but not relative to R’ (which is the platform).


[[Fitxer:V-7-neutre.png|thumb|center|400px|link=]]
<center><small>'''Figura V.7''' Un mateix vector projectat en dues bases diferents</small></center>


[[File:V-7-neutre.png|thumb|center|400px|link=]]
<center><small>'''Figure V.7''' A same vector projected on two different vector bases </small></center>


Una notació alternativa (que és la que preferentment es farà servir en aquests curs per expressar vectors projectats en bases vectorials) és la de posar les components en columna, ordenades segons l’ordre dels eixos de la base:
An alternative notation (that will be used in this course to express vectors projected on vector bases) consists on writing the components in a column, ordered according to the numbering of the directions of the basis:


<center>
<center>
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</center>
</center>


Si els versors tenen sempre la mateixa direcció respecte de la referència, es diu que es tracta d’una '''base fixa'''. En canvi, si la direcció dels versors varia al llarg del temps, es diu que és una '''base mòbil'''. Tenint en compte que els tres versors son permanentment ortogonals entre ells, es pot parlar de l’'''orientació de la base B''', i del seu ritme de canvi d’orientació respecte d’una referència R (o '''velocitat angular de la base''' respecte de R), <math>\Omegavec^\Bs_\Rs</math>.
If the unit vectors have a constant direction relative to the reference frame, we say it is a '''fixed basis'''. Otherwise (when their direction changes with time), we say it is a '''moving basis'''. As the unit vectors are always orthogonal, we may talk about the '''orientation of the vector basis B''', and the rate of change of that orientation relative to a reference frame R (or '''angular velocity of the basis''' relative to R),<math>\Omegavec^\Bs_\Rs</math>.
 
 
A la '''Figura V.6''', la base <math>B=(1,2,3)</math> no canvia d’orientació respecte de R (és una base fixa a R) però si que canvia d'orientació respecte de R' (seria una base mòbil a R'): <math>\Omegavec^\Bs_\Rs = 0</math>, <math>\Omegavec^\Bs_{\Rs'} \not= 0</math>.




En canvi, la base <math>B'=(1',2',3')</math> canvia d’orientació respecte de R però no respecte de R' (és una base fixa a R' però mòbil a R): , <math>\Omegavec^{\Bs'}_\Rs \not= 0</math>, <math>\Omegavec^{\Bs'}_{\Rs'} = 0</math>.
In '''Figure V.7''', the vector basis B = (1,2,3) does not change its orientation relative to R (it is a fixed basis in R), whereas the vector basis B = (1',2',3') does change its orientation relative to R but not relative to R’ (it is a fixed basis in R’ but a moving one in R): <math>\velang{B}{R} = \vec 0</math>, <math>\velang{B'}{R} \not= \vec{0}</math>, <math>\velang{B}{R'}\neq\vec{0}</math>, <math>\velang{B'}{R'}=\vec{0}</math>.




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==V.4 Operacions entre vectors amb representació analítica==
==V.4 Operations between vectors with analytical representation==




===Operacions instantànies: suma, producte escalar, producte vectorial.===
===Instantaneous operations: addition, scalar product, vector product===


Les operacions instantànies entre vectors es poden fer a través de les bases vectorials. En ser instantànies, el caràcter fix o mòbil de la base és irrellevant. El que és fonamental és que tots dos vectors estiguin projectats a la mateixa base.
Instantaneous operations between vectors may be carried out through vector bases. As they are instantaneous, being fixed or moving bases is not relevant. What is absolutely necessary is that both vectors are projected on the same basis.


<center>
<center>
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===Operacions al llarg del temps: derivació temporal (mètode analític)===
===Operations along time: time derivative===
Aquest mètode també es coneix com '''derivació en base'''.
 
Projectar un vector en una base vectorial <math>(\evec_1, \evec_2, \evec_3)</math> és expressar-lo com a suma de tres vectors ortogonals:
 
<center><math>\uvec=\sum_{\is}^{}\us_\is\evec_\is</math></center>


Si la base és fixa respecte de la referència R on es calcula la derivada, aquests vectors no canvien d’orientació, i per tant:
Projecting a vector on a vector basis <math>(\evec_1, \evec_2, \evec_3)</math> means expressing it as an addition of three orthogonal vectors <math>\uvec=\sum_{\is}^{}\us_\is\evec_\is</math>.
If it is a fixed basis in R (the reference frame where the operation is performed), those vectors have constant direction. Hence:


