Difference between revisions of "C4. Rigid body kinematics"

From Mechanics
(Created page with "<div class="noautonum">__TOC__</div> <math>\newcommand{\uvec}{\overline{\textbf{u}}} \newcommand{\vvec}{\overline{\textbf{v}}} \newcommand{\evec}{\overline{\textbf{e}}} \newcommand{\Omegavec}{\overline{\mathbf{\Omega}}} \newcommand{\velang}[2]{\Omegavec^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\Alfavec}{\overline{\mathbf{\alpha}}} \newcommand{\accang}[2]{\Alfavec^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\ds}{\textrm{d}} \newcommand{\ts}{\textrm{t}} \newcommand{\us}{\text...")
 
 
(42 intermediate revisions by 2 users not shown)
Line 13: Line 13:
\newcommand{\Rs}{\textrm{R}}
\newcommand{\Rs}{\textrm{R}}
\newcommand{\Ts}{\textrm{T}}
\newcommand{\Ts}{\textrm{T}}
\newcommand{\Es}{\textrm{E}}
\newcommand{\Ls}{\textrm{L}}
\newcommand{\Ls}{\textrm{L}}
\newcommand{\Bs}{\textrm{B}}
\newcommand{\Bs}{\textrm{B}}
Line 27: Line 28:
\newcommand{\Ps}{\textbf{P}}
\newcommand{\Ps}{\textbf{P}}
\newcommand{\Ss}{\textbf{S}}
\newcommand{\Ss}{\textbf{S}}
\newcommand{\Gs}{\textbf{G}}
\newcommand{\Is}{\textbf{I}}
\newcommand{\Is}{\textbf{I}}
\newcommand{\deg}{^\textsf{o}}
\newcommand{\deg}{^\textsf{o}}
Line 37: Line 39:
\newcommand{\vecbf}[1]{\overline{\textbf{#1}}}
\newcommand{\vecbf}[1]{\overline{\textbf{#1}}}
\newcommand{\OQvec}{\vec{\Os\Qs}}
\newcommand{\OQvec}{\vec{\Os\Qs}}
\newcommand{\OGvec}{\vec{\Os\Gs}}
\newcommand{\PQvec}{\vec{\Ps\Qs}}
\newcommand{\OPvec}{\vec{\Os\Ps}}
\newcommand{\QPvec}{\vec{\Qs\Ps}}
\newcommand{\CPvec}{\vec{\Cs\Ps}}
\newcommand{\CPvec}{\vec{\Cs\Ps}}
\newcommand{\CJvec}{\vec{\Cs\Js}}
\newcommand{\CJvec}{\vec{\Cs\Js}}
Line 68: Line 74:
\newcommand{\Orel}{\Os_{\textrm{REL}}}
\newcommand{\Orel}{\Os_{\textrm{REL}}}
\newcommand{\omeg}[2]{\vec{\mathbf{\Omega}}^{\textrm{#1}}_{\textrm{#2}}}
\newcommand{\omeg}[2]{\vec{\mathbf{\Omega}}^{\textrm{#1}}_{\textrm{#2}}}
\newcommand{\psio}{\dpsi_0}
\newcommand{\dth}{\dot{\theta}}
\newcommand{\ddth}{\ddot{\theta}}
\newcommand{\dpsi}{\dot{\psi}}
\newcommand{\ddpsi}{\ddot{\psi}}
\newcommand{\stheta}{\text{sin}\theta}
\newcommand{\ctheta}{\text{cos}\theta}
</math>
</math>


A rigid body is a set of points whose mutual distances are constant. As a consequence, the motion of different points in a rigid body is related (though not necessarily the same) ('''Figure C4.1''').  
A rigid body is a set of points whose mutual distances are constant. As a consequence, the motion of different points in a rigid body is related (though not necessarily the same) ('''Figure C4.1''').  


[[Fitxer:C4-1-cat,eng.png|thumb|center|500px|link=]]
[[File:C4-1-cat,eng.png|thumb|center|500px|link=]]
<center><small>'''Figure C4.1''' Velocities of points of a same rigid body for two different movements</small></center>
<center><small>'''Figure C4.1''' Velocities of points of a same rigid body for two different movements</small></center>


Line 79: Line 92:
If this were not the case, points would be approaching  <math>\left(\braqII{\vel{P}{R}}<\braqII{\vel{Q}{R}}\right)</math> or separating <math>\left(\braqII{\vel{P}{R}}>\braqII{\vel{Q}{R}}\right)</math>. This property is known as '''equiprojectivity'''.
If this were not the case, points would be approaching  <math>\left(\braqII{\vel{P}{R}}<\braqII{\vel{Q}{R}}\right)</math> or separating <math>\left(\braqII{\vel{P}{R}}>\braqII{\vel{Q}{R}}\right)</math>. This property is known as '''equiprojectivity'''.


[[Fitxer:C4-2-cat.png|thumb|center|250px|link=]]
[[File:C4-2-eng.png|thumb|center|250px|link=]]
<small><center>'''Figure C4.2''' Equiprojectivity in a general motion of two points of a same rigid body</center></small>
<small><center>'''Figure C4.2''' Equiprojectivity in a general motion of two points of a same rigid body</center></small>


Line 87: Line 100:
--------
--------
--------
--------
==C4.1 Distribució de velocitats==
==C4.1 Velocity distribution==
L’equació que relaciona la velocitat de dos punts <math>\Ps</math> i <math>\Qs</math> d’un mateix sòlid rígid S ('''Figura C4.2''') és:
The equation relating the velocity of two points <math>\Ps</math> and <math>\Qs</math> of a same rigid body S ('''Figure C4.2''') is:


<center><math>\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec</math></center>
<center><math>\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec</math></center>


Es tracta d’una equació que implica operacions instantànies entre vectors, i per tant un mètode per obtenir <math>\vel{P}{R}</math> més senzill que la derivació. Si la configuració en la que es realitzen les operacions és genèrica, el resultat és vàlid per a tot instant de temps.
This equation implies instantaneous operations between vectors, thus it is a method to obtain <math>\vel{P}{R}</math> simpler than the time derivative. If the operations are done for a generic configuration, the result is valid at all times.
Ja que la referència R pot ser qualsevol, a partir d’ara se suprimirà el subíndex un cop s’hagi identificat clarament la referència d’estudi.
As R may be any reference frame, the subscript will be suppressed from now on once that frame has been clearly identified.


[[Fitxer:C4-3-neut.png|thumb|center|220px|link=]]
[[File:C4-3-neut.png|thumb|center|220px|link=]]
<small><center>'''Figura C4.3''' Informació necessària per al càlcul de la distribució de velocitats en un sòlid rígid.</center></small>
<small><center>'''Figure C4.3''' Necessary information for the calculation of the velocity distribution in a rigid body. The subscript S in both points emphasizes that they belong to S. If there is no possible confusion, it may be omitted.</center></small>


<div>
<div>
=====💭 Demostració ➕=====
=====💭 Proof ➕=====
<small>
<small>
:La velocitat <math>\vel{P}{R}</math> es pot obtenir per derivació d’un vector de posició:
:The velocity <math>\vel{P}{R}</math> may be obtained as the time derivative of a position vector:


<center><math>\vel{P}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{P}}}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{Q}}}{R}+\dert{\QPvec}{R}=\vel{Q}{R}+\dert{\QPvec}{R}</math></center>
<center><math>\vel{P}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{P}}}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{Q}}}{R}+\dert{\QPvec}{R}=\vel{Q}{R}+\dert{\QPvec}{R}</math></center>


:El valor de <math>\QPvec</math> és constant perquè, en pertànyer a un mateix sòlid rígid, els dos punts mantenen la distància entre ells. Pel que fa a la direcció, en ser <math>\QPvec</math> un vector fix al sòlid, el seu ritme de canvi d’orientació respecte de R <math>\left(\velang{$\QPvec$}{R}\right)</math> és el mateix que el del sòlid: <math>\velang{$\QPvec$}{R}=\velang{S}{R}</math>. Per tant:
:The <math>\QPvec</math> value is constant because, as both points belong to the same rigid body, their mutual distance is constant. As far as direction is concerned, as <math>\QPvec</math> is a vector fixed to the rigid body, its rate of change of orientation relative to R <math>\left(\velang{$\QPvec$}{R}\right)</math> is the same as that of the rigid body: <math>\velang{$\QPvec$}{R}=\velang{S}{R}</math>. Hence:


<center><math>\dert{\QPvec}{R}=\velang{S}{R}\times\QPvec\Rightarrow\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec</math></center>
<center><math>\dert{\QPvec}{R}=\velang{S}{R}\times\QPvec\Rightarrow\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec</math></center>
Line 112: Line 125:




L’equació de velocitats mostra que, per conèixer la velocitat de qualsevol punt d’un sòlid rígid, es suficient conèixer la velocitat d’un dels seus punts <math>\left(\vel{Q}{}\right)</math> i la seva velocitat angular <math>\left(\velang{s}{}\right)</math>. En el cas més general (sòlid movent-se a l’espai sense restriccions), aquesta informació consisteix en sis quantitats escalars independents (<span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic#C2.7 Graus de llibertat|'''6 GL''']]</span>) que cal donar com a dades del problema. Quan el sòlid està sotmès a enllaços (i per tant té menys de 6 GL), aquestes dues velocitats es poden deduir a partir de les
The velocity equation shows that we just need to know the velocity of one of its points  <math>\left(\vel{Q}{}\right)</math> and the angular velocity <math>\left(\velang{s}{}\right)</math>. to calculate the velocity of any point in the rigid body. In the most general case (rigid body moving in space without restrictions), that information consists of six scalar independent variables (<span style="text-decoration: underline;">[[C2. Movement of a mechanical system#C2.7 Degrees of freedom|'''6 DoF''']]</span>) that have to be provided as data of the problem. When there are constraints acting on the rigid body (and has less than 6 DoF), those two velocities may be inferred from the
<span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic#C2.8 Enllaços habituals en els sistemes mecànics|'''restriccions cinemàtiques associades''']]</span>.
<span style="text-decoration: underline;">[[C2. Movement of a mechanical system#C2.8 Usual constraints in mechanical systems|'''associated kinematic restrictions ''']]</span>.




La propietat d’equiprojectivitat mostrada a la '''Figura C4.2''' es pot demostrar a partir de l’equació de distribució de velocitats. Tant <math>\vel{P}{R}</math> com <math>\vel{Q}{R}</math> es poden descompondre en dues components, una paral·lela a <math>\QPvec</math> i l’altre perpendicular a <math>\QPvec</math>:
The equiprojectivity shown in '''Figure C4.2''' can be proved from the equation of velocity Distribution. Both <math>\vel{P}{R}</math> and <math>\vel{Q}{R}</math> ecan be decomposed into two components, one parallel to <math>\QPvec</math> and another one perpendicular to <math>\QPvec</math>:
<center><math>
<center><math>
\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec\Rightarrow\braqII{\vel{P}{R}}+\braqL{\vel{P}{R}}=\braqII{\vel{Q}{R}}+\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec
\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec\Rightarrow\braqII{\vel{P}{R}}+\braqL{\vel{P}{R}}=\braqII{\vel{Q}{R}}+\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec
</math></center>
</math></center>
El terme <math>\velang{S}{R}\times\QPvec</math> és perpendicular a <math>\QPvec</math> sempre ja que és un producte vectorial on apareix <math>\QPvec</math>. Per tant:
The term <math>\velang{S}{R}\times\QPvec</math> is always perpendicular to <math>\QPvec</math> because it is a cross product involving  <math>\QPvec</math>. Thus:
{|
{|
:*<math>\braqII{\vel{P}{R}}=\braqII{\vel{Q}{R}}\Leftrightarrow</math> components <math>||\QPvec</math> iguals,
:*<math>\braqII{\vel{P}{R}}=\braqII{\vel{Q}{R}}\Leftrightarrow</math> equal <math>||\QPvec</math> components,
:*<math>\braqL{\vel{P}{R}}=\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec\Leftrightarrow</math> components <math>\perp\QPvec</math> diferents en principi.
:*<math>\braqL{\vel{P}{R}}=\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec\Leftrightarrow</math> different <math>\perp\QPvec</math> components in principle.
|}
|}




====✏️ Exemple C4-1.1: roda sobre suport giratori====
====✏️ EXAMPLE C4-1.1: wheel on a rotating support====
------
------
<small>
<small>
::{|
::{|
|[[Fitxer:C4-Ex1-1-1-cat.png|thumb|center|200px|link=]]
|[[File:C4-Ex1-1-1-eng.png|thumb|center|200px|link=]]
|
|
:El suport està articulat al terra, i la roda està articulada al suport. Per causa d’aquests enllaços, el suport només pot tenir un moviment de rotació simple respecte del terra (T), i la roda només pot tenir una rotació simple respecte del suport. La velocitat angular de la roda respecte del terra és la superposició d’aquestes dues rotacions, que corresponen a una primera i una segona <span style="text-decoration: underline;">[[C1. Configuració d'un sistema mecànic#C1.4 Orientació d'un sòlid rígid amb moviment a l'espai|'''rotació d’Euler''']]</span>.
:Between ground and support, and between support and wheel, there is a revolute joint. Because of those links, the support and the wheel can only move according to a simple rotation relative to the ground (R) and to the support, respectively. The angular velocity of the wheel relative to the ground is the superposition of those two rotations, which correspond to a first and a second <span style="text-decoration: underline;">[[C1. Configuration of a mechanical system#C1.4 Orientation of a rigid body moving in space|'''Euler rotations''']]</span>.


:Per causa dels enllaços, el moviment del centre <math>\Qs</math> de la roda  respecte del terra és circular de radi r al voltant d’un eix vertical. La seva velocitat respecte del terra és immediata, de valor <math>r\dot\psi_0</math>.
:The movement of the wheel center <math>\Qs</math> relative to the ground is circular with radius r about a vertical axis. Its velocity relative to the ground is straightforward, with value  <math>r\dot\psi_0</math>.
|}
|}
::La velocitat de <math>\Ps</math> respecte del terra per a l’instant que es mostra a la figura es pot obtenir a partir de l’equació de velocitats per a la roda:
::The velocity of <math>\Ps</math> relative to the ground for the configuration shown in the figure can be obtained through the velocity equation for the wheel:
<center><math>
<center><math>
\vel{P}{}=\vel{Q}{}+\vec{\Omega}\times\QPvec=(\otimes\;\;r\dot\psi_0)+(\Uparrow\dot\psi_0+\odot\;\;\dot\theta_0)\times(\rightarrow r)=(\otimes\;\;r\dot\psi_0)+(\otimes\;\;\dot\psi_0)+(\uparrow r\dot\theta_0)=(\otimes\;\;2r\dot\psi_0)+(\uparrow r\dot\theta_0)
\vel{P}{}=\vel{Q}{}+\vec{\Omega}\times\QPvec=(\otimes\;\;r\dot\psi_0)+(\Uparrow\dot\psi_0+\odot\;\;\dot\theta_0)\times(\rightarrow r)=(\otimes\;\;r\dot\psi_0)+(\otimes\;\;\dot\psi_0)+(\uparrow r\dot\theta_0)=(\otimes\;\;2r\dot\psi_0)+(\uparrow r\dot\theta_0)
</math></center>
</math></center>


[[Fitxer:C4-Ex1-1-2-cat.png|thumb|center|400px|link=]]
[[File:C4-Ex1-1-2-eng.png|thumb|center|400px|link=]]


::Tot i que els vectors <math>\vel{Q}{}</math> i <math>\velang{}{}</math> que apareixen a l’equació són vàlids per a qualsevol instant de temps, el resultat obtingut per a <math>\vel{P}{}</math> no ho és perquè el vector <math>\QPvec</math> no és sempre perpendicular a <math>\velang{}{}</math>.
::Though vectors <math>\vel{Q}{}</math> and <math>\velang{}{}</math> appearing in the equation are valid at all times, the result obtained for <math>\vel{P}{}</math> is not because vector <math>\QPvec</math> is not always perpendicular to <math>\velang{}{}</math>.
::Per exemple, en un instant posterior en el qual <math>\QPvec</math> és vertical:
::For instance, later on <math>\QPvec</math> is vertical, and then:


<center><math>
<center><math>
Line 151: Line 164:
</math></center>
</math></center>


[[Fitxer:C4-Ex1-1-3-cat.png|thumb|center|300px|link=]]
[[File:C4-Ex1-1-3-eng.png|thumb|center|300px|link=]]


<div>
<div>
=====Càlcul analític ➕=====
=====Analytical calculation ➕=====
::Si es treballa en una base fixa al suport: <math>\left\{\vel{P}{}\right\}=\left\{\vel{Q}{}\right\}+\{\velang{}{}\}\times\{\QPvec\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\{\QPvec\}</math>
::If we choose a vector basis fixed to the support: <math>\left\{\vel{P}{}\right\}=\left\{\vel{Q}{}\right\}+\{\velang{}{}\}\times\{\QPvec\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\{\QPvec\}</math>


[[Fitxer:C4-Ex2-1-2-cat,esp.png|thumb|center|200px|link=]]
[[File:C4-Ex2-1-2-eng.png|thumb|center|200px|link=]]
<center>
<center>
<div style="text-align: center;"><math>\left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}=\vector{-2r\dot\psi_0}{0}{r\dot\theta_0} </math>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<math>\left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{0}{r}=\vector{-r\dot\psi_0}{-r\dot\theta_0}{0}. </math></div>
<div style="text-align: center;"><math>\left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}=\vector{-2r\dot\psi_0}{0}{r\dot\theta_0} </math>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<math>\left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{0}{r}=\vector{-r\dot\psi_0}{-r\dot\theta_0}{0}. </math></div>
Line 164: Line 177:
</small>
</small>


 
====✏️ EXAMPLE C4-1.2: wheel perpendicular to the ground and not sliding====
====✏️ Exemple C4-1.2: roda perpendicular a terra i sense lliscar====
------
------
<small>
<small>
::{|
::{|
|[[Fitxer:C4-Ex2-2-1-cat.png|thumb|center|250px|link=]]
|[[File:C4-Ex2-2-1-eng.png|thumb|center|250px|link=]]
|
|
::La roda està sotmesa a restriccions que donen informació sobre la seva velocitat angular i sobre la velocitat d’un punt:
::The constraints on the wheel provide information on its angular velocity and on the velocity of one of its points:
:::* Perpendicular al terra: el segon angle d’Euler (inclinació respecte del terra) és constant, i per tant <math>\velang{}{}=\vec{\dot\psi}+\vec{\dot\varphi}</math>.
:::* Perpendicular to the ground: the second Euler angle (inclination relative to the ground) is constant, so  <math>\velang{}{}=\vec{\dot\psi}+\vec{\dot\varphi}</math>.


:::* Contacte puntual sense lliscar amb el terra: la velocitat del punt de la roda que toca a terra ha de ser instantàniament zero (<span style="text-decoration: underline;">[[C2. Moviment d'un sistema mecànic#C2.8 Enllaços habituals en els sistemes mecànics|'''secció C2.8''']]</span>), <math>\vel{J}{}=\vec{0}</math>.
:::* Nonsliding contact with the ground: the velocity of the wheel point touching the ground has to be instantaneously zero (<span style="text-decoration: underline;">[[C2. Movement of a mechanical system#C2.8 Usual constraints in mechanical systems|'''section C2.8''']]</span>), <math>\vel{J}{}=\vec{0}</math>.
|}
|}
::{|
::{|
|La velocitat de <math>\Cs</math> es pot calcular a partir d’aquesta informació:  
|The velocity of <math>\Cs</math> can be calculated from that information:


<math>\vel{C}{}=\vel{J}{}+\velang{}{}\times\JCvec=(\vec{\dot\psi}+\vec{\dot\varphi})\times\JCvec=\vec{\dot\varphi}\times\JCvec</math>, ja que <math>\vec{\dot\psi}</math> i <math>\JCvec</math> són sempre paral·lels. Com que <math>\vec{\dot\varphi}</math> és sempre perpendicular a la roda i horitzontal, i <math>\JCvec</math> és sempre vertical, el producte vectorial té la direcció del diàmetre horitzontal de la roda.
<math>\vel{C}{}=\vel{J}{}+\velang{}{}\times\JCvec=(\vec{\dot\psi}+\vec{\dot\varphi})\times\JCvec=\vec{\dot\varphi}\times\JCvec</math>, as <math>\vec{\dot\psi}</math> and <math>\JCvec</math> are always orthogonal. As <math>\vec{\dot\varphi}</math> is always perpendicular to the ground and horizontal, and <math>\JCvec</math> is always vertical, the cross product has the direction of the horizontal diameter of the wheel.
|[[Fitxer:C4-Ex1-2-2-cat,esp.png|thumb|center|180px|link=]]
|[[File:C4-Ex1-2-2-eng.png|thumb|center|180px|link=]]
|}
|}
::Anàlogament:
::Similarly:
<center><math>
<center><math>
\begin{align}
\begin{align}
Line 192: Line 204:


<div>
<div>
=====Càlcul analític ➕=====
=====Analytical calculation ➕=====
{|
{|
|
|
::Si es fa servir una base fixa al pla vertical que conté la roda (és a dir, amb <math>\velang{B}{T}=\vec{\dot\psi}</math>):
::If we choose a vector basis fixed to the vertical plane containing the wheel (that is, with  <math>\velang{B}{T}=\vec{\dot\psi}</math>):
::<math>\left\{\vel{C}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JCvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{0}{r}=\vector{0}{r\dot\varphi}{0}</math>
::<math>\left\{\vel{C}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JCvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{0}{r}=\vector{0}{r\dot\varphi}{0}</math>
::<math>\left\{\vel{Q}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JQvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{-r/\sqrt{2}}{r/\sqrt{2}}=\vector{r\dot\psi/\sqrt{2}}{r\dot\varphi/\sqrt{2}}{r\dot\varphi/\sqrt{2}}</math>
::<math>\left\{\vel{Q}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JQvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{-r/\sqrt{2}}{r/\sqrt{2}}=\vector{r\dot\psi/\sqrt{2}}{r\dot\varphi/\sqrt{2}}{r\dot\varphi/\sqrt{2}}</math>
|[[Fitxer:C4-Ex2-2-2-cat,esp.png|thumb|right|200px|link=]]
|[[File:C4-Ex2-2-2-eng.png|thumb|right|200px|link=]]
|}
|}
</div>
</div>
Line 207: Line 219:
-------
-------


==C4.2 Distribució d’acceleracions==
==C4.2 Acceleration distribution==
L’equació que relaciona l’acceleració de dos punts <math>\Ps</math> i <math>\Qs</math> d’un mateix sòlid rígid S ('''Figura C4.3''') és:
The equation relating the acceleration of two points <math>\Ps</math> and <math>\Qs</math> of a same rigid body S ('''Figure C4.3''') is:
<center><math>\acc{P}{R}=\acc{Q}{R}+\velang{S}{R}\times\left(\velang{S}{R}\times\QPvec\right)+\accang{S}{R}\times\QPvec</math></center>
<center><math>\acc{P}{R}=\acc{Q}{R}+\velang{S}{R}\times\left(\velang{S}{R}\times\QPvec\right)+\accang{S}{R}\times\QPvec</math></center>


També és una equació que implica operacions instantànies (com la de velocitats), però requereix més informació per calcular <math>\acc{P}{R}</math>: l’acceleració d’un punt <math>\left(\acc{Q}{R}\right)</math>, la velocitat angular <math>\left(\velang{S}{R}\right)</math> i l’acceleració angular del sòlid <math>\left(\accang{S}{R}\right)</math>. Així com els enllaços permeten deduir fàcilment velocitats lineals i angulars (com s’ha vist a l’exemple anterior), no és així quan es tracta d’acceleracions. En general, l’acceleració angular es pot trobar per derivació temporal de <math>\velang{S}{R}</math>, però identificar un punt l’acceleració del qual sigui immediata no és sempre evident. Això, junt amb el fet que el nombre d’operacions necessàries per calcular acceleracions (dues sumes i tres productes vectorials) és molt superior al que es necessita per al càlcul de velocitats (una suma i un producte vectorial), fa que obtenir <math>\vel{P}{R}</math> amb cinemàtica del sòlid rígid per després obtenir <math>\acc{P}{R}</math> com a derivada temporal de <math>\vel{P}{R}</math> sigui una alternativa a tenir present (sempre i quan el resultat obtingut per a <math>\vel{P}{R}</math> sigui genèric).
It is also an equation implying instantaneous operations (as the velocity equation), but it requires more information to calculate <math>\acc{P}{R}</math>: the acceleration of a point  <math>\left(\acc{Q}{R}\right)</math>, the angular velocity <math>\left(\velang{S}{R}\right)</math> and the angular acceleration of the rigid body <math>\left(\accang{S}{R}\right)</math>. Though constraints yield direct information on linear and angular velocities (as seen in the previous example), this is not so when it comes to accelerations. In general, the angular acceleration can be obtained as the time derivative of <math>\velang{S}{R}</math>, but discovering a point whose acceleration is straightforward is not that evident. That and the fact that the number of required operations to calculate accelerations (two additions and three cross products) is much higher than that needed for the calculation of velocities (one addition and one cross product), is the reason why obtaining <math>\vel{P}{R}</math> with rígid body kinematics and then calculate <math>\acc{P}{R}</math> as time derivative of <math>\vel{P}{R}</math> is a good alternative (whenever the result obtained for<math>\vel{P}{R}</math> is generic).


[[Fitxer:C4-4-neut.png|thumb|center|200px|link=]]
[[File:C4-4-neut.png|thumb|center|200px|link=]]
<center><small>'''Figura C4.4''': Informació necessària per al càlcul de la distribució d’acceleracions en un sòlid rígid</small></center>
<center><small>'''Figure C4.4''': Information required for the calculation of the acceleration distribution in a rigid body</small></center>


<div>
<div>
=====💭 Demostració ➕=====
=====💭 Proof ➕=====
<small>
<small>
:L’equació de distribució d’acceleracions es pot obtenir per derivació de la de velocitats:
:The equation of acceleration distribution can be obtained as the time derivative of the velocity distribution:
<center><math>
<center><math>
\begin{align}
\begin{align}
Line 231: Line 243:




====✏️ Exemple C4-2.1: roda sobre suport giratori====
====✏️ EXAMPLE C4-2.1: wheel on a rotating support====
------
------
<small>
<small>
::{|
::{|
|[[Fitxer:C4-Ex2-1-1-cat.png|thumb|center|150px|link=]]
|[[File:C4-Ex2-1-1-eng.png|thumb|center|150px|link=]]
|
|
::L’acceleració angular de la roda respecte del terra es pot obtenir mitjançant la derivació temporal geomètrica de la velocitat angular:
::The angular acceleration of the wheel relative to the ground can be obtained through the geometric time derivative of the angular velocity:
<center><math>
<center><math>
\accang{roda}{T}=\dert{\velang{roda}{T}}{T}=\dert{\left(\vec{\dot\psi_0}+\vec{\dot\theta_0}\right)}{T}=\dert{\Uparrow\dot\psi_0}{T}+\dert{\odot\;\dot\theta_0}{T}
\accang{wheel}{T}=\dert{\velang{wheel}{T}}{T}=\dert{\left(\vec{\dot\psi_0}+\vec{\dot\theta_0}\right)}{T}=\dert{\Uparrow\dot\psi_0}{T}+\dert{\odot\;\dot\theta_0}{T}
</math></center>
</math></center>
::Si es considera que els valors <math>\dot\psi_0</math> i <math>\dot\theta_0</math> són constants, el primer terme de la derivada és nul perquè la seva direcció és constant (sempre és vertical). El segon, però, és variable: la seva direcció és sempre perpendicular al pla vertical que conté la roda, i per tant gira a ritme <math>\dot\psi_0</math> respecte del terra:
::If we assume that the values  <math>\dot\psi_0</math> and <math>\dot\theta_0</math> are constant, the first term in the time derivative is zero because its direction is constant (it is always vertical). The second one, though, is variable: its direction is always perpendicular to the vertical plane containing the wheel, and so rotates at a rate <math>\dot\psi_0</math> relative to the ground:
|}
|}


<center><math>
<center><math>
\accang{roda}{T}=\left(\vec{\dot\psi_0}\times\vec{\dot\theta_0}\right)=\left(\Uparrow\dot\psi_0\right)\times\left(\odot\;\dot\theta_0\right)=\left(\Rightarrow\dot\theta_0\dot\psi_0\right)
\accang{wheel}{T}=\left(\vec{\dot\psi_0}\times\vec{\dot\theta_0}\right)=\left(\Uparrow\dot\psi_0\right)\times\left(\odot\;\dot\theta_0\right)=\left(\Rightarrow\dot\theta_0\dot\psi_0\right)
</math></center>
</math></center>
::L’acceleració de <math>\Cs</math> respecte del terra és immediata ja que es tracta d’un moviment circular amb celeritat constant: només té component normal de valor <math>r\dot\psi^{2}_0</math> dirigida cap al centre de curvatura: <math>\acc{C}{}=\left(\leftarrow r\dot\psi^2_0\right)</math>.
::The acceleration of <math>\Cs</math> relative to the ground is straightforward because it is a circular motion with constant speed: it has only a normal component with value <math>r\dot\psi^{2}_0</math>   pointing to the center of curvature: <math>\acc{C}{}=\left(\leftarrow r\dot\psi^2_0\right)</math>.
::Per tant,  
::Hence,  


::<math>\begin{align}\acc{P}{}& =\acc{C}{}+\Omegavec\times(\velang{}{}\times\CPvec)+\Alfavec\times\CPvec=(\leftarrow r\dot\psi^{2}_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times\left[(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times(\rightarrow r)\right]
::<math>\begin{align}\acc{P}{}& =\acc{C}{}+\Omegavec\times(\velang{}{}\times\CPvec)+\Alfavec\times\CPvec=(\leftarrow r\dot\psi^{2}_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times\left[(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times(\rightarrow r)\right]
Line 256: Line 268:
<div>
<div>


=====Càlcul analític ➕=====
=====Analytical calculation  ➕=====
::{|
::{|
|[[Fitxer:C4-Ex2-1-2-cat,esp.png|thumb|center|150px|link=]]
|[[File:C4-Ex2-1-2-eng.png|thumb|center|150px|link=]]
|
|
::Si es treballa en una base fixa al suport:
::If we choose a vector basis fixed to the support:
::<math>\{\accang{roda}{T}(\Ps)\}=\frac{\ds}{\ds\ts}=\{\velang{roda}{T}\}+\{\velang{B}{T}\}\times\{\velang{roda}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{\dot\theta_0}{0}{\dot\psi_0}=\vector{0}{\dot\theta_0\dot\psi_0}{0}</math>
::<math>\{\accang{wheel}{T}(\Ps)\}=\frac{\ds}{\ds\ts}=\{\velang{wheel}{T}\}+\{\velang{B}{T}\}\times\{\velang{wheel}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{\dot\theta_0}{0}{\dot\psi_0}=\vector{0}{\dot\theta_0\dot\psi_0}{0}</math>


::<math>\{\acc{P}{}\}=\{\acc{C}{}\}+\{\Omegavec\times(\Omegavec\times\CPvec)\}+\{\Alfavec\times\CPvec\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)+\vector{0}{\dot\theta_0\dot\psi_0}{0}\times\vector{0}{r}{0}</math>
::<math>\{\acc{P}{}\}=\{\acc{C}{}\}+\{\Omegavec\times(\Omegavec\times\CPvec)\}+\{\Alfavec\times\CPvec\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)+\vector{0}{\dot\theta_0\dot\psi_0}{0}\times\vector{0}{r}{0}</math>
Line 268: Line 280:
::<math>\{\acc{P}{}\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{-r\dot\psi_0}{0}{r\dot\theta_0}=\vector{0}{-2r\dot\psi^2_0-r\dot\theta^2_0}{0}</math>
::<math>\{\acc{P}{}\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{-r\dot\psi_0}{0}{r\dot\theta_0}=\vector{0}{-2r\dot\psi^2_0-r\dot\theta^2_0}{0}</math>


::L’acceleració de <math>\Ps</math> no es pot obtenir a través de la derivada analítica de la seva velocitat perquè aquesta última només és vàlida en un instant de temps (el representat a la figura). Efectivament, si es fa aquesta derivada, el resultat és erroni:
::The acceleration of <math>\Ps</math> cannot be obtained through the analytical time derivative of its velocity as the latter is only valid for one time instant (the one represented in the figure). Indeed, if we do perform that time derivative, the result is wrong:


<center><math>
<center><math>
Line 276: Line 288:
</small>
</small>


 
====✏️ EXAMPLE C4-2.2: wheel perpendicular to the ground and not sliding====
====✏️ Exemple C4-2.2: roda perpendicular a terra i sense lliscar====
------
------
<small>
<small>
{|
{|
|
|
::[[Fitxer:C4-Ex2-2-1-cat.png|thumb|center|220px|link=]]
::[[File:C4-Ex2-2-1-eng.png|thumb|center|220px|link=]]
|
|
::Considerem que la roda de <span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-1.2: roda perpendicular a terra i sense lliscar|'''l’exemple C4-1.2''']]</span> té una velocitat angular respecte del terra de valor constant <math>\velang{roda}{T}=\vec{\dot\psi_0}+\vec{\dot\varphi_0}.</math>
::Let’s assume that the wheel in  <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-1.2: wheel perpendicular to the ground and not sliding|'''example C4-1.2''']]</span> has an angular velocity relative to the ground with constant value <math>\velang{wheel}{T}=\vec{\dot\psi_0}+\vec{\dot\varphi_0}.</math>


::L’acceleració angular de la roda respecte del terra es pot obtenir mitjançant la derivació temporal geomètrica de la velocitat angular. Si es dibuixen els vectors al pla perpendicular a <math>\vec{\dot\varphi_0}:</math>
::The angular acceleration of the wheel relative to the ground may be obtained through the geometric time derivative of its angular velocity. If we draw the vectors on the plane perpendicular to  <math>\vec{\dot\varphi_0}:</math>


<center><math>\accang{roda}{T}=\dert{\velang{roda}{T}}{T}=\dert{(\vec{\dot\psi_0}+\vec{\dot\varphi_0})}{T}=\dert{\left(\Uparrow\dot\psi_0\right)}{T}+\dert{\left(\otimes\;\dot\varphi_0\right)}{T}</math></center>
<center><math>\accang{wheel}{T}=\dert{\velang{wheel}{T}}{T}=\dert{(\vec{\dot\psi_0}+\vec{\dot\varphi_0})}{T}=\dert{\left(\Uparrow\dot\psi_0\right)}{T}+\dert{\left(\otimes\;\dot\varphi_0\right)}{T}</math></center>
|}
|}


::El primer terme de la derivada és zero perquè <math>\vec{\dot\psi_0}</math> és de direcció constant (vertical), mentre que el segon no és zero perquè <math>\vec{\dot\varphi_0}</math> canvia de direcció (per causa de <math>\vec{\dot\psi_0}</math>):
::The first term of the time derivative is zero because  <math>\vec{\dot\psi_0}</math> has a constant direction (vertical), whereas the second one is not as  the <math>\vec{\dot\varphi_0}</math> direction is variable (because of <math>\vec{\dot\psi_0}</math>):


<center><math>\accang{roda}{T}=\left(\Uparrow\dot\psi_0\right)\times\left(\otimes\;\dot\varphi_0\right)=(\Leftarrow\dot\psi_0\dot\varphi_0).</math></center>
<center><math>\accang{wheel}{T}=\left(\Uparrow\dot\psi_0\right)\times\left(\otimes\;\dot\varphi_0\right)=(\Leftarrow\dot\psi_0\dot\varphi_0).</math></center>


::No hi ha cap punt que tingui un moviment senzill (rectilini o circular) del qual se’n pugui conèixer immediatament l’acceleració.
::There is no point with a simple motion (rectilinear or circular) whose acceleration is straightforward.
::Un error que es comet sovint és pensar que, ja que la velocitat del punt <math>\Js</math> de la roda que està en contacte amb el terra és zero, la seva acceleració també serà zero: <math>\vel{J}{}=\vec{0}\Rightarrow\acc{J}{}=\vec{0}</math>. Això no és correcte. La velocitat és nul·la només instantàniament: just després (o just abans) de tocar a terra, no ho és, i és un altre punt del contorn de la roda el que té contacte amb el terra. Això vol dir que la velocitat de <math>\Js</math> passa de ser zero a ser diferent de zero (o de ser diferent de zero a ser zero). Si la velocitat canvia, és que l’acceleració no és nul·la.


::La velocitat de <math>\Cs</math> calculada a <span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-1.2: roda perpendicular a terra i sense lliscar|'''l’exemple C4-1.2''']]</span> és vàlida per a qualsevol instant de temps (no és instantània): els valors dels angles <math>\psi</math> i <math>\varphi</math> no repercuteixen en <math>\vel{C}{}</math>. Per tant, l’acceleració <math>\acc{C}{}</math> es pot trobar mitjançant derivació temporal. El valor de <math>\vel{C}{}</math> és constant, però la direcció és variable: és la direcció del diàmetre horitzontal (contingut en el pla de la roda), i per tant gira respecte del terra per causa de <math>\vec{\dot\psi_0}</math> (no de <math>\vec{\dot\varphi_0}</math>: si aquesta rotació afectés <math>\vel{C}{}</math>, aquesta velocitat deixaria de ser horitzontal). Per tant:
::A usual error is considering that, as the velocity of point <math>\Js</math> of the wheel in contact with the ground is zero, its acceleration will also be zero: <math>\vel{J}{}=\vec{0}\Rightarrow\acc{J}{}=\vec{0}</math>. That is wrong. The velocity is instantaneously zero: just after (or just before) touching the ground, it is not, and it is a different point of the wheel periphery the one in contact with the ground. That means that the velocity of <math>\Js</math> goes from being zero to being nonzero (or form being nonzero to being zero). If the velocity changes, the acceleration is not zero.
 