<center>
<center>
<math>\frac{\ds(\us_\is\evec_\is)}{\ds\ts} =\dot{\us}_\is\evec_\is</math>    ,    <math>\left\{\left.\frac{\ds\uvec}{\ds\ts}
<math>\frac{\ds(\us_\is\evec_\is)}{\ds\ts} =\dot{\us}_\is\evec_\is</math>    ,    <math>\left\{\left.\frac{\ds\uvec}{\ds\ts}
\right]_{\Rs}\right\}_\Bs=\frac{\ds}{\ds\ts}\left\{\uvec\right\}_\Bs=
\right]_{\Rs}\right\}_\Bs\equiv\frac{\ds}{\ds\ts}\left\{\uvec\right\}_\Bs=
\begin{Bmatrix}\dot{\us}_1
\begin{Bmatrix}\dot{\us}_1
  \\\dot{\us}_2
  \\\dot{\us}_2
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</center>
</center>


Si la base és mòbil respecte de R, aquests vectors canvien d’orientació amb velocitat angular <math>\left\{\Omegavec^\Bs_\Rs\right\}_\Bs</math>:
If it is a moving basis in R, those vectors change its orientation according to an angular velocity <math>\Omegavec^\Bs_\Rs</math>:


<center>
<center>
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</center>
</center>


De manera que la derivació temporal d'un vector es pot escriure analíticament de la següent manera:


<center>
<center>
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<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mecànica:Drets d'autor |Tots els drets reservats]]</small></p>
<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mechanics:Copyrights |All rights reserved]]</small></p>


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<center>
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Latest revision as of 19:29, 9 November 2024

[math]\displaystyle{ \newcommand{\uvec}{\overline{\textbf{u}}} \newcommand{\vvec}{\overline{\textbf{v}}} \newcommand{\evec}{\overline{\textbf{e}}} \newcommand{\Omegavec}{\overline{\mathbf{\Omega}}} \newcommand{\velang}[2]{\Omegavec^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\ds}{\textrm{d}} \newcommand{\ts}{\textrm{t}} \newcommand{\us}{\textrm{u}} \newcommand{\vs}{\textrm{v}} \newcommand{\Rs}{\textrm{R}} \newcommand{\Ts}{\textrm{T}} \newcommand{\Ts}{\textrm{T}} \newcommand{\Bs}{\textrm{B}} \newcommand{\es}{\textrm{e}} \newcommand{\is}{\textrm{i}} \newcommand{\us}{\textrm{u}} \newcommand{\Os}{\textbf{O}} \newcommand{\Qs}{\textbf{Q}} \newcommand{\Ps}{\textbf{P}} \newcommand{\Ss}{\textbf{S}} \newcommand{\deg}{^\textsf{o}} \newcommand{\vec}[1]{\overline{#1}} }[/math]

V.1 Geometric representation of a vector

Vectors may be represented geometrically through an image, showing their direction with an arrow and their value with a scalar (positive or negative) (Figure V.1). Both direction and value may change with time.


V-1-neutre.png
Figure V.1 Geometric representation of the position vector of a point [math]\displaystyle{ \Os }[/math] moving along a straight line:
(a) geometric definition of a positive value; (b) three particular cases


The usual operations between vectors (addition, subtraction, scalar product, vector product, time derivative) may be carried out from their geometric representations. The next section summarizes the procedures.




V.2 Operations between vectors with geometric representation

Instantaneous operations: addition, scalar product, vector product

Figure V.2 summarizes the procedures to carry out the three operations between vectors that involve just one time instant.

V-2-eng.png
Figure V.2 Geometric calculation of instantaneous operations between vectors


Operations along time: time derivative

The two vector operations along time are the time derivative and the time integral, and they both depend on the reference frame where vectors are being observed. The time integral from the geometric representation is more complicated than the time derivative, and will not be presented. The time derivative of a vector relative to a reference frame R assesses the rate of change along time of the two vector characteristics (direction and value) between two close time instants, separated by a time differential (dt). The symbolic representation of that operation is [math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\Rs }[/math]. The subscript R reminds that the result depends on the reference frame from which the time evolution of the vector is observed.


The result of the time derivative is different from zero whenever the value, or the direction, or both characteristics change.


Many textbooks use a dot to indicate the time derivative of scalars and vectors:

Scalar variable: [math]\displaystyle{ \frac{\ds\rho}{\ds\ts}\equiv \dot{\rho} }[/math]
Vector variable: [math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\Rs\equiv \dot{\uvec}\bigr]_\Rs }[/math]

In this course, the dot is used mainly for the time derivative of scalars.