::The velocity of <math>\Cs</math> calculated in <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-1.2: wheel perpendicular to the ground and not sliding|'''example C4-1.2''']]</span> is valid at all times (is not instantaneous): the <math>\psi</math> and <math>\varphi</math> values have no consequences on  <math>\vel{C}{}</math>. Hence, the acceleration <math>\acc{C}{}</math> can be obtained through a time derivative. The <math>\vel{C}{}</math> value is constant, but its direction is not: it is the direction of the horizontal diameter (contained in the wheel plane), thus it rotates relative to the ground because of <math>\vec{\dot\psi_0}</math> (but not because of <math>\vec{\dot\varphi_0}</math> : if this rotation did affect <math>\vel{C}{}</math>, that velocity would not be horizontal). Hence:


<center><math>\acc{C}{}=\dert{\vel{C}{}}{T}=\dert{(\rightarrow r\dot\varphi_0)}{T}=(\Uparrow\dot\psi_0)\times(\rightarrow r\dot\varphi_0)=(\otimes\; r\dot\psi_0\dot\varphi_0)</math></center>
<center><math>\acc{C}{}=\dert{\vel{C}{}}{T}=\dert{(\rightarrow r\dot\varphi_0)}{T}=(\Uparrow\dot\psi_0)\times(\rightarrow r\dot\varphi_0)=(\otimes\; r\dot\psi_0\dot\varphi_0)</math></center>


::Pel que fa al punt <math>\Js</math>, com que alenteix el seu moviment en apropar-se al terra –on la seva velocitat es fa zero- i tot seguit passa a allunyar-se’n tot incrementat la velocitat de separació, la seva acceleració té un component vertical amb sentit d’allunyament del terra. Això es pot comprovar mitjançant l’equació d’acceleracions a partir de l’acceleració de <math>\Cs</math>:  
::Regarding point <math>\Js</math>, as its motion slows down as it approaches the ground –where its velocity becomes zero- and then moves away while increasing its separating speed, its acceleration has a vertical component pointing upwards. Thus can be checked though the acceleration equation from the acceleration of  <math>\Cs</math>:  


<center><math>
<center><math>
Line 313: Line 325:
<div>
<div>


=====Càlcul analític ➕=====
=====Analytical calculation  ➕=====
{|
{|
|
|
::Si es fa servir una base fixa al pla vertical que conté la roda <math>(\velang{B}{T}=\vec{\dot\psi_0}):</math>
::If we choose a vector basis fixed to the vertical vertical plane containing the wheel <math>(\velang{B}{T}=\vec{\dot\psi_0}):</math>


:::* Càlcul de <math>\accang{roda}{T}</math> per derivació analítica:
:::* Calculation of <math>\accang{wheel}{T}</math> through analytical time derivative:
:::<math>\{\accang{roda}{T}\}=\left\{\dert{\velang{roda}{T}}{T}\right\}=\{\velang{B}{T}\}\times\{\velang{roda}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0}</math>
:::<math>\{\accang{wheel}{T}\}=\left\{\dert{\velang{wheel}{T}}{T}\right\}=\{\velang{B}{T}\}\times\{\velang{wheel}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0}</math>
:::* Càlcul de <math>\acc{C}{}</math> per derivació analítica:
:::* Calculation of <math>\acc{C}{}</math> through analytical time derivative::


:::<math>\{\acc{C}{}\}=\left\{\dert{\vel{C}{}}{T}\right\}=\{\velang{B}{T}\}\times\{\vel{C}{}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0}</math>
:::<math>\{\acc{C}{}\}=\left\{\dert{\vel{C}{}}{T}\right\}=\{\velang{B}{T}\}\times\{\vel{C}{}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0}</math>
|[[Fitxer:C4-Ex2-2-2-cat,esp.png|thumb|right|220px|link=]]
|[[File:C4-Ex2-2-2-eng.png|thumb|right|220px|link=]]
|}
|}
:::*Càlcul de <math>\acc{J}{}</math> per cinemàtica del sòlid rígid:
:::*Calculation of <math>\acc{J}{}</math> through rigid body kinematics:


:::<math>\{\acc{J}{}\}=\{\acc{C}{}\}+\{\Omegavec\}\times(\{\Omegavec\}\times\{\CJvec\})+\{\Alfavec\}\times\{\CJvec\}</math>
:::<math>\{\acc{J}{}\}=\{\acc{C}{}\}+\{\Omegavec\}\times(\{\Omegavec\}\times\{\CJvec\})+\{\Alfavec\}\times\{\CJvec\}</math>
Line 339: Line 351:
----------
----------


==C4.3 Geometria de la distribució de velocitats: Eix Instantani de Rotació i Lliscament (EIRL)==
==C4.3 Geometry of the velocity distribution: Instantaneous Screw Axis (ISA)==


L’equació de distribució de velocitats d’un sòlid rígid (que es pot aplicar en configuracions particulars o genèriques) sembla dir que tots els punts tenen velocitat diferent quan el sòlid gira:  
The equation of velocity distribution of a rigid body (that may be applied both in particular and generic configurations) seems to suggest that all points have different velocity when the rigid body rotates:
<center><math>\vel{P}{}=\vel{Q}{}+\omeg{S}{}\times \vecbf{QP} \: ; \omeg{S}{} \neq \vec{0}</math></center>
<center><math>\vel{P}{}=\vel{Q}{}+\omeg{S}{}\times \vecbf{QP} \: ; \omeg{S}{} \neq \vec{0}</math></center>
Tot i així, hi ha aspectes comuns entre les velocitats, tal com s’ha comentat a la introducció ('''Figura C4.2'''), per causa de la constància de les distàncies entre punts. Per exemple, aquesta constància implica la igualtat de les components de velocitat en la direcció de la recta que uneix les parelles de punts (propietat d’equiprojectivitat). Ara bé, aquesta component es diferent en principi per a diferents parelles de punts ('''Figura C4.5'''), i el seu valor pot canviar instant rere instant.
However, there are common features among the velocities, as pointed out in the introduction ('''Figure C4.2'''), because of the constant mutual distances between points. For instance, it implies that the velocity components in the direction of the straight line going through any pair of points have to be equal (equiprojectivity property). Nevertheless, that component is different in principle when different pairs of points are considered ('''Figure C4.5'''), and its value may change constantly.  
[[Fitxer:C4-5-neut.png|260px|thumb|center|link=]]
[[File:C4-5-neut.png|260px|thumb|center|link=]]
<small><center>'''Figura C4.5''' Propietat d’equiprojectivitat de la distribució de velocitats en un sòlid rígid</center></small>
<small><center>'''Figure C4.5''' Equiprojectivity in the velocity Distribution in a rigid body</center></small>


Aquesta secció explora altres similituds instantànies entre velocitats de diferents punts d’un sòlid a partir de l’equació de distribució de velocitats.  
This section explores other instantaneous similarities among the velocities of different points of a rigid body from the equation of velocity distribution.  


Comencem per preguntar-nos si és possible que punts del mateix sòlid tinguin la mateixa velocitat (no només una component) quan el sòlid gira: <math>\vel{P}{}=\vel{Q}{}</math> encara que <math>\omeg{S}{} \neq \vecbf{0}</math> ? Perquè sigui així, cal que <math>\omeg{S}{} \times \vecbf{QP} = \vec{0}</math> , i aquest és el cas quan <math>\omeg{S}{}</math> i <math>\vecbf{QP}</math> són paral·lels. Per tant, tots els punts situats en una recta paral·lela a <math>\omeg{S}{}</math> tenen la mateixa velocitat instantàniament. No es tracta de la igualtat de velocitats d’una parella de punts sinó d’infinits punts ('''Figura C4.6'''). Cal tenir present, però, que a cada recta paral·lela a  <math>\omeg{S}{}</math>  li correspon una velocitat diferent.
Let’s start by asking whether it is possible that points in a same rigid body have the same velocity (not just one component) when the rigid body rotates: <math>\vel{P}{}=\vel{Q}{}</math> even if <math>\omeg{S}{} \neq \vecbf{0}</math> ? This equality requires that <math>\omeg{S}{} \times \vecbf{QP} = \vec{0}</math> , and this is the case whenever <math>\omeg{S}{}</math> and <math>\vecbf{QP}</math> are parallel. Hence, all points located on a straight line parallel to <math>\omeg{S}{}</math> have the same velocity instantaneously. It is not just pair of points that have the same velocity, it is an infinite number of points ('''Figure C4.6'''). We must not forget, though, that each straight line parallel to <math>\omeg{S}{}</math>  corresponds to a different velocity.
[[Fitxer:C4-6-neut.png|300px|thumb|center|link=]]
[[File:C4-6-neut.png|300px|thumb|center|link=]]
<small><center>'''Figura C4.6''' Igualtat de velocitats de punts situats en rectes paral·leles a  <math>\omeg{S}{}</math></center></small>
<small><center>'''Figure C4.6''' Equal velocity for points located on straight lines parallel to <math>\omeg{S}{}</math></center></small>


La direcció de <math>\omeg{S}{}</math> , doncs, sembla tenir una importància singular quan es tracta de descobrir la geometria de la distribució de velocitats. Per això és interessant projectar l’equació de velocitats en aquesta direcció.
The <math>\omeg{S}{}</math> direction, then, seems to be of paramount importance when it comes to discovering the geometry of the velocity distribution. For that reason, it is interesting to project the velocity equation on that direction.
En general, la velocitat de qualsevol punt es pot descompondre en una component paral·lela a  <math>\omeg{S}{}</math> i una de perpendicular a <math>\omeg{S}{}</math>:  ,<math>\vel{P}{} = \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}}</math> i <math>\vel{Q}{} = \left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}}</math>  . Si introduïm aquesta descomposició a l’equació de velocitats:
In general, the velocity of any point may be decomposed on a component parallel to <math>\omeg{S}{}</math> and another one perpendicular to <math>\omeg{S}{}</math>:  ,<math>\vel{P}{} = \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}}</math> i <math>\vel{Q}{} = \left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}}</math>  . If we introduce that decomposition in the velocity equation:
<center><math>\left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}}+\omeg{S}{}\times \vecbf{QP}\implies  
<center><math>\left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}}+\omeg{S}{}\times \vecbf{QP}\implies  
\begin{equation}
\begin{equation}
Line 363: Line 375:
\end{equation}</math></center>
\end{equation}</math></center>


Aquesta equació demostra que la projecció de la velocitat de <span style="text-decoration: underline;">tots els punts del sòlid</span> en la direcció de <math>\omeg{S}{}</math>  és la mateixa instantàniament ('''Figura C4.7'''), encara que aquest valor pot canviar al llarg del temps:<math> \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}=\textrm{v}_\Omega</math> És una situació ben diferent de la que s’ha mostrat a la '''Figura C4.5'''.
That equation proves that the projection of the velocity of  <span style="text-decoration: underline;">all points in the rigid body </span> on the <math>\omeg{S}{}</math>  direction is the same instantaneously ('''Figure C4.7'''), though that value may change with time: <math> \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}=\textrm{v}_\Omega</math>.  It is a result totally different from that shown in '''Figure C4.5'''.
[[Fitxer:C4-7-neut.png|300px|thumb|center|link=]]
[[File:C4-7-neut.png|300px|thumb|center|link=]]
<center><small>'''Figura C4.7''' Igualtat de la component de la velocitat de tots els punts en la direcció de <math>\omeg{S}{}</math></small></center>  
<center><small>'''Figure C4.7''' The component of the velocity of any point on the  <math>\omeg{S}{}</math> direction is the same</small></center>  
La component de les velocitats perpendicular a <math>\omeg{S}{}</math> és en principi diferent per causa del terme <math>\omeg{S}{}\times \vecbf{QP}</math> .
The component of the velocity perpendicular to <math>\omeg{S}{}</math>   is different in principle because of the <math>\omeg{S}{}\times \vecbf{QP}</math> .
El mòdul de la velocitat d’un punt es pot calcular com a
For any point, the velocity modulus is:
<center><math>
<center><math>
\abs{\vel{P}{}}=
\abs{\vel{P}{}}=
Line 373: Line 385:
\sqrt{\textrm{v}^2_\Omega+\left(\left.\vel{P}{}\right]_{\perp\omeg{S}{}}\right)^2}\ge \textrm{v}_\Omega</math></center>
\sqrt{\textrm{v}^2_\Omega+\left(\left.\vel{P}{}\right]_{\perp\omeg{S}{}}\right)^2}\ge \textrm{v}_\Omega</math></center>


Aquesta equació proporciona una interpretació de la velocitat <math>\textrm{v}_\Omega</math>: és el valor mínim de velocitat que poden tenir els punts del sòlid. Cal no perdre de vista, però, que aquest valor pot canviar a cada instant, doncs l’anàlisi que s’està fent és instantània.
That equation provides an interpretation for  <math>\textrm{v}_\Omega</math>: velocity: it is the minimum speed of points in the rigid body. Do not forget, though, that this value may change with time, as we are performing an instantaneous analysis.  


Si trobem un punt <math>\Is</math> que té exactament aquest valor de velocitat <math>(|\vel{I}{}|=\textrm{v}_\Omega)</math> i invoquem la propietat representada a la '''Figura C4.7''', veurem de seguida que tots els punts la recta paral·lela a <math>\omeg{S}{}</math> que passa per <math>\Is</math> tenen velocitat mínima. Aquesta recta s’anomena '''Eix Instantani de Rotació i Lliscament''' (EIRL), i la velocitat <math>\vs_\Omega</math>, que té la direcció de l’EIRL, s’anomena '''velocitat de lliscament''' al llarg de l’EIRL. A partir d’ara, la <math>\vs_\Omega</math> s’escriurà com a <math>\vs_\textrm{EI}</math>.
If we discover a point <math>\Is</math> whose speed is exactly that value  <math>(|\vel{I}{}|=\textrm{v}_\Omega)</math> and apply the property presented in '''Figure C4.7''', we will see immediately that all points located on the straight line parallel to <math>\omeg{S}{}</math> through <math>\Is</math> have that minimum speed. That straight line is the '''Instantaneous Screw Axis''' (ISA), and the  <math>\vs_\Omega</math>, velocity, whose direction is that of the ISA, is the '''sliding velocity''' along the ISA. From now on, <math>\vs_\Omega</math> will be written as <math>\vs_\textrm{ISA}</math>.


Tant l’ERIL com la <math>\vs_\textrm{EI}</math> són conceptes associats a velocitats, i per tant depenen de la referència R des d’on s’avalua el moviment. Estrictament, doncs, haurien de portar un subíndex R indicatiu d’aquesta referència. Si la referència queda prou clara en la descripció del problema, es pot ometre.
Both the ISA and the <math>\vs_\textrm{ISA}</math> are concepts associated with velocities, so they depend on the reference frame R from which the motion is observed. Strictly speaking, we should add a subscript R denoting that reference frame. Si the frame is clear enough when describing the problems, it may be omitted.
La velocitat de qualsevol punt es pot calcular molt ràpidament a partir de l’EIRL ('''Figura C4.8''').
The velocity of any point can be readily calculated from the ISA  ('''Figure C4.8''').
[[Fitxer:C4-8-cat.png|550px|thumb|center|link=]]
[[File:C4-8-eng.png|550px|thumb|center|link=]]
<center><small>'''Figura C4.8''' Càlcul de la velocitat d’un punt a partir de l’EIRL</small></center>
<center><small>'''Figure C4.8''' Calculation of the velocity of a point from the ISA</small></center>
El terme <math>\vs_\textrm{EI}</math> s’anomena '''velocitat de lliscament al llarg de l’EIRL'''. El terme <math>\omeg{S}{}\times\vecbf{IP}</math> s’anomena '''velocitat de rotació al voltant de l’EIRL''', i el seu valor es el producte de la distància de <math>\Ps</math> fins a l’EIRL per la velocitat angular <math>\omeg{S}{}</math>:  
The <math>\vs_\textrm{ISA}</math> term is called '''sliding velocity along the ISA'''. The <math>\omeg{S}{}\times\vecbf{IP}</math> s’anomena '''velocitat de rotació al turnnt de l’ISARL''', term is called '''”rotation” velocity about the ISA''', and its value is the distance from <math>\Ps</math> to the ISA times the angular velocity <math>\omeg{S}{}</math>:  
<center><math>\vel{P}{}=\vel{I}{}+\omeg{S}{}\times\vecbf{IP}=\vvec_\textrm{EI}+\overline{\textbf{v}}_{\textrm{rotació}}(\Ps)</math></center>
<center><math>\vel{P}{}=\vel{I}{}+\omeg{S}{}\times\vecbf{IP}=\vvec_\textrm{ISA}+\overline{\textbf{v}}_{\textrm{rotació}}(\Ps)</math></center>




====✏️ Exemple C4-3.1: cargol====
====✏️ EXAMPLE C4-3.1: screw====
---------
---------


::{|
::{|
|[[Fitxer:C4-Ex3-1-1-cat.png|100px|thumb|left|link='']] || <small>
|[[File:C4-Ex3-1-1-eng.png|100px|thumb|left|link='']] || <small>
::En el moviment d’un cargol respecte de la referència de la rosca femella (R), l’EIRL és molt fàcil d’identificar perquè <math>\omeg{cargol}{R}</math> és immediata: té sempre la direcció de l’eix del cargol (de fet, en aquest cas és un eix permanent de rotació).  
::The ISA of a screw relative to the female thread (R) is straightforward as <math>\omeg{screw}{R}</math> is evident: it has always the direction of the screw axis (actually, in this case it is a permanent rotation axis).
::La velocitat dels punts de l’EIRL <math>\vs_\textrm{EI}</math> és diferent de zero, i en aquest cas és proporcional a la <math>\omeg{cargol}{R}</math> a través del pas de rosca '<math>\textrm{e}</math>'. Si '<math>\textrm{e}</math>' es dona en (mm/volta), cal transformar els unitats al sistema internacional:
::The velocity of  the points on the ISA <math>\vs_\textrm{ISA}</math> is not zero, and in this case it is proportional to <math>\omeg{screw}{R}</math> through the thread pitch '<math>\textrm{e}</math>'. If '<math>\textrm{e}</math>' is given in (mm/turn), it is necessary to transform the units to the international system:
<center><math>\textrm{e}\left(\frac{mm}{volta}\right)\cdot \left(\frac{1m}{10^3mm}\right)\cdot \left(\frac{1 volta}{2\pi rad}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}(\frac{m}{rad})</math>
<center><math>\textrm{e}\left(\frac{mm}{turn}\right)\cdot \left(\frac{1m}{10^3mm}\right)\cdot \left(\frac{1 turn}{2\pi rad}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}(\frac{m}{rad})</math>
<math>\vs\left(\frac{m}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\left(\frac{m}{rad}\right)\cdot\omeg{cargol}{R}\left(\frac{rad}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\cdot\omeg{cargol}{R}\left(\frac{m}{s}\right)</math>
<math>\vs\left(\frac{m}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\left(\frac{m}{rad}\right)\cdot\omeg{screw}{R}\left(\frac{rad}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\cdot\omeg{screw}{R}\left(\frac{m}{s}\right)</math>
</center>
</center>
::La velocitat del punt <math>\Ps</math> és: <math>\vel{P}{R}=(\uparrow\vs_\textrm{EI})+(\otimes\;\; r\omeg{cargol}{R})</math>
::The velocity of point  <math>\Ps</math> is: <math>\vel{P}{R}=(\uparrow\vs_\textrm{ISA})+(\otimes\;\; r\omeg{screw}{R})</math>
</small>
</small>
|}
|}
Line 401: Line 413:




<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/554Gwm7rSYs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><html><iframe width="560" hISAght="315" src="https://www.youtube-nocookie.com/embed/554Gwm7rSYs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><small>'''Video C4.1''' Exemples de la geometria de la distribució de velocitats en un sòlid rígid</small></center>
<center><small>'''Video C4.1''' Exemples de la geometria de la distribució de velocitats en un sòlid rígid</small></center>


 
====✏️ EXAMPLE C4-3.2: ball on a circular guide====
====✏️ Exemple C4-3.2: bola sobre pista circular====
------
------
::[[Fitxer:C4-Ex3-2-1-cat,esp.png|250px|thumb|left|link=]]
::[[File:C4-Ex3-2-1-eng.png|250px|thumb|left|link=]]
<small>
<small>
::La bola es mou mantenint contacte sense lliscar amb una pista circular fixa a terra (T). La seva rotació no és senzilla: es tracta d’un moviment 3D.
::The ball moves without sliding on a circular guide fixed to the ground (E). Its rotation is not simple: it is a 3D motion.
::El fet que la bola es mou en una zona reduïda de l’espai per causa de la guia, l’eix de revolució de la qual és l’eix vertical <math>\vecbf{OO'}</math>, pot fer pensar erròniament que la seva rotació és al voltant d’aquest eix, i que la seva velocitat angular és vertical.
::Si fos el cas, el moviment de la bola seria pla, i tots els seus punts descriurien trajectòries circulars amb centre de curvatura sobre l’eix <math>\vecbf{OO'}</math>. Això contradiu la hipòtesi de no lliscament entre bola i terra: els punts <math>\Ps</math> i <math>\Qs</math> lliscarien sobre terra.
::L’únic punt que fa una trajectòria circular és el centre <math>\Cbf</math>: per causa del contacte amb la guia, la seva distància al terra i a l’eix <math>\vecbf{OO'}</math> és constant. A aquest moviment se li pot associar una velocitat angular vertical <math>\vec{\dot\psi}</math> : correspon a la rotació del pla vertical que conté el punt <math>\Cbf</math>.  Aquest punt, per tant, pertany a dos sòlids diferents: aquest pla vertical i la bola. Com a punt del pla, la seva velocitat es pot calcular a partir de <math>\omeg{pla}{T}</math>:
<center><math>\vel{C}{}=\vel{O}{}+\omeg{pla}{}\times\vecbf{OC}=\vec{\dot\psi}\times\vecbf{OC}</math></center>


::Però recordem: <math>\omeg{bola}{T}\neq \vec{\dot\psi}</math>. Tot i així, ambdues velocitats estan relacionades: si aturem la rotació del pla <math>\vec{\dot\psi}=\vec{0}</math> i es manté la condició de no lliscar a <math>\Ps</math> i <math>\Qs</math>, la bola queda aturada <math>(\omeg{bola}{T}=\vec{0})</math>.
::As the ball moves on a restricted zone of the space because of the guide, whose symmetry axis <math>\vecbf{OO'}</math> is vertical, one may think that its rotation is about that axis, and that its angular velocity is vertical. But that is a mistake.
::En aquesta situació, l’EIRL és útil per descobrir la <math>\omeg{bola}{T}</math>. Si no hi ha lliscament a <math>\Ps</math> i <math>\Qs</math>, la seva velocitat instantània respecte del terra és zero: . En no existir un valor de velocitat inferior a zero, <math>\Ps</math> i <math>\Qs</math> tenen velocitat mínima,<math>\vs_\textrm{EI}=\vec{0}</math> , i l’EIRL és la recta radial que passa per <math>\Ps</math>, <math>\Qs</math> i '''O’'''. La velocitat de <math>\Cbf</math> es pot calcular com a punt de la bola: tota prové de la rotació al voltant de l’EIRL de la bola. EL resultat ha de ser el mateix que el que s’ha obtingut aplicant cinemàtica del pla giratori.
[[Fitxer:C4-Ex3-2-2-cat.png|525px|thumb|center|link=]]
::Per tant: <center><math>h\Omega=R\dot\psi\implies\Omega=\frac{R}{h}\dot\psi</math></center>