Particular case: Time derivative of a vector with constant direction

When only the value of a vector [math]\displaystyle{ \uvec }[/math] changes (that is, when its direction is constant with respect to the reference frame), its time derivative is a vector parallel to[math]\displaystyle{ \uvec }[/math] with a value equal to the change of its value u in a dt ([math]\displaystyle{ \ds\us/\ds\ts\equiv\dot\us }[/math]). As the size of an object at a given time is an invariant, that result does not depend on the reference frame (Figure V.3):

[math]\displaystyle{ \begin{equation} \frac{\ds\uvec}{\ds\ts} \bigg]_\Rs = \frac{\ds\uvec}{\ds\ts} = \dot{\us}\frac{\uvec}{|\uvec|}\end{equation} }[/math] , where [math]\displaystyle{ \frac{\uvec}{|\uvec|} }[/math] is the unit vector of the [math]\displaystyle{ \uvec }[/math] direction.

V-3-eng.png
Figure V.3 The time derivative of a vector with constant direction and variable value is parallel to the vector, and it is independent from the reference frame: (a) sign([math]\displaystyle{ \dot\us }[/math]) = sign([math]\displaystyle{ \us }[/math]); (b) sign([math]\displaystyle{ \dot\us }[/math]) = -sign([math]\displaystyle{ \us }[/math])


Particular case: Time derivative of a vector with constant value evolving on a plane fixed to the reference frame

Let’s consider a vector [math]\displaystyle{ \uvec }[/math] evolving on a plane [math]\displaystyle{ \Pi }[/math] fixed to the reference frame R (vector with planar motion relative to R). If only its direction changes in R, its time derivative is a vector orthogonal to [math]\displaystyle{ \uvec }[/math] with value equal to the product of the vector value (u) and the rate of change (in a dt) of the orientation angle [math]\displaystyle{ \theta }[/math] of the vector on the [math]\displaystyle{ \Pi }[/math] plane, [math]\displaystyle{ \us\frac{\ds\theta}{\ds\ts}=\us\dot{\theta} }[/math] (Figure V.4).


V-4-eng.png
Figure V.4 The time derivative of a vector with constant value and variable direction is orthogonal to the vector, and depends on the reference frame


The concept rate of change of the orientation ([math]\displaystyle{ \dot{\theta} }[/math]) calls for the previous introduction of the angle of orientation ([math]\displaystyle{ \theta }[/math]), defined on plane [math]\displaystyle{ \Pi }[/math] from a fixed direction in [math]\displaystyle{ \Pi }[/math] and vector [math]\displaystyle{ \uvec }[/math]. The orientation of that plane in R and the rate of change of orientation[math]\displaystyle{ \dot{\theta} }[/math] of [math]\displaystyle{ \uvec }[/math] may be combined in just one mathematical object: the angular velocity of the vector with respect to R. It is a vector orthogonal to the plane and with value [math]\displaystyle{ \dot{\theta} }[/math]. The direction of the vector is given by the screw rule (Figure V.5). The generic notation that will be used in this course for the angular velocity of an object relative to a frame R is [math]\displaystyle{ \Omegavec^{\textup{object}}_\Rs }[/math].

V-5-eng.png
Figure V.5 Angular velocity of a vector with constant value relative to a reference frame

The time derivative can be written from that angular velocity vector as[math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = {\Omegavec}^{\uvec}_\Rs \times \uvec }[/math].


Particular case: Time derivative of a vector with constant vaue but with an orientation evolving in a general way relative to the reference frame

It can be proved that, when the vector [math]\displaystyle{ \uvec }[/math] to be differentiated does not evolve on a plane but has a 3D evolution, the result of the time derivative can be obtained in the same way through its angular velocity [math]\displaystyle{ \Omegavec^{\uvec}_\Rs }[/math] [Batlle, J.A., Barjau, A. (2020) chapter 1 in Rigid body kinematics. Cambridge University Press]. The determination of that angular velocity (units C1 i C2), however, is more complicated.