::If this were the case, the ball would have a planar motion, and all its points would describe circular trajectories with center of curvature on the <math>\vecbf{OO'}</math> axis. This is inconsistent with the hypothesis of nonsliding motion between ball and ground: points <math>\Ps</math> and <math>\Qs</math> would slide on the ground.
::The only point with a circular trajectory is the center <math>\Cs</math>: because of its contact with the guide, its distance to the ground and to axis <math>\vecbf{OO'}</math> is constant. We may associate a vertical angular velocity <math>\vec{\dot\psi}</math> : This, that point belongs to two different rigid bodies: that vertical plane and the ball. As a point of the ball, its velocity can be calculated from <math>\omeg{plane}{T}</math>:
<center><math>\vvec(\Cbf_\textrm{plane})=\vel{O}{}+\omeg{plane}{}\times\vecbf{OC}=\vec{\dot\psi}\times\vecbf{OC}</math></center>


::Tots els punts de la bola que es troben sobre la recta <math>\vecbf{CO}</math> tenen la mateixa velocitat que <math>\Cbf</math> (la seva distància a l’EIRL és també h). La velocitat del punt de la bola que es troba a la posició més alta té la direcció i el sentit de <math>\vel{C}{}</math> , i valor <math>(h+r)\Omega=\frac{R}{h}(h+r)\dot\psi</math> .
::But remember: <math>\omeg{ball}{T}\neq \vec{\dot\psi}</math>. Anyway, both velocities are related: if we block the plane rotation <math>\vec{\dot\psi}=\vec{0}</math> and assume nonsliding <math>\Ps</math> and <math>\Qs</math>, the ball is also blocked <math>(\omeg{ball}{T}=\vec{0})</math>.
::The ISA is useful to discover the <math>\omeg{ball}{T}</math>. Because of the nonsliding contact at <math>\Ps</math> and <math>\Qs</math>, their instantaneous velocity relative to the ground us zero: <math>\vel{P}{}=\vel{Q}{}=\vec{0}</math>. As there is no velocity lower than zero, <math>\Ps</math> and <math>\Qs</math> have the minimum velocity, <math>\vs_\textrm{ISA}=\vec{0}</math> , and the ISA is the radial straight line through <math>\Ps</math>, <math>\Qs</math> i '''O’'''. The velocity of <math>\Cbf</math> can be calculated as a point of the ball: it all comes from the rotation about the ball’s ISA. The result has to be the same as that obtained when applying rigid body kinematics of the rotating vertical plane.
[[File:C4-Ex3-2-2-eng.png|525px|thumb|center|link=]]
::Hence: <center><math>h\Omega=R\dot\psi\implies\Omega=\frac{R}{h}\dot\psi</math></center>
 
 
::All points of the ball located on the straight line  <math>\vecbf{CO}</math> have the same velocity as <math>\Cs</math> (the distance to the ISA is also h). The velocity of the point of the ball located on the highest position has the same direction as <math>\vel{C}{}</math> , and the value is  <math>(h+r)\Omega=\frac{R}{h}(h+r)\dot\psi</math> .
</small>
</small>
---------
---------




<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/OZdoZKJGSW4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><html><iframe width="560" hISAght="315" src="https://www.youtube-nocookie.com/embed/OZdoZKJGSW4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<small><center>'''Video C4.2''' Moviment d'una bola sobre una pista circular</center></small>
<small><center>'''Video C4.2''' Moviment d'una ball sobre una pista circular</center></small>
 


====✏️ Exemple C4-3.3: roda sobre plataforma giratòria====
====✏️ EXAMPLE C4-3.3: wheel on a rotating platform====
------
------
::[[Fitxer:C4-Ex3-3-1-cat.png|175px|thumb|left|link='']]
::[[File:C4-Ex3-3-1-eng.png|175px|thumb|left|link='']]
<small>
<small>
::La roda manté contacte sense lliscar amb la plataforma, que gira respecte del terra amb velocitat angular <math>\omega</math>. L’eix <math>\Os\Cbf</math> de la roda gira amb velocitat angular <math>\omega</math> impulsat per un motor. La velocitat angular de la roda no és ni la de l’eix ni la de la plataforma, però està condicionada per les dues.
::The wheel does not slide in the rotating platform, whose angular velocity relative to the ground is <math>\omega</math>. The wheel axis <math>\Os\Cbf</math> rotates with angular velocity <math>\omega</math> under the action of a motor. The angular velocity of the wheel is neither that of its axis, nor that of the platform, but it is related to both.
::El punt <math>\Os</math> manté constant la seva distància a tots els punts de la roda. Per tant, pertany a la roda. A més, ja que la seva velocitat és zero (permanentment), l’EIRL de la roda ha de passar per <math>\Os</math>, i <math>\vvec_\textrm{EI}=\vec{0}</math>. Ara cal trobar un altre punt de velocitat nul·la per determinar l’EIRL amb precisió.
::The distance between point <math>\Os</math> and all points of the wheel is constant. Thus, it belongs to the wheel. Moreover, as its velocity is zero (permanently), the wheel ISA goes through <math>\Os</math>, and <math>\vvec_\textrm{ISA}=\vec{0}</math>. Now we need to find out another point with zero velocity to determine the ISA.


:Els punts <math>\Js_\textrm{plat}</math> i <math>\Js_\textrm{roda}</math>  de la plataforma i de la roda que es troben instantàniament en contacte tenen la mateixa velocitat si no hi ha lliscament (secció C2.8). Per altra banda, <math>\Cbf</math> pertany a l’eix <math>\Os\Cbf</math>, i la seva velocitat es pot calcular a partir de la rotació de l’eix: <math>\vvec_\textrm{T}(\Cbf_\textrm{eix})=\otimes\;\Rs\omega</math> . Finalment, ja que <math>\Cbf</math> i <math>\Js</math> tenen la mateixa celeritat però signe oposat, el punt mig entre els dos <math>\Qs</math> té velocitat nul·la:
::Points <math>\Js_\textrm{plate}</math> and <math>\Js_\textrm{wheel}</math> of the platform and the wheel that are instantaneously in contact have the same velocity if there is no sliding (<span style="text-decoration: underline;">[[C2. Movement of a mechanical system#C2.8 Usual constraints in mechanical systems|'''section C2.8''']]</span>). On the other hand, <math>\Cbf</math> belongs to the <math>\Os\Cbf</math> axis, and its velocity can be calculated from the axis rotation: <math>\vvec_\textrm{T}(\Cbf_\textrm{ISAx})=\otimes\;\Rs\omega</math> . Finally, as <math>\Cbf</math> and <math>\Js</math> have the same speed but opposite direction, the midpoint between them (<math>\Qs</math>) has zero velocity:


<center><math>
<center><math>
\begin{equation}
\begin{equation}
   \left.\begin{array}{lr}
   \left.\begin{array}{lr}
   \vvec_\textrm{T}(\Cbf_\textrm{eix})=\otimes\; \Rs \omega
   \vvec_\textrm{T}(\Cbf_\textrm{ISAx})=\otimes\; \Rs \omega
     \\
     \\
   \vvec_\textrm{T}(\Cbf_\textrm{roda})=\otimes\; \textrm{s}\Omega=\otimes\;(\Rs sin\beta_0)\Omega
   \vvec_\textrm{T}(\Cbf_\textrm{roda})=\otimes\; \textrm{s}\Omega=\otimes\;(\Rs sin\beta_0)\Omega
Line 451: Line 463:
\Omega=\frac{\omega}{sin\beta_0}=\omega\sqrt{\left(\frac{\Rs}{textrm{s}/2}\right)^2+1}</math></center>
\Omega=\frac{\omega}{sin\beta_0}=\omega\sqrt{\left(\frac{\Rs}{textrm{s}/2}\right)^2+1}</math></center>
</small>
</small>
[[Fitxer:C4-Ex3-3-2-cat.png|400px|thumb|center|link=]]
[[File:C4-Ex3-3-2-eng.png|400px|thumb|center|link=]]
----------
----------




Els exemples precedents tracten de sòlids amb un únic grau de llibertat. L’EIRL no està unívocament definit quan un sòlid té més d’1 GL de rotació, i en aquest cas no sol tenir massa interès.
The preceding examples deal with rigid bodies with just 1 degree of freedom. The ISA is not univocally defined when a rigid body has more than 1 rotational DoF, and in that case is not very interesting.




Line 461: Line 473:
----------
----------


==C4.4 Axoide fix i axoide mòbil ==
==C4.4 Fixed axode and moving axode==
Els exemples anteriors (<span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-3.1: cargol|'''exemple C4-3.1''']]</span>, <span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-3.2: bola sobre pista circular|'''exemple C4-3.2''']]</span>) mostren la utilitat de l’EIRL per determinar la velocitat angular d’un sòlid <math>\omeg{S}{T}</math>. Qualsevol velocitat angular s’hauria de poder descriure com a superposició de rotacions d’Euler, però no sempre és immediat. Per al cas d’objectes de simetria esfèrica (com la bola de l’<span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-3.2: bola sobre pista circular|'''exemple C4-3.2''']]</span>), la tria del tercer eix (fix al sòlid) no és evident: l’excés de simetria fa que no hi hagi direccions singulars fixes al sòlid fàcils de recordar.
The preceding examples (<span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-3.1: screw|'''example C4-3.1''']]</span>, <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-3.2: ball on a circular guide|'''example C4-3.2''']]</span>) show the interest of the ISA to determine the angular velocity <math>\omeg{S}{R}</math> of a rigid body. Any angular velocity can be described as a superposition of Euler rotations, but that is not always straightforward. When the object has a spherical symmetry (as the ball in <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-3.2: ball on a circular guide|'''example C4-3.2''']]</span>), choosing the third axis (fixed to the object) is not evident: because of too much symmetry, there are no singular directions fixed to the object that are easy to be remembered.
Els conceptes d’'''axoide fix''' i '''axoide mòbil''' són de gran ajuda quan es tracta de fer aquesta descripció. Els axoides són superfícies reglades (generades per una successió de rectes) que contenen els punts pels que en algun moment passa l’EIRL. Quan es tracta de rectes de punts de la referència, es parla d’'''axoide fix'''. Quan són rectes de punts del sòlid, es parla d’'''axoide mòbil'''. L’un i l’altre són fixos a la referència i el sòlid, respectivament.
The concepts '''fixed axode''' and '''moving axode''' are very useful when it comes to describing <math>\omeg{S}{R}</math>  superposition of Euler rotations. The axodes are surfaces generated by the succession of straight lines containing the points that instantaneously are on the ISA. When those points are fixed to the reference frame R, it is the '''fixed axode'''. When they belong to the rigid body S, it is the '''moving axode'''. They are fixed to R and to S, respectively.  




====✏️ Exemple C4-4.1: bola sobre pista circular====
====✏️ EXAMPLE C4-4.1: ball on a circular guide====
------
------
::[[Fitxer:C4-Ex4-1-1-cat,esp.png|thumb|left|350px|link=]]
::[[File:C4-Ex4-1-1-eng.png|thumb|left|350px|link=]]
<small>
<small>
::Prenem el sistema del l’<span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-3.2: bola sobre pista circular|'''exemple C4-3.2''']]</span>, i dibuixem el conjunt de rectes de punts de la referència T pels que passa l’EIRL al llarg del temps. Totes passen totes per <math>\Os'</math>, i cobreixen un pla horitzontal. Es pot dir, doncs, que l’axoide fix és un pla.
::Let’s take the system in <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ EXAMPLE C4-3.2: ball on a circular guide|'''example C4-3.2''']]</span>, and let’s draw the straight lines in the reference frame E that define the ISA along time. All of them go through <math>\Os'</math>, and cover a horizontal plane. Me may say, then, that the fixed axode is a planar surface.


::Ara bé, aquesta descripció no reté una informació essencial: el pla s’ha generat a partir de rectes que es tallen totes en un punt. Per tal d’incorporar aquesta particularitat, l’axoide fix es passa a descriure com a una superfície cònica, de vèrtex <math>\Os'</math>, eix vertical i semiobertura <math>90\deg</math>.
::However, that description does not include an essential information: that planar Surface has been generated by straight lines intersecting at a same point. In order to add that information, the fixed axode is described as a conical surface, with vertex  <math>\Os'</math>, vertical axis and half-aperture <math>90\deg</math>.


::Per visualitzar l’axoide mòbil, és útil pensar en una manera de marcar l’EIRL a la bola. Per exemple, podem imaginar que, instant rere instant, la perforem entre els dos punts de contacte amb la pista (<math>\Ps</math> i <math>\Qs</math>). Aquesta operació deixarà un conjunt de forats rectes a la bola. La superfície que defineixen és l’axoide mòbil.
::To visualize the moving axode, it is helpful to find out a way of marking the ISA in the ball. For instance, we may think of drilling a straight hole between the two contact points with the guide (<math>\Ps</math> and <math>\Qs</math>). along time. We will end up with a ball full of holes. The surface they define is the moving axode.


::Si es té present que els dos axoides comparteixen a cada instant una recta (o, el que és el mateix, que el mòbil rodola sense lliscar al damunt del fix), es fa evident que l’axoide mòbil també ha de ser una superfície cònica de vèrtex <math>\Os'</math>, eix <math>\Cbf\Os'</math> i semiobertura <math>\beta_0=atan(\textrm{h}/\Rs)</math>.
::If one remembers that the two axodes share a straight line at all times (or, what is the same, that the moving axodes rotates without sliding on the fixed one), it is evident that the moving axode is also a conical surface with vertex <math>\Os'</math>, axis <math>\Cbf\Os'</math> and half-aperture <math>\beta_0=atan(\textrm{h}/\Rs)</math>.


::Ara es poden substituir la pista i la bola pels dos axoides: la cinemàtica del problema és exactament la mateixa. Però ja no tenim la simetria esfèrica de la bola (que dificulta la tria del tercer eix d’Euler). L’axoide mòbil es pot veure com a una '''baldufa''' el perfil de la qual ja ha entrat en contacte amb terra (per tant, la seva inclinació <math>\theta</math> ja no pot variar: <math>\dot\theta=0</math>) i no llisca sobre el terra (per tant, la precessió i la rotació pròpia són proporcionals: \dot\varphi\prop\dot\psi). Aquesta visió del problema fa entenedora la velocitat angular horitzontal: és la suma de la primera i la tercera rotació d’Euler.
::We may replace the guide and the ball by the two axodes: the kinematics is exactly the same, but we have got rid of the spherical symmetry of the ball (which made difficult choosing the 3rd Euler axis). The moving axode can be seen as a spinning top FALTA LINK that has already fallen to the ground (hence, its inclination  cannot change any more: <math>\dot\theta=0</math>) and does not slide on it (hence, the precession and the spin are proportional <math>\dot\varphi\propto\dot\psi</math>). So described, the horizontal angular velocity becomes “understandable”: it is the addition of the first and the third Euler rotations.
[[Fitxer:C4-Ex4-1-2-cat.png|thumb|center|450px|link=]]
[[File:C4-Ex4-1-2-eng.png|thumb|center|450px|link=]]
<center><math>\omeg{bola}{T}\equiv \omeg{}{}=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{amb} \begin{equation}\left\{\begin{array}\dot\varphi=\frac{\Omega}{cos\beta_0} \\ \dot\psi = \dot\varphi sin\beta_0=\Omega tan\beta_0\end{array}\right.\end{equation}</math></center>
<center><math>\omeg{ball}{T}\equiv \omeg{}{}=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{with} \begin{equation}\left\{\begin{array}\dot\varphi=\frac{\Omega}{cos\beta_0} \\ \dot\psi = \dot\varphi sin\beta_0=\Omega tan\beta_0\end{array}\right.\end{equation}</math></center>
</small>
</small>
------------
------------
Line 492: Line 504:
<center><small>'''Video C4.4''' Control d'una bola sobre una pista circular</small></center>
<center><small>'''Video C4.4''' Control d'una bola sobre una pista circular</small></center>


 
====✏️ EXAMPLE C4-4.2: wheel on a rotating platform====
====✏️ Exemple C4-4.2: roda sobre plataforma giratòria====
------
------
<small>
<small>
::Havent vist que l’EIRL de la roda de l’<span style="text-decoration: underline;">[[C4. Cinemàtica del sòlid rígid#✏️ Exemple C4-3.3: roda sobre plataforma giratòria|'''exemple C4-3.3''']]</span> respecte al terra (T) és la recta <math>\vecbf{OQ}</math>, els axoides es fan molt evidents:
::Knowing that the ISA of the wheel in <span style="text-decoration: underline;">[[C4. Rigid body kinematics#✏️ Exemple C4-3.3: roda sobre plataforma giratòria|'''exemple C4-3.3''']]</span> relative to the ground (E) is the <math>\vecbf{OQ}</math>, line, we can visualize the axodes very easily:
:::* axoide fix: superfície cònica de vèrtex <math>\Os</math>, eix vertical i semiobertura <math>\left(\frac{\pi}{2}-\beta_0\right)</math>  ,
:::*fixed axode: conical surface with vertex <math>\Os</math>, vertical axis and half-aperture <math>\left(\frac{\pi}{2}-\beta_0\right)</math>  ,
:::* axoide mòbil: superfície cònica de vèrtex <math>\Os</math>, eix horitzontal i semiobertura <math>\beta_0</math> .
:::*moving axode: conical surface with vertex <math>\Os</math>, horizontal axis and half-aperture a <math>\beta_0</math> .
::El punt <math>\Os</math>manté constant la seva distància a tots els punts de la roda. Per tant, pertany a la roda. A més, ja que la seva velocitat és zero (permanentment), l’EIRL de la roda ha de passar per <math>\Os</math>, i <math>\vvec_\textrm{EI}=\vec{0}</math> . Ara cal trobar un altre punt de velocitat nul·la per determinar l’EIRL amb precisió.
::The distance between point <math>\Os</math> and all points in the wheel is constant. Thus, it belongs to the wheel. Moreover, as its velocity is zero (permanently), the ISA goes through <math>\Os</math>, and <math>\vvec_\textrm{EI}=\vec{0}</math>. We need a second point with zero velocity to determine the ISA.
[[Fitxer:C4-Ex4-2-cat.png|500px|thumb|center|link=]]
[[File:C4-Ex4-2-eng.png|500px|thumb|center|link=]]


::Novament, el problema és equivalent al d’una baldufa que rodola sense lliscar sobre un terra cònic. Això permet descriure la velocitat angular com a superposició d’una precessió i una rotació pròpia (la suma de les quals ha de tenir la direcció de l’EIRL):
::Again, this problem is equivalent to that of a spinning top rotating without sliding on a conical surface. The angular velocity ca be described as the superposition of a precession and a spin (whose addition is a vector parallel to the ISA):
<center><math>\omeg{roda}{T}\equiv \Omegavec=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{amb} \begin{equation}\left\{\begin{array} \dot{\varphi}=\Omega cos\beta_0=\frac{\Omega\Rs}{\sqrt{
<center><math>\omeg{wheel}{T}\equiv \Omegavec=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{with} \begin{equation}\left\{\begin{array} \dot{\varphi}=\Omega cos\beta_0=\frac{\Omega\Rs}{\sqrt{
\Rs^2+(\rs/2)^2}} \\ \dot\psi = \Omega sin\beta_0=\frac{\Omega\rs}{\sqrt{\Rs^2+(\rs/2)^2}}\end{array}\right.\end{equation}</math></center>
\Rs^2+(\rs/2)^2}} \\ \dot\psi = \Omega sin\beta_0=\frac{\Omega\rs}{\sqrt{\Rs^2+(\rs/2)^2}}\end{array}\right.\end{equation}</math></center>


::Si l’anàlisi cinemàtica es fa des de la referència de la plataforma, l’EIRL passa per <math>\Os</math> i per <math>\Js</math>, i els axoides passen a ser:
::If the kinematic analysis is done from the platform reference frame, the ISA goes through <math>\Os</math> and through <math>\Cs</math>, and he axodes are:
:::* axoide fix: superfície cònica de vèrtex <math>\Os</math>, eix vertical i semiobertura <math>\frac{\pi}{2}-\gamma_0</math> ,
:::*fixed axode: conical surface with vertex  <math>\Os</math>, vertical axis and half-aperture <math>\frac{\pi}{2}-\gamma_0</math> ,
:::* axoide mòbil: fix: superfície cònica de vèrtex <math>\Os</math>, eix horitzontal i semiobertura <math>\gamma_0</math>, amb <math>\gamma_0=atan(\rs/Rs)</math>  .
:::*moving axode: conical surface with vertex  <math>\Os</math>, horizontal axis and half-aperture a  <math>\gamma_0</math>, with <math>\gamma_0=atan(\rs/Rs)</math>  .
</small>
</small>


Line 514: Line 525:
--------------
--------------
--------------
--------------
==C4.E Exercicis resolts==
 
====🔎 Exercici C4-E.1====
==C4.E General examples==
====🔎 EXAMPLE C4-E.1: rotating pendulum====
---------
---------
''EN CONSTRUCCIÓ''
::{|:
<small>
The plate is articulated at point <math>\Os</math> to a fork, which rotates with constant angular velocity <math>\psio</math> relative to the ground (E). Between fork and ground (ceiling), and between plate and fork there are revolute joints.
[[File:C4-E-Ex1-1-eng.png|thumb|center|200px|link=]]
 
=====1. Find the velocity and the acceleration of point P relative to the ground.=====
<div>
:The <math>\Ps</math> motion relative to the ground may be obtained from that of point <math>\Os</math> by applying the equations of rigid body kinematics (RBK) to the plate:
 
:<math>\vel{P}{E}=\vel{O}{E}+\velang{plate}{E}\times\OPvec</math>
 
:<math>\acc{P}{E}=\acc{O}{E}+\velang{plate}{E}\times(\velang{plate}{E}\times\OPvec)+\accang{plate}{E}\times\OPvec</math>
 
:As point <math>\Os</math> is located on the fork rotating axis, it is permanently at rest relative to the ground, therefore <math>\vel{O}{E}=\vec{0}</math> and <math>\acc{O}{E}=\vec{0}</math>.  The angular velocity of the plate is the superposition of <math>\vec{\psio}</math> i <math>\vec{\dth}</math>:


:<math>\velang{plate}{E}= \velang{plate}{fork}+\velang{fork}{E}=\vec{\dth}+\vec{\psio}=(\odot\dth)+(\Uparrow\psio)</math>
:<math>\accang{plate}{E}=\dert{\velang{plate}{E}}{E}=\dert{(\vec{\psio}+\vec{\dth})}{E}=\dert{(\Uparrow\psio)}{E}+\dert{(\odot\dth)}{E}</math>
:The angular acceleration of the plate is associated exclusively to the change of value and direction of <math>\vec{\dth}</math> (as <math>\vec{\psio}</math> is constant both in value and direction):
:<math>\accang{plate}{E}=\dert{(\odot\dth)}{E}=[\text{change of value}]+[\text{change of direction}]_\Ts=[\odot\ddot{\theta}]+[(\Uparrow\psio)+(\odot\dth)]=(\odot\ddot{\theta})+(\Rightarrow\psio\dth)</math>
:<span style="text-decoration: underline;">Calculation of the <math>\Ps</math> velocity relative to the ground</span>
[[File:C4-E-Ex1-2-neut.png|thumb|right|150px|link=]]
:<math>\vel{P}{E}=\vel{O}{E}+\velang{plate}{E}\times\OPvec=\vec{0}+\left[(\Uparrow\psio)+(\odot\dth)\right]\times(\searrow\Ls)^*=</math>
:<math>=(\Uparrow\psio)\times(\rightarrow\Ls\stheta)+(\odot\dth)\times(\searrow\Ls)^*=(\otimes\Ls\psio\stheta)+(\nearrow\Ls\dth)^*</math>
:Alternatively, we may perform the same operation through the vector basis fixed to the plate:
:<math>\braq{\vel{P}{E}}{B}=\vector{0}{0}{0}+\vector{\dth}{\psio\stheta}{\psio\ctheta}\times\vector{0}{0}{-\Ls}=\vector{-\Ls\psio\stheta}{\Ls\dth}{0}</math>
:<span style="text-decoration: underline;">Calculation of the <math>\Ps</math> acceleration relative to the ground</span>
:<math>\acc{P}{E}=\velang{plate}{E}\times(\velang{plate}{E}\times\OPvec)+\accang{plate}{E}\times\OPvec=\velang{plate}{E}\times\vel{P}{E}+\accang{plate}{E}\times\OPvec=</math>
:<math>=\left[(\Uparrow\psio)+(\odot\dth)\right]\times\left[(\otimes\Ls\psio\stheta)+(\nearrow\Ls\dth)\right]+\left[(\odot\ddot{\theta})+(\Rightarrow\psio\dth)\right]\times(\searrow\Ls)</math>
:The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
:<math>\braq{\acc{P}{E}}{B}=\vector{0}{0}{0}+\vector{\dot{\theta}}{\psio\stheta}{\psio\ctheta}\times\left(\vector{\dot{\theta}}{\psio\stheta}{\psio\ctheta}\times\vector{0}{0}{-\Ls}\right)+\vector{\ddot{\theta}}{-\psio\dth\ctheta}{\psio\dth\stheta}\times\vector{0}{0}{-\Ls}=\vector{-2\Ls\psio\dth\ctheta}{\Ls\ddot{\theta}-\Ls\psio^2\stheta\ctheta}{\Ls\dth^2+\Ls\psio^2\text{sin}^2\theta}</math>


<div>
=====Resolució ➕=====
''EN CONSTRUCCIÓ''
</div>
</div>
|}</small>


 
====🔎 EXAMPLE C4-E.2: rotating articulated plate====
====🔎 Exercici C4-E.2====
---------
---------
''EN CONSTRUCCIÓ''
<small>
::{|:
The rectangular plate is joined to a rotation support through two bars with revolute joints at their endpoints. A third bar is joined to the plate through a <span style="text-decoration: underline;">[[C2. Movement of a mechanical system#C2.8 Usual constraints in mechanical systems|'''spherical joint''']]</span> at <math>\Ps</math>, and to the support through a  <span style="text-decoration: underline;”>[[C2. Movement of a mechanical system#C2.8 Usual constraints in mechanical systems|'''cylindrical joint''']]</span>. The support rotates with the variable angular velocity <math>\vec{\dpsi}</math> relative to the ground (E).


[[File:C4-E-Ex2-1-eng.png|thumb|center|500px|link=]]


=====1. Find the velocity and the acceleration of point Q relative to the ground.=====
<div>
<div>
=====Resolució ➕=====
:The <math>\Qs</math> motion relative to the ground may be obtained through RBD applied to the plate, from that of point <math>\Ps</math>, whose motion relative to the ground is rectilinear. The velocity and acceleration of point <math>\Ps</math>may be obtained as the first and second time derivatives, respectively, of the position vector <math>\OPvec</math>. Both <math>\OPvec</math> and <math>\vel{P}{E}</math> are vectors with variable value and constant direction:
''EN CONSTRUCCIÓ''
 
[[File:C4-E-Ex2-2-eng.png|thumb|right|300px|link=]]
 
:<math>\OPvec = (\uparrow 2\Ls\stheta)</math>
 
:<math>\vel{P}{E}=\dert{\OPvec}{E}=[\text{change of direction}]_\Es=(\uparrow 2\Ls\dth\ctheta)</math>
 
:<math>\acc{P}{E}=\dert{\vel{P}{E}}{E}=[\text{change of direction}]_\Es=[\uparrow 2\Ls(\ddth\ctheta-\dth^2\stheta)]</math>
 
:The plate angular velocity is the superposition of <math>\vec{\dpsi}</math> and <math>\vec{\dot{\theta}}</math>, and its angular acceleration is associated with the change of value of <math>\vec{\dpsi}</math>,  and the change of value and direction of <math>\vec{\dot{\theta}}</math> (<span style="text-decoration: underline;">[[C2. Movement of a mechanical system#🔎 EXAMPLE C2-E.2: rotating articulated plate|'''example C2-E.2''']]</span>):
 
:<math>\velang{plate}{E}=\velang{plate}{support}+\velang{support}{E}=(\otimes\dth)+(\Uparrow\dpsi)</math>
 
:<math>\accang{plate}{E}=\dert{\velang{plate}{E}}{E}=(\Uparrow\ddpsi)+(\otimes\ddth)+(\Leftarrow\dpsi\dth)</math>
 
:<span style="text-decoration: underline;">Calculation of the  <math>\Qs</math> velocity relative to the ground</span>
 
:<math>\vel{Q}{E}=\vel{P}{E}+\velang{plate}{E}\times\PQvec=(\uparrow 2\Ls\dth\ctheta)+[(\otimes\dth)+(\Uparrow\dpsi)]\times(\searrow 2\Ls)^*=(\uparrow 2\Ls\dth\ctheta)+(\Uparrow\dpsi)\times(\rightarrow 2\Ls\ctheta)+(\otimes\dth)\times(\searrow 2\Ls)^*=</math>
:<math>=(\uparrow 2\Ls\dth\ctheta)+(\otimes 2\Ls\dpsi\ctheta)+(\swarrow 2\Ls\dth)^*=(\otimes 2\Ls\dpsi\ctheta)+(\leftarrow 2\Ls\dth\stheta)</math>
 
[[File:C4-E-Ex2-3-neut.png|thumb|right|200px|link=]]
 
:Alternatively, the same operation may be done through the vector basis fixed to the support:
 
:<math>\braq{\vel{Q}{E}}{B}=\vector{0}{0}{2\Ls\dth\ctheta}+\vector{0}{\dth}{\dpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}=\vector{-2\Ls\dth\stheta}{2\Ls\dpsi\ctheta}{0}</math>
 
:<span style="text-decoration: underline;">Calculation of the <math>\Qs</math> acceleration relative to the ground
</span>
 
:<math>\acc{Q}{E}=\acc{P}{E}+\velang{plate}{E}\times(\velang{plate}{E}\times\PQvec)+\accang{plate}{E}\times\PQvec=</math>
:<math>=[\uparrow 2\Ls(\ddth\ctheta-\dth^2\stheta)]+[(\Uparrow\dpsi)+(\otimes\dth)]\times\left([(\Uparrow\dpsi)+(\otimes\dth)]\times(\searrow 2\Ls)\right)+</math>
:<math>+[(\Uparrow\ddpsi)+(\otimes\ddth)+(\Leftarrow\dpsi\dth)]\times(\searrow 2\Ls)</math>
 
:The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
 
:<math>\braq{\acc{Q}{E}}{B}=\vector{-2\Ls(\ddth\ctheta-\dth^2\stheta)}{0}{0}+\vector{0}{\dth}{\dpsi}\times\left(\vector{0}{\dth}{\dpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}\right)+\vector{-\dpsi\dth}{\ddth}{\ddpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}=2\Ls\vector{-\ddth\stheta-(\dpsi^2+\dth^2)\ctheta)}{\ddpsi\ctheta-2\dpsi\dth\stheta}{0}</math>
 
</div>
</div>
|}</small>


 
====🔎EXAMPLE C4-E.3: rotating pendulum with oscillating articulation point====
====🔎 Exercici C4-E.3====
---------
---------
''EN CONSTRUCCIÓ''
::{|:
<small>
The ring-shaped pendulum is articulated to the support, which is linked to the guide through a prismatic joint. The guide is articulated to the ceiling, and its angular velocity relative to the ceiling<math>(\vec{\psio})</math> is constant. The spring between support and guide guarantees that the former does not fall to the ground when the system is at rest.


[[File:C4-E-Ex3-1-eng.png|thumb|center|400px|link=]]


=====1. Find the velocity and the acceleration of point <math>\Gs</math> relative to the ground.=====
<div>
<div>
=====Resolució ➕=====
[[File:C4-E-Ex3-2-eng.png|thumb|right|150px|link=]]
''EN CONSTRUCCIÓ''
The<math>\Gs</math> motion relative to the ground can be obtained through RBK applied to the ring, as the motion of point <math>\Os</math>(which belongs to the ring) relative to the ground is straightforward: it is a vertical rectilinear one.
 
:<math>\vel{O}{E}=(\downarrow\dot{x});\:\:\:\:\:\:\acc{O}{E}=(\downarrow\ddot{x})</math>
 
:The plate angular velocity is the superposition of <math>\vec{\psio}</math> and <math>\vec{\dth}</math>,  and the angular acceleration is associated with the change of value and direction of <math>\vec{\dth}</math> (<span style="text-decoration: underline;”>[[C2. Movement of a mechanical system#🔎 EXAMPLE C2-E.3: rotating pendulum with oscillating articulation point|'''example C2-E.3''']]</span>):
 
:<math>\velang{ring}{E}=\velang{ring}{support}+\velang{support}{guide}+\velang{guide}{E}=(\odot\dth)+\vec{0}+(\Uparrow\psio)</math>
 
:<math>\accang{ring}{E}=\dert{\velang{ring}{E}}{E}=(\otimes\ddth)+(\Rightarrow\psio\dth)</math>
 
:<span style="text-decoration: underline;”>Calculation of the'''G''' velocity relative to the ground</span>
 
:<math>\vel{G}{E}=\vel{O}{E}+\velang{ring}{E}\times\OGvec=(\downarrow\dot{x})+[(\Uparrow\psio)+(\odot\dth)]\times(\searrow\Ls)=</math>
:<math>=(\downarrow\dot{x})+(\Uparrow\psio)+(\rightarrow\Ls\ctheta)+(\odot\dth)\times(\searrow\Ls)=
(\downarrow\dot{x})(\otimes\Ls\dpsi\ctheta)+(\nearrow\Ls\dth)</math>
 
:Alternatively, the same operation can be done through the vector basis fixed to the ring:
:<math>\braq{\vel{G}{E}}{B}=\vector{0}{-\dot{x}}{0}+\vector{0}{\psio}{\dth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}=\vector{\dth\Ls\ctheta}{-\dot{x}+\dth\Ls\stheta}{-\psio\Ls\stheta}</math>
 
[[File:C4-E-Ex3-3-neut.png|thumb|right|250px|link=]]
:<span style="text-decoration: underline;”>Calculation of the '''G''' acceleration relative to the ground </span>
 
:<math>\acc{G}{E}=\acc{O}{E}+\velang{ring}{E}\times(\velang{ring}{E}\times\OGvec)+\accang{ring}{E}\times\OGvec=</math>
:<math>=(\downarrow\ddot{x})+\left[\left(\Uparrow\psio\right)+\left(\odot\dth\right)\right]\times\left(\left[(\Uparrow\psio)+(\odot\dth)\right]\times(\searrow\Ls)\right)+(\Rightarrow\psio\dth)\times(\searrow\Ls)</math>
 
:The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
 
:<math>\braq{\acc{G}{E}}{B}=\vector{0}{-\ddot{x}}{0}+\vector{0}{\psio}{\dth}\times\left(\vector{0}{\psio}{\dth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}\right)+\vector{\psio\dth}{0}{\ddth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}=</math>
:<math>=\vector{-(\psio^2+\dth^2)\Ls\stheta+\ddth\Ls\ctheta}{-\ddot{x}+\dth^2\Ls\ctheta+\ddth\Ls\stheta}{-2\psio\dth\Ls\ctheta}</math>
</div>
</div>
</small>
|}
----------------




'''*NOTE:''' In this web (for lack of more precise symbols), though the arrows <math>\nearrow</math>, <math>\swarrow</math>, <math>\nwarrow</math> and <math>\searrow</math> seem to indicate that the vectors form a 45° angle with the vertical direction, this does not have to be the case. The arrows must be interpreted qualitatively, observing the figure that is always included when using this type of notation. For instance, in section 1 of exercise  C4-E.1, the <math>\vel{P}{REL}</math>  vector forms a generic <math>\theta</math> angle with the vertical direction. If the value of <math>\theta</math>is less than 90° (as in the following figure), the <math>\vel{P}{REL}</math>  vector has a downward and rightward component.


<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mecànica:Drets d'autor |Tots els drets reservats]]</small></p>
<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mecànica:Drets d'autor |All rights reserved]]</small></p>


-------------
----------
-------------
----------




Line 558: Line 683:


<center>
<center>
[[C3. Composició de moviments|<<< C3. Composició de moviments]]
[[C3. Composition of movements|<<< C3. Composition of movements]]


[[C5. Cinemàtica plana del sòlid rígid|C5. Cinemàtica plana del sòlid rígid >>>]]
[[C5. Rigid body kinematics: planar motion|C5. Rigid body kinematics: planar motion>>>]]
</center>
</center>

Latest revision as of 23:19, 16 September 2024

[math]\displaystyle{ \newcommand{\uvec}{\overline{\textbf{u}}} \newcommand{\vvec}{\overline{\textbf{v}}} \newcommand{\evec}{\overline{\textbf{e}}} \newcommand{\Omegavec}{\overline{\mathbf{\Omega}}} \newcommand{\velang}[2]{\Omegavec^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\Alfavec}{\overline{\mathbf{\alpha}}} \newcommand{\accang}[2]{\Alfavec^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\ds}{\textrm{d}} \newcommand{\ts}{\textrm{t}} \newcommand{\us}{\textrm{u}} \newcommand{\vs}{\textrm{v}} \newcommand{\Rs}{\textrm{R}} \newcommand{\Ts}{\textrm{T}} \newcommand{\Es}{\textrm{E}} \newcommand{\Ls}{\textrm{L}} \newcommand{\Bs}{\textrm{B}} \newcommand{\es}{\textrm{e}} \newcommand{\is}{\textrm{i}} \newcommand{\rs}{\textrm{r}} \newcommand{\Os}{\textbf{O}} \newcommand{\Cs}{\textbf{C}} \newcommand{\Js}{\textbf{J}} \newcommand{\Or}{\Os_\Rs} \newcommand{\Qs}{\textbf{Q}} \newcommand{\Cs}{\textbf{C}} \newcommand{\Cbf}{\textbf{C}} \newcommand{\Ps}{\textbf{P}} \newcommand{\Ss}{\textbf{S}} \newcommand{\Gs}{\textbf{G}} \newcommand{\Is}{\textbf{I}} \newcommand{\deg}{^\textsf{o}} \newcommand{\xs}{\textsf{x}} \newcommand{\ys}{\textsf{y}} \newcommand{\zs}{\textsf{z}} \newcommand{\dert}[2]{\left.\frac{\ds{#1}}{\ds\ts}\right]_{\textrm{#2}}} \newcommand{\ddert}[2]{\left.\frac{\ds^2{#1}}{\ds\ts^2}\right]_{\textrm{#2}}} \newcommand{\vec}[1]{\overline{#1}} \newcommand{\vecbf}[1]{\overline{\textbf{#1}}} \newcommand{\OQvec}{\vec{\Os\Qs}} \newcommand{\OGvec}{\vec{\Os\Gs}} \newcommand{\PQvec}{\vec{\Ps\Qs}} \newcommand{\OPvec}{\vec{\Os\Ps}} \newcommand{\QPvec}{\vec{\Qs\Ps}} \newcommand{\CPvec}{\vec{\Cs\Ps}} \newcommand{\CJvec}{\vec{\Cs\Js}} \newcommand{\QPvec}{\vec{\Qs\Ps}} \newcommand{\JCvec}{\vec{\Js\Cs}} \newcommand{\JQvec}{\vec{\Js\Qs}} \newcommand{\OQrelvec}{\vec{\Os_{\textrm{REL}}\Qs}} \newcommand{\abs}[1]{\left|{#1}\right|} \newcommand{\braq}[2]{\left\{{#1}\right\}_{\textrm{#2}}} \newcommand{\braqII}[1]{\left.{#1}\right]_{||\QPvec}} \newcommand{\braqL}[1]{\left.{#1}\right]_{\perp\QPvec}} \newcommand{\vector}[3]{ \begin{Bmatrix} {#1}\\ {#2}\\ {#3} \end{Bmatrix}} \newcommand{\vecdosd}[2]{ \begin{Bmatrix} {#1}\\ {#2} \end{Bmatrix}} \newcommand{\vel}[2]{\vvec_{\textrm{#2}} (\textbf{#1})} \newcommand{\acc}[2]{\vecbf{a}_{\textrm{#2}} (\textbf{#1})} \newcommand{\accs}[2]{\vecbf{a}_{\textrm{#2}}^{\textrm{s}} (\textbf{#1})} \newcommand{\accn}[2]{\vecbf{a}_{\textrm{#2}}^{\textrm{n}} (\textbf{#1})} \newcommand{\velo}[1]{\vvec_{\textrm{#1}}} \newcommand{\accso}[1]{\vecbf{a}_{\textrm{#1}}^{\textrm{s}}} \newcommand{\accno}[1]{\vecbf{a}_{\textrm{#1}}^{\textrm{n}}} \newcommand{\re}[2]{\Re_{\textrm{#2}}(\textbf{#1})} \newcommand{\Orel}{\Os_{\textrm{REL}}} \newcommand{\omeg}[2]{\vec{\mathbf{\Omega}}^{\textrm{#1}}_{\textrm{#2}}} \newcommand{\psio}{\dpsi_0} \newcommand{\dth}{\dot{\theta}} \newcommand{\ddth}{\ddot{\theta}} \newcommand{\dpsi}{\dot{\psi}} \newcommand{\ddpsi}{\ddot{\psi}} \newcommand{\stheta}{\text{sin}\theta} \newcommand{\ctheta}{\text{cos}\theta} }[/math]

A rigid body is a set of points whose mutual distances are constant. As a consequence, the motion of different points in a rigid body is related (though not necessarily the same) (Figure C4.1).