General case: Time derivative of a vector evolving in a general way relative to a reference frame R

If vector [math]\displaystyle{ \uvec }[/math] evolves in a general way relative to a reference frame R (that is, its value and direction change simultaneously), its time derivative is (Figure V.6):

[math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\Rs = [\text{change of value}]+[\text{change of direction}]_\Rs = \dot{\us}\frac{\uvec}{|\uvec|} + {\Omegavec}^{\uvec}_\Rs\times\uvec }[/math]


V-6-eng-new.png
Figure V.6 Time derivative of a vector relative to a reference frame: general case

From that equation, it is easy to see that the difference between the time derivatives of the same vector relative to two different reference frames R1 and R2 is:

[math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\textrm{R1}-\frac{\ds\uvec}{\ds\ts}\bigg]_\textrm{R2} = (\Omegavec^\uvec_\textrm{R1}-\Omegavec^\uvec_\textrm{R2})\times \uvec }[/math]

It can be proved that [math]\displaystyle{ (\Omegavec^\uvec_\textrm{R1}-\Omegavec^\uvec_\textrm{R2}=\Omegavec^\textrm{R2}_\textrm{R1}) }[/math] (the proof is long and will be skipped). Thus, when the two frames do not have a relative rotation [math]\displaystyle{ (\Omegavec^\textrm{R2}_\textrm{R1}=0) }[/math], the time derivative of a vector is the same in both frames. Otherwise:

[math]\displaystyle{ \frac{\ds\uvec}{\ds\ts}\bigg]_\textrm{R1}=\frac{\ds\uvec}{\ds\ts}\bigg]_\textrm{R2} + \Omegavec^\textrm{R2}_\textrm{R1}\times \uvec }[/math]




V.3 Analytical representation of a vector

A vector can also be represented analytically through its components in three independent space directions. The unit vectors of those directions are denoted as [math]\displaystyle{ (\evec_1, \evec_2, \evec_3) }[/math] and they define a vector basis. The vector can be expressed as a linear combination of those unit vectors, and the coefficients are the components of the vector in that vector basis:


[math]\displaystyle{ \uvec=\textrm{u}_1\evec_1+\textrm{u}_2\evec_2+\textrm{u}_3\evec_3 }[/math]

In this course, we will restrict ourselves to direct orthogonal bases (dextrorotatory orthogonal bases), that is, bases where the unit vector of direction 3 is the vector product of the unit vectors of directions 1 and 2: [math]\displaystyle{ \evec_1\times \evec_2=\evec_3 }[/math]. When it comes to representing a vector basis through an image, usually the three axes have an intersection point. That point is irrelevant, and it is not the “basis origin”: the concept “origin” does not apply to vector bases (what defines a vector basis are the three directions). A same vector may be projected on different bases, but that modifies neither its value nor its direction.


Figure V.7 shows the projection, on two different vector bases, of vector [math]\displaystyle{ \overline{\textrm{r}} }[/math], associated with the radius of a rotating platform with planar motion relative to R. The basis [math]\displaystyle{ (1,2,3) }[/math] does not change its orientation with respect to R, whereas the basis [math]\displaystyle{ (1',2',3') }[/math] changes its orientation relative to R but not relative to R’ (which is the platform).


V-7-neutre.png
Figure V.7 A same vector projected on two different vector bases

An alternative notation (that will be used in this course to express vectors projected on vector bases) consists on writing the components in a column, ordered according to the numbering of the directions of the basis:

[math]\displaystyle{ \left\{\overline{\textbf{r}}\right\}_{\textrm{123}}\equiv \left\{\overline{\textbf{r}}\right\}_{\Bs}= \begin{Bmatrix}\textrm{r}cos\theta \\\textrm{r}sin\theta \\\textup{0} \end{Bmatrix} }[/math]

[math]\displaystyle{ \left\{\overline{\textbf{r}}\right\}_{\textrm{1'2'3'}}\equiv \left\{\overline{\textbf{r}}\right\}_{\textrm{B'}}= \begin{Bmatrix}\textrm{r} \\\textup{0} \\\textup{0} \end{Bmatrix} }[/math]

If the unit vectors have a constant direction relative to the reference frame, we say it is a fixed basis. Otherwise (when their direction changes with time), we say it is a moving basis. As the unit vectors are always orthogonal, we may talk about the orientation of the vector basis B, and the rate of change of that orientation relative to a reference frame R (or angular velocity of the basis relative to R),[math]\displaystyle{ \Omegavec^\Bs_\Rs }[/math].