C4-1-cat,eng.png
Figure C4.1 Velocities of points of a same rigid body for two different movements

The constant distance between any pair of points [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math] of a same rigid body S is the reason why, in a general motion of S, the component in the [math]\displaystyle{ \QPvec }[/math], direction has to be the same, though that in the direction perpendicular to [math]\displaystyle{ \QPvec }[/math] may be different (Figure C4.2): [math]\displaystyle{ \braqII{\vel{P}{R}}=\braqII{\vel{Q}{R}} }[/math].

If this were not the case, points would be approaching [math]\displaystyle{ \left(\braqII{\vel{P}{R}}\lt \braqII{\vel{Q}{R}}\right) }[/math] or separating [math]\displaystyle{ \left(\braqII{\vel{P}{R}}\gt \braqII{\vel{Q}{R}}\right) }[/math]. This property is known as equiprojectivity.

C4-2-eng.png
Figure C4.2 Equiprojectivity in a general motion of two points of a same rigid body

Thus unit presents the relationships among velocities and accelerations of different points of a same rigid body (equations of velocity and acceleration distribution), and explores the geometry of the velocity distribution. That of the acceleration distribution is not as simple and useful, and is not included here.




C4.1 Velocity distribution

The equation relating the velocity of two points [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math] of a same rigid body S (Figure C4.2) is:

[math]\displaystyle{ \vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec }[/math]

This equation implies instantaneous operations between vectors, thus it is a method to obtain [math]\displaystyle{ \vel{P}{R} }[/math] simpler than the time derivative. If the operations are done for a generic configuration, the result is valid at all times. As R may be any reference frame, the subscript will be suppressed from now on once that frame has been clearly identified.

C4-3-neut.png
Figure C4.3 Necessary information for the calculation of the velocity distribution in a rigid body. The subscript S in both points emphasizes that they belong to S. If there is no possible confusion, it may be omitted.
💭 Proof ➕

The velocity [math]\displaystyle{ \vel{P}{R} }[/math] may be obtained as the time derivative of a position vector:
[math]\displaystyle{ \vel{P}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{P}}}{R}=\dert{\overline{\textbf{O}_\textrm{R} \textbf{Q}}}{R}+\dert{\QPvec}{R}=\vel{Q}{R}+\dert{\QPvec}{R} }[/math]
The [math]\displaystyle{ \QPvec }[/math] value is constant because, as both points belong to the same rigid body, their mutual distance is constant. As far as direction is concerned, as [math]\displaystyle{ \QPvec }[/math] is a vector fixed to the rigid body, its rate of change of orientation relative to R [math]\displaystyle{ \left(\velang{$\QPvec$}{R}\right) }[/math] is the same as that of the rigid body: [math]\displaystyle{ \velang{$\QPvec$}{R}=\velang{S}{R} }[/math]. Hence:
[math]\displaystyle{ \dert{\QPvec}{R}=\velang{S}{R}\times\QPvec\Rightarrow\vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec }[/math]


The velocity equation shows that we just need to know the velocity of one of its points [math]\displaystyle{ \left(\vel{Q}{}\right) }[/math] and the angular velocity [math]\displaystyle{ \left(\velang{s}{}\right) }[/math]. to calculate the velocity of any point in the rigid body. In the most general case (rigid body moving in space without restrictions), that information consists of six scalar independent variables (6 DoF) that have to be provided as data of the problem. When there are constraints acting on the rigid body (and has less than 6 DoF), those two velocities may be inferred from the associated kinematic restrictions .


The equiprojectivity shown in Figure C4.2 can be proved from the equation of velocity Distribution. Both [math]\displaystyle{ \vel{P}{R} }[/math] and [math]\displaystyle{ \vel{Q}{R} }[/math] ecan be decomposed into two components, one parallel to [math]\displaystyle{ \QPvec }[/math] and another one perpendicular to [math]\displaystyle{ \QPvec }[/math]:

[math]\displaystyle{ \vel{P}{R}=\vel{Q}{R}+\velang{S}{R}\times\QPvec\Rightarrow\braqII{\vel{P}{R}}+\braqL{\vel{P}{R}}=\braqII{\vel{Q}{R}}+\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec }[/math]

The term [math]\displaystyle{ \velang{S}{R}\times\QPvec }[/math] is always perpendicular to [math]\displaystyle{ \QPvec }[/math] because it is a cross product involving [math]\displaystyle{ \QPvec }[/math]. Thus:

  • [math]\displaystyle{ \braqII{\vel{P}{R}}=\braqII{\vel{Q}{R}}\Leftrightarrow }[/math] equal [math]\displaystyle{ ||\QPvec }[/math] components,
  • [math]\displaystyle{ \braqL{\vel{P}{R}}=\braqL{\vel{Q}{R}}+\velang{S}{R}\times\QPvec\Leftrightarrow }[/math] different [math]\displaystyle{ \perp\QPvec }[/math] components in principle.


✏️ EXAMPLE C4-1.1: wheel on a rotating support


C4-Ex1-1-1-eng.png
Between ground and support, and between support and wheel, there is a revolute joint. Because of those links, the support and the wheel can only move according to a simple rotation relative to the ground (R) and to the support, respectively. The angular velocity of the wheel relative to the ground is the superposition of those two rotations, which correspond to a first and a second Euler rotations.
The movement of the wheel center [math]\displaystyle{ \Qs }[/math] relative to the ground is circular with radius r about a vertical axis. Its velocity relative to the ground is straightforward, with value [math]\displaystyle{ r\dot\psi_0 }[/math].
The velocity of [math]\displaystyle{ \Ps }[/math] relative to the ground for the configuration shown in the figure can be obtained through the velocity equation for the wheel:
[math]\displaystyle{ \vel{P}{}=\vel{Q}{}+\vec{\Omega}\times\QPvec=(\otimes\;\;r\dot\psi_0)+(\Uparrow\dot\psi_0+\odot\;\;\dot\theta_0)\times(\rightarrow r)=(\otimes\;\;r\dot\psi_0)+(\otimes\;\;\dot\psi_0)+(\uparrow r\dot\theta_0)=(\otimes\;\;2r\dot\psi_0)+(\uparrow r\dot\theta_0) }[/math]
C4-Ex1-1-2-eng.png
Though vectors [math]\displaystyle{ \vel{Q}{} }[/math] and [math]\displaystyle{ \velang{}{} }[/math] appearing in the equation are valid at all times, the result obtained for [math]\displaystyle{ \vel{P}{} }[/math] is not because vector [math]\displaystyle{ \QPvec }[/math] is not always perpendicular to [math]\displaystyle{ \velang{}{} }[/math].
For instance, later on [math]\displaystyle{ \QPvec }[/math] is vertical, and then:
[math]\displaystyle{ \vel{P}{}=\vel{Q}{}+\velang{}{}\times\QPvec=(\otimes\;\;r\dot\psi_0)+(\Uparrow\dot\psi_0+\odot\;\;\dot\theta_0)\times(\uparrow\QPvec)=(\otimes\;\;r\dot\psi_0)+(\leftarrow r\dot\theta_0) }[/math]
C4-Ex1-1-3-eng.png
Analytical calculation ➕
If we choose a vector basis fixed to the support: [math]\displaystyle{ \left\{\vel{P}{}\right\}=\left\{\vel{Q}{}\right\}+\{\velang{}{}\}\times\{\QPvec\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\{\QPvec\} }[/math]
C4-Ex2-1-2-eng.png
[math]\displaystyle{ \left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}=\vector{-2r\dot\psi_0}{0}{r\dot\theta_0} }[/math]          [math]\displaystyle{ \left\{\vel{P}{}\right\}=\vector{-r\dot\psi_0}{0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{0}{r}=\vector{-r\dot\psi_0}{-r\dot\theta_0}{0}. }[/math]

✏️ EXAMPLE C4-1.2: wheel perpendicular to the ground and not sliding


C4-Ex2-2-1-eng.png
The constraints on the wheel provide information on its angular velocity and on the velocity of one of its points:
  • Perpendicular to the ground: the second Euler angle (inclination relative to the ground) is constant, so [math]\displaystyle{ \velang{}{}=\vec{\dot\psi}+\vec{\dot\varphi} }[/math].
  • Nonsliding contact with the ground: the velocity of the wheel point touching the ground has to be instantaneously zero (section C2.8), [math]\displaystyle{ \vel{J}{}=\vec{0} }[/math].
The velocity of [math]\displaystyle{ \Cs }[/math] can be calculated from that information:

[math]\displaystyle{ \vel{C}{}=\vel{J}{}+\velang{}{}\times\JCvec=(\vec{\dot\psi}+\vec{\dot\varphi})\times\JCvec=\vec{\dot\varphi}\times\JCvec }[/math], as [math]\displaystyle{ \vec{\dot\psi} }[/math] and [math]\displaystyle{ \JCvec }[/math] are always orthogonal. As [math]\displaystyle{ \vec{\dot\varphi} }[/math] is always perpendicular to the ground and horizontal, and [math]\displaystyle{ \JCvec }[/math] is always vertical, the cross product has the direction of the horizontal diameter of the wheel.

C4-Ex1-2-2-eng.png
Similarly:
[math]\displaystyle{ \begin{align} \vel{P}{} & =\vel{J}{}+\velang{}{}\times\JQvec=(\Uparrow\vec{\dot\psi}+\otimes\;\;\vec{\dot\varphi})\times(\nwarrow r) =(\Uparrow\vec{\dot\psi}+\otimes\;\;\vec{\dot\varphi})\times\left(\uparrow\frac{r}{\sqrt{2}}+\leftarrow\frac{r}{\sqrt{2}}\right)=\\ & =(\Uparrow\vec{\dot\psi})\times\left(\leftarrow\frac{r}{\sqrt{2}}\right)+(\otimes\;\;\vec{\dot\varphi})\times\left(\uparrow\frac{r}{\sqrt{2}}+\leftarrow\frac{r}{\sqrt{2}}\right)=(\odot\;\; r\dot\psi)+\left(\rightarrow\frac{r\dot\varphi}{\sqrt{2}}\right)+\left(\uparrow\frac{r\dot\varphi}{\sqrt{2}}\right) \end{align} }[/math]
Analytical calculation ➕
If we choose a vector basis fixed to the vertical plane containing the wheel (that is, with [math]\displaystyle{ \velang{B}{T}=\vec{\dot\psi} }[/math]):
[math]\displaystyle{ \left\{\vel{C}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JCvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{0}{r}=\vector{0}{r\dot\varphi}{0} }[/math]
[math]\displaystyle{ \left\{\vel{Q}{}\right\}=\left\{\velang{}{}\right\}\times\left\{\JQvec\right\}=\vector{-\dot\varphi}{0}{\dot\psi}\times\vector{0}{-r/\sqrt{2}}{r/\sqrt{2}}=\vector{r\dot\psi/\sqrt{2}}{r\dot\varphi/\sqrt{2}}{r\dot\varphi/\sqrt{2}} }[/math]
C4-Ex2-2-2-eng.png




C4.2 Acceleration distribution

The equation relating the acceleration of two points [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math] of a same rigid body S (Figure C4.3) is:

[math]\displaystyle{ \acc{P}{R}=\acc{Q}{R}+\velang{S}{R}\times\left(\velang{S}{R}\times\QPvec\right)+\accang{S}{R}\times\QPvec }[/math]

It is also an equation implying instantaneous operations (as the velocity equation), but it requires more information to calculate [math]\displaystyle{ \acc{P}{R} }[/math]: the acceleration of a point [math]\displaystyle{ \left(\acc{Q}{R}\right) }[/math], the angular velocity [math]\displaystyle{ \left(\velang{S}{R}\right) }[/math] and the angular acceleration of the rigid body [math]\displaystyle{ \left(\accang{S}{R}\right) }[/math]. Though constraints yield direct information on linear and angular velocities (as seen in the previous example), this is not so when it comes to accelerations. In general, the angular acceleration can be obtained as the time derivative of [math]\displaystyle{ \velang{S}{R} }[/math], but discovering a point whose acceleration is straightforward is not that evident. That and the fact that the number of required operations to calculate accelerations (two additions and three cross products) is much higher than that needed for the calculation of velocities (one addition and one cross product), is the reason why obtaining [math]\displaystyle{ \vel{P}{R} }[/math] with rígid body kinematics and then calculate [math]\displaystyle{ \acc{P}{R} }[/math] as time derivative of [math]\displaystyle{ \vel{P}{R} }[/math] is a good alternative (whenever the result obtained for[math]\displaystyle{ \vel{P}{R} }[/math] is generic).

C4-4-neut.png
Figure C4.4: Information required for the calculation of the acceleration distribution in a rigid body
💭 Proof ➕

The equation of acceleration distribution can be obtained as the time derivative of the velocity distribution:
[math]\displaystyle{ \begin{align} \acc{P}{R} & =\dert{\vel{P}{R}}{R}=\dert{\vel{Q}{R}}{R}+\dert{\velang{S}{R}\times\QPvec}{R}=\acc{Q}{R}+\velang{S}{R}\times\dert{\QPvec}{R}+\dert{\velang{S}{R}}{R}\times\QPvec=\\ & =\acc{Q}{R}+\velang{S}{R}\times\left(\velang{S}{R}\times\QPvec\right)+\accang{S}{R}\times\QPvec \end{align} }[/math]


✏️ EXAMPLE C4-2.1: wheel on a rotating support


C4-Ex2-1-1-eng.png
The angular acceleration of the wheel relative to the ground can be obtained through the geometric time derivative of the angular velocity:
[math]\displaystyle{ \accang{wheel}{T}=\dert{\velang{wheel}{T}}{T}=\dert{\left(\vec{\dot\psi_0}+\vec{\dot\theta_0}\right)}{T}=\dert{\Uparrow\dot\psi_0}{T}+\dert{\odot\;\dot\theta_0}{T} }[/math]
If we assume that the values [math]\displaystyle{ \dot\psi_0 }[/math] and [math]\displaystyle{ \dot\theta_0 }[/math] are constant, the first term in the time derivative is zero because its direction is constant (it is always vertical). The second one, though, is variable: its direction is always perpendicular to the vertical plane containing the wheel, and so rotates at a rate [math]\displaystyle{ \dot\psi_0 }[/math] relative to the ground:
[math]\displaystyle{ \accang{wheel}{T}=\left(\vec{\dot\psi_0}\times\vec{\dot\theta_0}\right)=\left(\Uparrow\dot\psi_0\right)\times\left(\odot\;\dot\theta_0\right)=\left(\Rightarrow\dot\theta_0\dot\psi_0\right) }[/math]
The acceleration of [math]\displaystyle{ \Cs }[/math] relative to the ground is straightforward because it is a circular motion with constant speed: it has only a normal component with value [math]\displaystyle{ r\dot\psi^{2}_0 }[/math] pointing to the center of curvature: [math]\displaystyle{ \acc{C}{}=\left(\leftarrow r\dot\psi^2_0\right) }[/math].
Hence,
[math]\displaystyle{ \begin{align}\acc{P}{}& =\acc{C}{}+\Omegavec\times(\velang{}{}\times\CPvec)+\Alfavec\times\CPvec=(\leftarrow r\dot\psi^{2}_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times\left[(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times(\rightarrow r)\right] +(\Rightarrow\dot\psi_0\dot\theta_0)\times(\rightarrow r)=\\ &=(\leftarrow r\dot\psi^{2}_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times[\otimes\; r\dot\psi_0+\uparrow r\dot\theta_0]=(\leftarrow r\dot\psi^{2}_0)+(\Uparrow\dot\psi_0)\times(\otimes\; r\dot\psi_0)+(\odot\;\dot\theta_0)\times(\uparrow r\dot\theta_0)=(\leftarrow r\dot\psi^{2}_0)+(\leftarrow r\dot\psi^{2}_0)+(\leftarrow r\dot\theta^{2}_0)=\\ &=[\leftarrow r(2\dot\psi^{2}_0+\dot\theta^{2}_0)]\end{align} }[/math]
Analytical calculation ➕
C4-Ex2-1-2-eng.png
If we choose a vector basis fixed to the support:
[math]\displaystyle{ \{\accang{wheel}{T}(\Ps)\}=\frac{\ds}{\ds\ts}=\{\velang{wheel}{T}\}+\{\velang{B}{T}\}\times\{\velang{wheel}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{\dot\theta_0}{0}{\dot\psi_0}=\vector{0}{\dot\theta_0\dot\psi_0}{0} }[/math]
[math]\displaystyle{ \{\acc{P}{}\}=\{\acc{C}{}\}+\{\Omegavec\times(\Omegavec\times\CPvec)\}+\{\Alfavec\times\CPvec\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)+\vector{0}{\dot\theta_0\dot\psi_0}{0}\times\vector{0}{r}{0} }[/math]
[math]\displaystyle{ \{\acc{P}{}\}=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\left(\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{0}{r}{0}\right)=\vector{0}{-r\dot\psi_0}{0}+\vector{\dot\theta_0}{0}{\dot\psi_0}\times\vector{-r\dot\psi_0}{0}{r\dot\theta_0}=\vector{0}{-2r\dot\psi^2_0-r\dot\theta^2_0}{0} }[/math]
The acceleration of [math]\displaystyle{ \Ps }[/math] cannot be obtained through the analytical time derivative of its velocity as the latter is only valid for one time instant (the one represented in the figure). Indeed, if we do perform that time derivative, the result is wrong:
[math]\displaystyle{ \vel{P}{}=\vector{-2r\dot\psi_0}{0}{r\dot\theta_0}\Rightarrow\left\{\dert{\vel{P}{}}{T}\right\}=\frac{\ds}{\ds\ts}\{\vel{P}{}\} +\{\velang{B}{T}\}\times\{\vel{P}{}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-2r\dot\psi_0}{0}{r\dot\theta_0}=\vector{0}{-2r\dot\psi^2_0}{0}\neq\{\acc{P}{}\} }[/math]

✏️ EXAMPLE C4-2.2: wheel perpendicular to the ground and not sliding


C4-Ex2-2-1-eng.png
Let’s assume that the wheel in example C4-1.2 has an angular velocity relative to the ground with constant value [math]\displaystyle{ \velang{wheel}{T}=\vec{\dot\psi_0}+\vec{\dot\varphi_0}. }[/math]
The angular acceleration of the wheel relative to the ground may be obtained through the geometric time derivative of its angular velocity. If we draw the vectors on the plane perpendicular to [math]\displaystyle{ \vec{\dot\varphi_0}: }[/math]
[math]\displaystyle{ \accang{wheel}{T}=\dert{\velang{wheel}{T}}{T}=\dert{(\vec{\dot\psi_0}+\vec{\dot\varphi_0})}{T}=\dert{\left(\Uparrow\dot\psi_0\right)}{T}+\dert{\left(\otimes\;\dot\varphi_0\right)}{T} }[/math]
The first term of the time derivative is zero because [math]\displaystyle{ \vec{\dot\psi_0} }[/math] has a constant direction (vertical), whereas the second one is not as the [math]\displaystyle{ \vec{\dot\varphi_0} }[/math] direction is variable (because of [math]\displaystyle{ \vec{\dot\psi_0} }[/math]):
[math]\displaystyle{ \accang{wheel}{T}=\left(\Uparrow\dot\psi_0\right)\times\left(\otimes\;\dot\varphi_0\right)=(\Leftarrow\dot\psi_0\dot\varphi_0). }[/math]
There is no point with a simple motion (rectilinear or circular) whose acceleration is straightforward.
A usual error is considering that, as the velocity of point [math]\displaystyle{ \Js }[/math] of the wheel in contact with the ground is zero, its acceleration will also be zero: [math]\displaystyle{ \vel{J}{}=\vec{0}\Rightarrow\acc{J}{}=\vec{0} }[/math]. That is wrong. The velocity is instantaneously zero: just after (or just before) touching the ground, it is not, and it is a different point of the wheel periphery the one in contact with the ground. That means that the velocity of [math]\displaystyle{ \Js }[/math] goes from being zero to being nonzero (or form being nonzero to being zero). If the velocity changes, the acceleration is not zero.
The velocity of [math]\displaystyle{ \Cs }[/math] calculated in example C4-1.2 is valid at all times (is not instantaneous): the [math]\displaystyle{ \psi }[/math] and [math]\displaystyle{ \varphi }[/math] values have no consequences on [math]\displaystyle{ \vel{C}{} }[/math]. Hence, the acceleration [math]\displaystyle{ \acc{C}{} }[/math] can be obtained through a time derivative. The [math]\displaystyle{ \vel{C}{} }[/math] value is constant, but its direction is not: it is the direction of the horizontal diameter (contained in the wheel plane), thus it rotates relative to the ground because of [math]\displaystyle{ \vec{\dot\psi_0} }[/math] (but not because of [math]\displaystyle{ \vec{\dot\varphi_0} }[/math] : if this rotation did affect [math]\displaystyle{ \vel{C}{} }[/math], that velocity would not be horizontal). Hence:
[math]\displaystyle{ \acc{C}{}=\dert{\vel{C}{}}{T}=\dert{(\rightarrow r\dot\varphi_0)}{T}=(\Uparrow\dot\psi_0)\times(\rightarrow r\dot\varphi_0)=(\otimes\; r\dot\psi_0\dot\varphi_0) }[/math]
Regarding point [math]\displaystyle{ \Js }[/math], as its motion slows down as it approaches the ground –where its velocity becomes zero- and then moves away while increasing its separating speed, its acceleration has a vertical component pointing upwards. Thus can be checked though the acceleration equation from the acceleration of [math]\displaystyle{ \Cs }[/math]:
[math]\displaystyle{ \begin{align} \acc{J}{} & =\acc{C}{}+\Omegavec\times(\Omegavec\times\CJvec)+\Alfavec\times\CJvec=(\otimes\; r\dot\psi_0\dot\theta_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times[(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times(\downarrow r)]+[(\Leftarrow\dot\psi_0\dot\theta_0)]\times(\downarrow r)=\\ & =(\otimes\; r\dot\psi_0\dot\theta_0)+(\Uparrow\dot\psi_0+\odot\;\dot\theta_0)\times[(\rightarrow r\dot\theta_0)]+(\odot\; r\dot\psi_0\dot\theta_0)=(\otimes\; r\dot\psi_0\dot\theta_0)+(\uparrow r\dot\theta^2_0) \end{align} }[/math]
Analytical calculation ➕
If we choose a vector basis fixed to the vertical vertical plane containing the wheel [math]\displaystyle{ (\velang{B}{T}=\vec{\dot\psi_0}): }[/math]
  • Calculation of [math]\displaystyle{ \accang{wheel}{T} }[/math] through analytical time derivative:
[math]\displaystyle{ \{\accang{wheel}{T}\}=\left\{\dert{\velang{wheel}{T}}{T}\right\}=\{\velang{B}{T}\}\times\{\velang{wheel}{T}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0} }[/math]
  • Calculation of [math]\displaystyle{ \acc{C}{} }[/math] through analytical time derivative::
[math]\displaystyle{ \{\acc{C}{}\}=\left\{\dert{\vel{C}{}}{T}\right\}=\{\velang{B}{T}\}\times\{\vel{C}{}\}=\vector{0}{0}{\dot\psi_0}\times\vector{-\dot\varphi_0}{0}{\dot\psi_0}=\vector{0}{-\dot\psi_0\dot\varphi_0}{0} }[/math]
C4-Ex2-2-2-eng.png
  • Calculation of [math]\displaystyle{ \acc{J}{} }[/math] through rigid body kinematics:
[math]\displaystyle{ \{\acc{J}{}\}=\{\acc{C}{}\}+\{\Omegavec\}\times(\{\Omegavec\}\times\{\CJvec\})+\{\Alfavec\}\times\{\CJvec\} }[/math]
[math]\displaystyle{ \{\acc{J}{}\}=\vector{-r\dot\psi_0\dot\varphi_0}{0}{0}+\vector{-\dot\varphi_0}{0}{\dot\psi_0}\times\left(\vector{-\dot\varphi_0}{0}{\dot\psi_0}\times\vector{0}{0}{-r}\right)+\vector{0}{-\dot\psi_0\dot\varphi_0}{0}\times\vector{0}{0}{-r}=\vector{-r\dot\psi_0\dot\varphi_0}{0}{0}+\vector{-\dot\varphi_0}{0}{\dot\psi_0}\times\vector{0}{-r\dot\varphi_0}{0}+\vector{r\dot\psi_0\dot\varphi_0}{0}{0} }[/math]
[math]\displaystyle{ \{\acc{J}{}\}=\vector{r\dot\psi_0\dot\varphi_0}{0}{r\dot\varphi^2_0} }[/math]




C4.3 Geometry of the velocity distribution: Instantaneous Screw Axis (ISA)

The equation of velocity distribution of a rigid body (that may be applied both in particular and generic configurations) seems to suggest that all points have different velocity when the rigid body rotates:

[math]\displaystyle{ \vel{P}{}=\vel{Q}{}+\omeg{S}{}\times \vecbf{QP} \: ; \omeg{S}{} \neq \vec{0} }[/math]

However, there are common features among the velocities, as pointed out in the introduction (Figure C4.2), because of the constant mutual distances between points. For instance, it implies that the velocity components in the direction of the straight line going through any pair of points have to be equal (equiprojectivity property). Nevertheless, that component is different in principle when different pairs of points are considered (Figure C4.5), and its value may change constantly.

C4-5-neut.png
Figure C4.5 Equiprojectivity in the velocity Distribution in a rigid body

This section explores other instantaneous similarities among the velocities of different points of a rigid body from the equation of velocity distribution.

Let’s start by asking whether it is possible that points in a same rigid body have the same velocity (not just one component) when the rigid body rotates: [math]\displaystyle{ \vel{P}{}=\vel{Q}{} }[/math] even if [math]\displaystyle{ \omeg{S}{} \neq \vecbf{0} }[/math] ? This equality requires that [math]\displaystyle{ \omeg{S}{} \times \vecbf{QP} = \vec{0} }[/math] , and this is the case whenever [math]\displaystyle{ \omeg{S}{} }[/math] and [math]\displaystyle{ \vecbf{QP} }[/math] are parallel. Hence, all points located on a straight line parallel to [math]\displaystyle{ \omeg{S}{} }[/math] have the same velocity instantaneously. It is not just pair of points that have the same velocity, it is an infinite number of points (Figure C4.6). We must not forget, though, that each straight line parallel to [math]\displaystyle{ \omeg{S}{} }[/math] corresponds to a different velocity.

C4-6-neut.png
Figure C4.6 Equal velocity for points located on straight lines parallel to [math]\displaystyle{ \omeg{S}{} }[/math]

The [math]\displaystyle{ \omeg{S}{} }[/math] direction, then, seems to be of paramount importance when it comes to discovering the geometry of the velocity distribution. For that reason, it is interesting to project the velocity equation on that direction. In general, the velocity of any point may be decomposed on a component parallel to [math]\displaystyle{ \omeg{S}{} }[/math] and another one perpendicular to [math]\displaystyle{ \omeg{S}{} }[/math]: ,[math]\displaystyle{ \vel{P}{} = \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}} }[/math] i [math]\displaystyle{ \vel{Q}{} = \left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}} }[/math] . If we introduce that decomposition in the velocity equation:

[math]\displaystyle{ \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{P}{}\right]_{\perp\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}+\left.\vel{Q}{}\right]_{\perp\omeg{S}{}}+\omeg{S}{}\times \vecbf{QP}\implies \begin{equation} \left\{\begin{array}{@{}l@{}} \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}\\ \left.\vel{P}{}\right]_{\perp\omeg{S}{}}=\left.\vel{Q}{} \right]_{\perp\omeg{S}{}}+\omeg{S}{}\times \vecbf{QP} \end{array} \right.\,. \end{equation} }[/math]

That equation proves that the projection of the velocity of all points in the rigid body on the [math]\displaystyle{ \omeg{S}{} }[/math] direction is the same instantaneously (Figure C4.7), though that value may change with time: [math]\displaystyle{ \left.\vel{P}{}\right]_{\parallel\omeg{S}{}}=\left.\vel{Q}{}\right]_{\parallel\omeg{S}{}}=\textrm{v}_\Omega }[/math]. It is a result totally different from that shown in Figure C4.5.

C4-7-neut.png
Figure C4.7 The component of the velocity of any point on the [math]\displaystyle{ \omeg{S}{} }[/math] direction is the same

The component of the velocity perpendicular to [math]\displaystyle{ \omeg{S}{} }[/math] is different in principle because of the [math]\displaystyle{ \omeg{S}{}\times \vecbf{QP} }[/math] . For any point, the velocity modulus is:

[math]\displaystyle{ \abs{\vel{P}{}}= \sqrt{ \left( \left. \vel{P}{} \right]_{\parallel\omeg{S}{}} \right)^2 + \left( \left. \vel{P}{} \right]_{\perp\omeg{S}{}} \right)^2}= \sqrt{\textrm{v}^2_\Omega+\left(\left.\vel{P}{}\right]_{\perp\omeg{S}{}}\right)^2}\ge \textrm{v}_\Omega }[/math]

That equation provides an interpretation for [math]\displaystyle{ \textrm{v}_\Omega }[/math]: velocity: it is the minimum speed of points in the rigid body. Do not forget, though, that this value may change with time, as we are performing an instantaneous analysis.

If we discover a point [math]\displaystyle{ \Is }[/math] whose speed is exactly that value [math]\displaystyle{ (|\vel{I}{}|=\textrm{v}_\Omega) }[/math] and apply the property presented in Figure C4.7, we will see immediately that all points located on the straight line parallel to [math]\displaystyle{ \omeg{S}{} }[/math] through [math]\displaystyle{ \Is }[/math] have that minimum speed. That straight line is the Instantaneous Screw Axis (ISA), and the [math]\displaystyle{ \vs_\Omega }[/math], velocity, whose direction is that of the ISA, is the sliding velocity along the ISA. From now on, [math]\displaystyle{ \vs_\Omega }[/math] will be written as [math]\displaystyle{ \vs_\textrm{ISA} }[/math].

Both the ISA and the [math]\displaystyle{ \vs_\textrm{ISA} }[/math] are concepts associated with velocities, so they depend on the reference frame R from which the motion is observed. Strictly speaking, we should add a subscript R denoting that reference frame. Si the frame is clear enough when describing the problems, it may be omitted. The velocity of any point can be readily calculated from the ISA (Figure C4.8).

C4-8-eng.png
Figure C4.8 Calculation of the velocity of a point from the ISA

The [math]\displaystyle{ \vs_\textrm{ISA} }[/math] term is called sliding velocity along the ISA. The [math]\displaystyle{ \omeg{S}{}\times\vecbf{IP} }[/math] s’anomena velocitat de rotació al turnnt de l’ISARL, term is called ”rotation” velocity about the ISA, and its value is the distance from [math]\displaystyle{ \Ps }[/math] to the ISA times the angular velocity [math]\displaystyle{ \omeg{S}{} }[/math]:

[math]\displaystyle{ \vel{P}{}=\vel{I}{}+\omeg{S}{}\times\vecbf{IP}=\vvec_\textrm{ISA}+\overline{\textbf{v}}_{\textrm{rotació}}(\Ps) }[/math]


✏️ EXAMPLE C4-3.1: screw


C4-Ex3-1-1-eng.png
The ISA of a screw relative to the female thread (R) is straightforward as [math]\displaystyle{ \omeg{screw}{R} }[/math] is evident: it has always the direction of the screw axis (actually, in this case it is a permanent rotation axis).
The velocity of the points on the ISA [math]\displaystyle{ \vs_\textrm{ISA} }[/math] is not zero, and in this case it is proportional to [math]\displaystyle{ \omeg{screw}{R} }[/math] through the thread pitch '[math]\displaystyle{ \textrm{e} }[/math]'. If '[math]\displaystyle{ \textrm{e} }[/math]' is given in (mm/turn), it is necessary to transform the units to the international system:
[math]\displaystyle{ \textrm{e}\left(\frac{mm}{turn}\right)\cdot \left(\frac{1m}{10^3mm}\right)\cdot \left(\frac{1 turn}{2\pi rad}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}(\frac{m}{rad}) }[/math]

[math]\displaystyle{ \vs\left(\frac{m}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\left(\frac{m}{rad}\right)\cdot\omeg{screw}{R}\left(\frac{rad}{s}\right)=\frac{\textrm{e}}{10^3\cdot 2\pi}\cdot\omeg{screw}{R}\left(\frac{m}{s}\right) }[/math]

The velocity of point [math]\displaystyle{ \Ps }[/math] is: [math]\displaystyle{ \vel{P}{R}=(\uparrow\vs_\textrm{ISA})+(\otimes\;\; r\omeg{screw}{R}) }[/math]



Video C4.1 Exemples de la geometria de la distribució de velocitats en un sòlid rígid

✏️ EXAMPLE C4-3.2: ball on a circular guide


C4-Ex3-2-1-eng.png

The ball moves without sliding on a circular guide fixed to the ground (E). Its rotation is not simple: it is a 3D motion.
As the ball moves on a restricted zone of the space because of the guide, whose symmetry axis [math]\displaystyle{ \vecbf{OO'} }[/math] is vertical, one may think that its rotation is about that axis, and that its angular velocity is vertical. But that is a mistake.
If this were the case, the ball would have a planar motion, and all its points would describe circular trajectories with center of curvature on the [math]\displaystyle{ \vecbf{OO'} }[/math] axis. This is inconsistent with the hypothesis of nonsliding motion between ball and ground: points [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math] would slide on the ground.
The only point with a circular trajectory is the center [math]\displaystyle{ \Cs }[/math]: because of its contact with the guide, its distance to the ground and to axis [math]\displaystyle{ \vecbf{OO'} }[/math] is constant. We may associate a vertical angular velocity [math]\displaystyle{ \vec{\dot\psi} }[/math] : This, that point belongs to two different rigid bodies: that vertical plane and the ball. As a point of the ball, its velocity can be calculated from [math]\displaystyle{ \omeg{plane}{T} }[/math]:
[math]\displaystyle{ \vvec(\Cbf_\textrm{plane})=\vel{O}{}+\omeg{plane}{}\times\vecbf{OC}=\vec{\dot\psi}\times\vecbf{OC} }[/math]
But remember: [math]\displaystyle{ \omeg{ball}{T}\neq \vec{\dot\psi} }[/math]. Anyway, both velocities are related: if we block the plane rotation [math]\displaystyle{ \vec{\dot\psi}=\vec{0} }[/math] and assume nonsliding [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math], the ball is also blocked [math]\displaystyle{ (\omeg{ball}{T}=\vec{0}) }[/math].
The ISA is useful to discover the [math]\displaystyle{ \omeg{ball}{T} }[/math]. Because of the nonsliding contact at [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math], their instantaneous velocity relative to the ground us zero: [math]\displaystyle{ \vel{P}{}=\vel{Q}{}=\vec{0} }[/math]. As there is no velocity lower than zero, [math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math] have the minimum velocity, [math]\displaystyle{ \vs_\textrm{ISA}=\vec{0} }[/math] , and the ISA is the radial straight line through [math]\displaystyle{ \Ps }[/math], [math]\displaystyle{ \Qs }[/math] i O’. The velocity of [math]\displaystyle{ \Cbf }[/math] can be calculated as a point of the ball: it all comes from the rotation about the ball’s ISA. The result has to be the same as that obtained when applying rigid body kinematics of the rotating vertical plane.
C4-Ex3-2-2-eng.png
Hence:
[math]\displaystyle{ h\Omega=R\dot\psi\implies\Omega=\frac{R}{h}\dot\psi }[/math]


All points of the ball located on the straight line [math]\displaystyle{ \vecbf{CO} }[/math] have the same velocity as [math]\displaystyle{ \Cs }[/math] (the distance to the ISA is also h). The velocity of the point of the ball located on the highest position has the same direction as [math]\displaystyle{ \vel{C}{} }[/math] , and the value is [math]\displaystyle{ (h+r)\Omega=\frac{R}{h}(h+r)\dot\psi }[/math] .



Video C4.2 Moviment d'una ball sobre una pista circular

✏️ EXAMPLE C4-3.3: wheel on a rotating platform


C4-Ex3-3-1-eng.png

The wheel does not slide in the rotating platform, whose angular velocity relative to the ground is [math]\displaystyle{ \omega }[/math]. The wheel axis [math]\displaystyle{ \Os\Cbf }[/math] rotates with angular velocity [math]\displaystyle{ \omega }[/math] under the action of a motor. The angular velocity of the wheel is neither that of its axis, nor that of the platform, but it is related to both.
The distance between point [math]\displaystyle{ \Os }[/math] and all points of the wheel is constant. Thus, it belongs to the wheel. Moreover, as its velocity is zero (permanently), the wheel ISA goes through [math]\displaystyle{ \Os }[/math], and [math]\displaystyle{ \vvec_\textrm{ISA}=\vec{0} }[/math]. Now we need to find out another point with zero velocity to determine the ISA.
Points [math]\displaystyle{ \Js_\textrm{plate} }[/math] and [math]\displaystyle{ \Js_\textrm{wheel} }[/math] of the platform and the wheel that are instantaneously in contact have the same velocity if there is no sliding (section C2.8). On the other hand, [math]\displaystyle{ \Cbf }[/math] belongs to the [math]\displaystyle{ \Os\Cbf }[/math] axis, and its velocity can be calculated from the axis rotation: [math]\displaystyle{ \vvec_\textrm{T}(\Cbf_\textrm{ISAx})=\otimes\;\Rs\omega }[/math] . Finally, as [math]\displaystyle{ \Cbf }[/math] and [math]\displaystyle{ \Js }[/math] have the same speed but opposite direction, the midpoint between them ([math]\displaystyle{ \Qs }[/math]) has zero velocity:
[math]\displaystyle{ \begin{equation} \left.\begin{array}{lr} \vvec_\textrm{T}(\Cbf_\textrm{ISAx})=\otimes\; \Rs \omega \\ \vvec_\textrm{T}(\Cbf_\textrm{roda})=\otimes\; \textrm{s}\Omega=\otimes\;(\Rs sin\beta_0)\Omega \\ sin\beta_0=(\rs/2)\left/\sqrt{\Rs^2+(\rs/2)^2}\right. \end{array} \right\} \end{equation}\implies \Omega=\frac{\omega}{sin\beta_0}=\omega\sqrt{\left(\frac{\Rs}{textrm{s}/2}\right)^2+1} }[/math]

C4-Ex3-3-2-eng.png


The preceding examples deal with rigid bodies with just 1 degree of freedom. The ISA is not univocally defined when a rigid body has more than 1 rotational DoF, and in that case is not very interesting.