In Figure V.7, the vector basis B = (1,2,3) does not change its orientation relative to R (it is a fixed basis in R), whereas the vector basis B = (1',2',3') does change its orientation relative to R but not relative to R’ (it is a fixed basis in R’ but a moving one in R): [math]\displaystyle{ \velang{B}{R} = \vec 0 }[/math], [math]\displaystyle{ \velang{B'}{R} \not= \vec{0} }[/math], [math]\displaystyle{ \velang{B}{R'}\neq\vec{0} }[/math], [math]\displaystyle{ \velang{B'}{R'}=\vec{0} }[/math].




V.4 Operations between vectors with analytical representation

Instantaneous operations: addition, scalar product, vector product

Instantaneous operations between vectors may be carried out through vector bases. As they are instantaneous, being fixed or moving bases is not relevant. What is absolutely necessary is that both vectors are projected on the same basis.

[math]\displaystyle{ \left\{\uvec\right\}_{\textrm{B}}= \begin{Bmatrix}\us_1 \\\us_2 \\\us_3 \end{Bmatrix} }[/math] , [math]\displaystyle{ \left\{\vvec\right\}_{\textrm{B}}= \begin{Bmatrix}\vs_1 \\\vs_2 \\\vs_3 \end{Bmatrix} }[/math]


[math]\displaystyle{ \left\{\uvec\right\}_{\textrm{B}}+ \left\{\vvec\right\}_{\textrm{B}}= \begin{Bmatrix}\us_1+\vs_1 \\\us_2+\vs_2 \\\us_3+\vs_3 \end{Bmatrix} }[/math]


[math]\displaystyle{ \left\{\uvec\right\}_{\textrm{B}}· \left\{\vvec\right\}_{\textrm{B}}= \us_1\vs_1+\us_2\vs_2+\us_3\vs_3 }[/math]

[math]\displaystyle{ \left\{\uvec\right\}_{\textrm{B}}\times \left\{\vvec\right\}_{\textrm{B}}= \begin{Bmatrix}\us_1 \\\us_2 \\\us_3 \end{Bmatrix} \times \begin{Bmatrix}\vs_1 \\\vs_2 \\\vs_3 \end{Bmatrix} = \begin{Bmatrix}\us_2\vs_3-\us_3\vs_2 \\\us_3\vs_1-\us_1\vs_3 \\\us_1\vs_2-\us_2\vs_1 \end{Bmatrix} }[/math]



Video V.1 Alroritme per al càlcul analític del producte vectorial


Operations along time: time derivative

Projecting a vector on a vector basis [math]\displaystyle{ (\evec_1, \evec_2, \evec_3) }[/math] means expressing it as an addition of three orthogonal vectors [math]\displaystyle{ \uvec=\sum_{\is}^{}\us_\is\evec_\is }[/math]. If it is a fixed basis in R (the reference frame where the operation is performed), those vectors have constant direction. Hence:

[math]\displaystyle{ \frac{\ds(\us_\is\evec_\is)}{\ds\ts} =\dot{\us}_\is\evec_\is }[/math] , [math]\displaystyle{ \left\{\left.\frac{\ds\uvec}{\ds\ts} \right]_{\Rs}\right\}_\Bs\equiv\frac{\ds}{\ds\ts}\left\{\uvec\right\}_\Bs= \begin{Bmatrix}\dot{\us}_1 \\\dot{\us}_2 \\\dot{\us}_3 \end{Bmatrix} }[/math]

If it is a moving basis in R, those vectors change its orientation according to an angular velocity [math]\displaystyle{ \Omegavec^\Bs_\Rs }[/math]:

[math]\displaystyle{ \frac{\ds(\us_\is \evec_\is)}{\ds\ts} =\dot{\us}_\is\evec_\is+\left.\us_\is\frac{\ds\evec_\is}{\ds\ts}\right]_\Rs=\dot{\us}_\is\evec_\is+\us_\is(\Omegavec^\Bs_\Rs\times \evec_\is) }[/math] ,


[math]\displaystyle{ \left\{\left.\frac{\ds\uvec}{\ds\ts} \right]_\Rs\right\}_\Bs = \frac{\ds}{\ds\ts}\left\{\uvec\right\}_\Bs +\left\{\Omegavec^\Bs_\Rs\right\}_\Bs \times \left\{\uvec\right\}_\Bs= \begin{Bmatrix}\dot{\us}_1 \\\dot{\us}_2 \\\dot{\us}_3 \end{Bmatrix} + \begin{Bmatrix}\Omega_1 \\\Omega_2 \\\Omega_3 \end{Bmatrix} \times \begin{Bmatrix}\us_1 \\\us_2 \\\us_3 \end{Bmatrix} }[/math]


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