C4.4 Fixed axode and moving axode

The preceding examples (example C4-3.1, example C4-3.2) show the interest of the ISA to determine the angular velocity [math]\displaystyle{ \omeg{S}{R} }[/math] of a rigid body. Any angular velocity can be described as a superposition of Euler rotations, but that is not always straightforward. When the object has a spherical symmetry (as the ball in example C4-3.2), choosing the third axis (fixed to the object) is not evident: because of too much symmetry, there are no singular directions fixed to the object that are easy to be remembered. The concepts fixed axode and moving axode are very useful when it comes to describing [math]\displaystyle{ \omeg{S}{R} }[/math] superposition of Euler rotations. The axodes are surfaces generated by the succession of straight lines containing the points that instantaneously are on the ISA. When those points are fixed to the reference frame R, it is the fixed axode. When they belong to the rigid body S, it is the moving axode. They are fixed to R and to S, respectively.


✏️ EXAMPLE C4-4.1: ball on a circular guide


C4-Ex4-1-1-eng.png

Let’s take the system in example C4-3.2, and let’s draw the straight lines in the reference frame E that define the ISA along time. All of them go through [math]\displaystyle{ \Os' }[/math], and cover a horizontal plane. Me may say, then, that the fixed axode is a planar surface.
However, that description does not include an essential information: that planar Surface has been generated by straight lines intersecting at a same point. In order to add that information, the fixed axode is described as a conical surface, with vertex [math]\displaystyle{ \Os' }[/math], vertical axis and half-aperture [math]\displaystyle{ 90\deg }[/math].
To visualize the moving axode, it is helpful to find out a way of marking the ISA in the ball. For instance, we may think of drilling a straight hole between the two contact points with the guide ([math]\displaystyle{ \Ps }[/math] and [math]\displaystyle{ \Qs }[/math]). along time. We will end up with a ball full of holes. The surface they define is the moving axode.
If one remembers that the two axodes share a straight line at all times (or, what is the same, that the moving axodes rotates without sliding on the fixed one), it is evident that the moving axode is also a conical surface with vertex [math]\displaystyle{ \Os' }[/math], axis [math]\displaystyle{ \Cbf\Os' }[/math] and half-aperture [math]\displaystyle{ \beta_0=atan(\textrm{h}/\Rs) }[/math].
We may replace the guide and the ball by the two axodes: the kinematics is exactly the same, but we have got rid of the spherical symmetry of the ball (which made difficult choosing the 3rd Euler axis). The moving axode can be seen as a spinning top FALTA LINK that has already fallen to the ground (hence, its inclination cannot change any more: [math]\displaystyle{ \dot\theta=0 }[/math]) and does not slide on it (hence, the precession and the spin are proportional [math]\displaystyle{ \dot\varphi\propto\dot\psi }[/math]). So described, the horizontal angular velocity becomes “understandable”: it is the addition of the first and the third Euler rotations.
C4-Ex4-1-2-eng.png
[math]\displaystyle{ \omeg{ball}{T}\equiv \omeg{}{}=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{with} \begin{equation}\left\{\begin{array}\dot\varphi=\frac{\Omega}{cos\beta_0} \\ \dot\psi = \dot\varphi sin\beta_0=\Omega tan\beta_0\end{array}\right.\end{equation} }[/math]



Video C4.3 Axoides d'una bola sobre una pista circular


Video C4.4 Control d'una bola sobre una pista circular

✏️ EXAMPLE C4-4.2: wheel on a rotating platform


Knowing that the ISA of the wheel in exemple C4-3.3 relative to the ground (E) is the [math]\displaystyle{ \vecbf{OQ} }[/math], line, we can visualize the axodes very easily:
  • fixed axode: conical surface with vertex [math]\displaystyle{ \Os }[/math], vertical axis and half-aperture [math]\displaystyle{ \left(\frac{\pi}{2}-\beta_0\right) }[/math] ,
  • moving axode: conical surface with vertex [math]\displaystyle{ \Os }[/math], horizontal axis and half-aperture a [math]\displaystyle{ \beta_0 }[/math] .
The distance between point [math]\displaystyle{ \Os }[/math] and all points in the wheel is constant. Thus, it belongs to the wheel. Moreover, as its velocity is zero (permanently), the ISA goes through [math]\displaystyle{ \Os }[/math], and [math]\displaystyle{ \vvec_\textrm{EI}=\vec{0} }[/math]. We need a second point with zero velocity to determine the ISA.
C4-Ex4-2-eng.png
Again, this problem is equivalent to that of a spinning top rotating without sliding on a conical surface. The angular velocity ca be described as the superposition of a precession and a spin (whose addition is a vector parallel to the ISA):
[math]\displaystyle{ \omeg{wheel}{T}\equiv \Omegavec=\vec{\dot\psi}+\vec{\dot\varphi},\textrm{with} \begin{equation}\left\{\begin{array} \dot{\varphi}=\Omega cos\beta_0=\frac{\Omega\Rs}{\sqrt{ \Rs^2+(\rs/2)^2}} \\ \dot\psi = \Omega sin\beta_0=\frac{\Omega\rs}{\sqrt{\Rs^2+(\rs/2)^2}}\end{array}\right.\end{equation} }[/math]
If the kinematic analysis is done from the platform reference frame, the ISA goes through [math]\displaystyle{ \Os }[/math] and through [math]\displaystyle{ \Cs }[/math], and he axodes are:
  • fixed axode: conical surface with vertex [math]\displaystyle{ \Os }[/math], vertical axis and half-aperture [math]\displaystyle{ \frac{\pi}{2}-\gamma_0 }[/math] ,
  • moving axode: conical surface with vertex [math]\displaystyle{ \Os }[/math], horizontal axis and half-aperture a [math]\displaystyle{ \gamma_0 }[/math], with [math]\displaystyle{ \gamma_0=atan(\rs/Rs) }[/math] .




C4.E General examples

🔎 EXAMPLE C4-E.1: rotating pendulum


The plate is articulated at point [math]\displaystyle{ \Os }[/math] to a fork, which rotates with constant angular velocity [math]\displaystyle{ \psio }[/math] relative to the ground (E). Between fork and ground (ceiling), and between plate and fork there are revolute joints.
C4-E-Ex1-1-eng.png
1. Find the velocity and the acceleration of point P relative to the ground.
The [math]\displaystyle{ \Ps }[/math] motion relative to the ground may be obtained from that of point [math]\displaystyle{ \Os }[/math] by applying the equations of rigid body kinematics (RBK) to the plate:
[math]\displaystyle{ \vel{P}{E}=\vel{O}{E}+\velang{plate}{E}\times\OPvec }[/math]
[math]\displaystyle{ \acc{P}{E}=\acc{O}{E}+\velang{plate}{E}\times(\velang{plate}{E}\times\OPvec)+\accang{plate}{E}\times\OPvec }[/math]
As point [math]\displaystyle{ \Os }[/math] is located on the fork rotating axis, it is permanently at rest relative to the ground, therefore [math]\displaystyle{ \vel{O}{E}=\vec{0} }[/math] and [math]\displaystyle{ \acc{O}{E}=\vec{0} }[/math]. The angular velocity of the plate is the superposition of [math]\displaystyle{ \vec{\psio} }[/math] i [math]\displaystyle{ \vec{\dth} }[/math]:
[math]\displaystyle{ \velang{plate}{E}= \velang{plate}{fork}+\velang{fork}{E}=\vec{\dth}+\vec{\psio}=(\odot\dth)+(\Uparrow\psio) }[/math]
[math]\displaystyle{ \accang{plate}{E}=\dert{\velang{plate}{E}}{E}=\dert{(\vec{\psio}+\vec{\dth})}{E}=\dert{(\Uparrow\psio)}{E}+\dert{(\odot\dth)}{E} }[/math]
The angular acceleration of the plate is associated exclusively to the change of value and direction of [math]\displaystyle{ \vec{\dth} }[/math] (as [math]\displaystyle{ \vec{\psio} }[/math] is constant both in value and direction):
[math]\displaystyle{ \accang{plate}{E}=\dert{(\odot\dth)}{E}=[\text{change of value}]+[\text{change of direction}]_\Ts=[\odot\ddot{\theta}]+[(\Uparrow\psio)+(\odot\dth)]=(\odot\ddot{\theta})+(\Rightarrow\psio\dth) }[/math]
Calculation of the [math]\displaystyle{ \Ps }[/math] velocity relative to the ground
C4-E-Ex1-2-neut.png
[math]\displaystyle{ \vel{P}{E}=\vel{O}{E}+\velang{plate}{E}\times\OPvec=\vec{0}+\left[(\Uparrow\psio)+(\odot\dth)\right]\times(\searrow\Ls)^*= }[/math]
[math]\displaystyle{ =(\Uparrow\psio)\times(\rightarrow\Ls\stheta)+(\odot\dth)\times(\searrow\Ls)^*=(\otimes\Ls\psio\stheta)+(\nearrow\Ls\dth)^* }[/math]
Alternatively, we may perform the same operation through the vector basis fixed to the plate:
[math]\displaystyle{ \braq{\vel{P}{E}}{B}=\vector{0}{0}{0}+\vector{\dth}{\psio\stheta}{\psio\ctheta}\times\vector{0}{0}{-\Ls}=\vector{-\Ls\psio\stheta}{\Ls\dth}{0} }[/math]
Calculation of the [math]\displaystyle{ \Ps }[/math] acceleration relative to the ground
[math]\displaystyle{ \acc{P}{E}=\velang{plate}{E}\times(\velang{plate}{E}\times\OPvec)+\accang{plate}{E}\times\OPvec=\velang{plate}{E}\times\vel{P}{E}+\accang{plate}{E}\times\OPvec= }[/math]
[math]\displaystyle{ =\left[(\Uparrow\psio)+(\odot\dth)\right]\times\left[(\otimes\Ls\psio\stheta)+(\nearrow\Ls\dth)\right]+\left[(\odot\ddot{\theta})+(\Rightarrow\psio\dth)\right]\times(\searrow\Ls) }[/math]
The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
[math]\displaystyle{ \braq{\acc{P}{E}}{B}=\vector{0}{0}{0}+\vector{\dot{\theta}}{\psio\stheta}{\psio\ctheta}\times\left(\vector{\dot{\theta}}{\psio\stheta}{\psio\ctheta}\times\vector{0}{0}{-\Ls}\right)+\vector{\ddot{\theta}}{-\psio\dth\ctheta}{\psio\dth\stheta}\times\vector{0}{0}{-\Ls}=\vector{-2\Ls\psio\dth\ctheta}{\Ls\ddot{\theta}-\Ls\psio^2\stheta\ctheta}{\Ls\dth^2+\Ls\psio^2\text{sin}^2\theta} }[/math]

🔎 EXAMPLE C4-E.2: rotating articulated plate


The rectangular plate is joined to a rotation support through two bars with revolute joints at their endpoints. A third bar is joined to the plate through a spherical joint at [math]\displaystyle{ \Ps }[/math], and to the support through a cylindrical joint. The support rotates with the variable angular velocity [math]\displaystyle{ \vec{\dpsi} }[/math] relative to the ground (E).
C4-E-Ex2-1-eng.png
1. Find the velocity and the acceleration of point Q relative to the ground.
The [math]\displaystyle{ \Qs }[/math] motion relative to the ground may be obtained through RBD applied to the plate, from that of point [math]\displaystyle{ \Ps }[/math], whose motion relative to the ground is rectilinear. The velocity and acceleration of point [math]\displaystyle{ \Ps }[/math]may be obtained as the first and second time derivatives, respectively, of the position vector [math]\displaystyle{ \OPvec }[/math]. Both [math]\displaystyle{ \OPvec }[/math] and [math]\displaystyle{ \vel{P}{E} }[/math] are vectors with variable value and constant direction:
C4-E-Ex2-2-eng.png
[math]\displaystyle{ \OPvec = (\uparrow 2\Ls\stheta) }[/math]
[math]\displaystyle{ \vel{P}{E}=\dert{\OPvec}{E}=[\text{change of direction}]_\Es=(\uparrow 2\Ls\dth\ctheta) }[/math]
[math]\displaystyle{ \acc{P}{E}=\dert{\vel{P}{E}}{E}=[\text{change of direction}]_\Es=[\uparrow 2\Ls(\ddth\ctheta-\dth^2\stheta)] }[/math]
The plate angular velocity is the superposition of [math]\displaystyle{ \vec{\dpsi} }[/math] and [math]\displaystyle{ \vec{\dot{\theta}} }[/math], and its angular acceleration is associated with the change of value of [math]\displaystyle{ \vec{\dpsi} }[/math], and the change of value and direction of [math]\displaystyle{ \vec{\dot{\theta}} }[/math] (example C2-E.2):
[math]\displaystyle{ \velang{plate}{E}=\velang{plate}{support}+\velang{support}{E}=(\otimes\dth)+(\Uparrow\dpsi) }[/math]
[math]\displaystyle{ \accang{plate}{E}=\dert{\velang{plate}{E}}{E}=(\Uparrow\ddpsi)+(\otimes\ddth)+(\Leftarrow\dpsi\dth) }[/math]
Calculation of the [math]\displaystyle{ \Qs }[/math] velocity relative to the ground
[math]\displaystyle{ \vel{Q}{E}=\vel{P}{E}+\velang{plate}{E}\times\PQvec=(\uparrow 2\Ls\dth\ctheta)+[(\otimes\dth)+(\Uparrow\dpsi)]\times(\searrow 2\Ls)^*=(\uparrow 2\Ls\dth\ctheta)+(\Uparrow\dpsi)\times(\rightarrow 2\Ls\ctheta)+(\otimes\dth)\times(\searrow 2\Ls)^*= }[/math]
[math]\displaystyle{ =(\uparrow 2\Ls\dth\ctheta)+(\otimes 2\Ls\dpsi\ctheta)+(\swarrow 2\Ls\dth)^*=(\otimes 2\Ls\dpsi\ctheta)+(\leftarrow 2\Ls\dth\stheta) }[/math]
C4-E-Ex2-3-neut.png
Alternatively, the same operation may be done through the vector basis fixed to the support:
[math]\displaystyle{ \braq{\vel{Q}{E}}{B}=\vector{0}{0}{2\Ls\dth\ctheta}+\vector{0}{\dth}{\dpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}=\vector{-2\Ls\dth\stheta}{2\Ls\dpsi\ctheta}{0} }[/math]
Calculation of the [math]\displaystyle{ \Qs }[/math] acceleration relative to the ground

[math]\displaystyle{ \acc{Q}{E}=\acc{P}{E}+\velang{plate}{E}\times(\velang{plate}{E}\times\PQvec)+\accang{plate}{E}\times\PQvec= }[/math]
[math]\displaystyle{ =[\uparrow 2\Ls(\ddth\ctheta-\dth^2\stheta)]+[(\Uparrow\dpsi)+(\otimes\dth)]\times\left([(\Uparrow\dpsi)+(\otimes\dth)]\times(\searrow 2\Ls)\right)+ }[/math]
[math]\displaystyle{ +[(\Uparrow\ddpsi)+(\otimes\ddth)+(\Leftarrow\dpsi\dth)]\times(\searrow 2\Ls) }[/math]
The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
[math]\displaystyle{ \braq{\acc{Q}{E}}{B}=\vector{-2\Ls(\ddth\ctheta-\dth^2\stheta)}{0}{0}+\vector{0}{\dth}{\dpsi}\times\left(\vector{0}{\dth}{\dpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}\right)+\vector{-\dpsi\dth}{\ddth}{\ddpsi}\times\vector{2\Ls\ctheta}{0}{-2\Ls\stheta}=2\Ls\vector{-\ddth\stheta-(\dpsi^2+\dth^2)\ctheta)}{\ddpsi\ctheta-2\dpsi\dth\stheta}{0} }[/math]

🔎EXAMPLE C4-E.3: rotating pendulum with oscillating articulation point


The ring-shaped pendulum is articulated to the support, which is linked to the guide through a prismatic joint. The guide is articulated to the ceiling, and its angular velocity relative to the ceiling[math]\displaystyle{ (\vec{\psio}) }[/math] is constant. The spring between support and guide guarantees that the former does not fall to the ground when the system is at rest.
C4-E-Ex3-1-eng.png
1. Find the velocity and the acceleration of point [math]\displaystyle{ \Gs }[/math] relative to the ground.
C4-E-Ex3-2-eng.png

The[math]\displaystyle{ \Gs }[/math] motion relative to the ground can be obtained through RBK applied to the ring, as the motion of point [math]\displaystyle{ \Os }[/math](which belongs to the ring) relative to the ground is straightforward: it is a vertical rectilinear one.

[math]\displaystyle{ \vel{O}{E}=(\downarrow\dot{x});\:\:\:\:\:\:\acc{O}{E}=(\downarrow\ddot{x}) }[/math]
The plate angular velocity is the superposition of [math]\displaystyle{ \vec{\psio} }[/math] and [math]\displaystyle{ \vec{\dth} }[/math], and the angular acceleration is associated with the change of value and direction of [math]\displaystyle{ \vec{\dth} }[/math] (example C2-E.3):
[math]\displaystyle{ \velang{ring}{E}=\velang{ring}{support}+\velang{support}{guide}+\velang{guide}{E}=(\odot\dth)+\vec{0}+(\Uparrow\psio) }[/math]
[math]\displaystyle{ \accang{ring}{E}=\dert{\velang{ring}{E}}{E}=(\otimes\ddth)+(\Rightarrow\psio\dth) }[/math]
Calculation of theG velocity relative to the ground
[math]\displaystyle{ \vel{G}{E}=\vel{O}{E}+\velang{ring}{E}\times\OGvec=(\downarrow\dot{x})+[(\Uparrow\psio)+(\odot\dth)]\times(\searrow\Ls)= }[/math]
[math]\displaystyle{ =(\downarrow\dot{x})+(\Uparrow\psio)+(\rightarrow\Ls\ctheta)+(\odot\dth)\times(\searrow\Ls)= (\downarrow\dot{x})(\otimes\Ls\dpsi\ctheta)+(\nearrow\Ls\dth) }[/math]
Alternatively, the same operation can be done through the vector basis fixed to the ring:
[math]\displaystyle{ \braq{\vel{G}{E}}{B}=\vector{0}{-\dot{x}}{0}+\vector{0}{\psio}{\dth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}=\vector{\dth\Ls\ctheta}{-\dot{x}+\dth\Ls\stheta}{-\psio\Ls\stheta} }[/math]
C4-E-Ex3-3-neut.png
Calculation of the G acceleration relative to the ground
[math]\displaystyle{ \acc{G}{E}=\acc{O}{E}+\velang{ring}{E}\times(\velang{ring}{E}\times\OGvec)+\accang{ring}{E}\times\OGvec= }[/math]
[math]\displaystyle{ =(\downarrow\ddot{x})+\left[\left(\Uparrow\psio\right)+\left(\odot\dth\right)\right]\times\left(\left[(\Uparrow\psio)+(\odot\dth)\right]\times(\searrow\Ls)\right)+(\Rightarrow\psio\dth)\times(\searrow\Ls) }[/math]
The number of required operations is rather high, therefore it is advisable to perform them through the vector basis:
[math]\displaystyle{ \braq{\acc{G}{E}}{B}=\vector{0}{-\ddot{x}}{0}+\vector{0}{\psio}{\dth}\times\left(\vector{0}{\psio}{\dth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}\right)+\vector{\psio\dth}{0}{\ddth}\times\vector{\Ls\stheta}{-\Ls\ctheta}{0}= }[/math]
[math]\displaystyle{ =\vector{-(\psio^2+\dth^2)\Ls\stheta+\ddth\Ls\ctheta}{-\ddot{x}+\dth^2\Ls\ctheta+\ddth\Ls\stheta}{-2\psio\dth\Ls\ctheta} }[/math]



*NOTE: In this web (for lack of more precise symbols), though the arrows [math]\displaystyle{ \nearrow }[/math], [math]\displaystyle{ \swarrow }[/math], [math]\displaystyle{ \nwarrow }[/math] and [math]\displaystyle{ \searrow }[/math] seem to indicate that the vectors form a 45° angle with the vertical direction, this does not have to be the case. The arrows must be interpreted qualitatively, observing the figure that is always included when using this type of notation. For instance, in section 1 of exercise C4-E.1, the [math]\displaystyle{ \vel{P}{REL} }[/math] vector forms a generic [math]\displaystyle{ \theta }[/math] angle with the vertical direction. If the value of [math]\displaystyle{ \theta }[/math]is less than 90° (as in the following figure), the [math]\displaystyle{ \vel{P}{REL} }[/math] vector has a downward and rightward component.

© Universitat Politècnica de Catalunya. All rights reserved





<<< C3. Composition of movements

C5. Rigid body kinematics: planar motion>>>