Difference between revisions of "C1. Configuration of a mechanical system"

From Mechanics
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==C1.1 Posició d'una partícula==
==C1.1 Position of a particle==
La '''posició d’una partícula''' (o d'un punt que pertany a un sòlid) <math>\Qs</math> '''a una referència R''' es pot descriure mitjançant un '''vector de posició''' <math>\overline{\Os_\Rs\Qs}</math>, on <math>\Os_\Rs</math> ha de ser un punt fix a R (un punt que pertanyi a la referència R). Aquest vector no està unívocament definit, ja que el seu origen pot ser qualsevol punt de R ('''Figura C1.1''').  
The '''position of a particle''' (a point) '''Q in a reference frame R''' can be described through a '''position vector''' <math>\overline{\Os_\Rs\Qs}</math>, where <math>\Os_\Rs</math> is a point fixed in R (a point that belongs to the reference frame R). That vector is not univocally defined, as its origin may be any point fixed in R ('''Figure C1.1''').  
 
[[Fitxer:C1-1-neut.png|thumb|center|250px|link=]]
<small><center>'''Figura C1.1''' Dos vectors de posició per a un mateix punt Q respecte d’una referència R</center></small>


Una alternativa a la descripció vectorial de la posició és la descripció escalar mitjançant tres '''coordenades''' (cartesianes, polars...). També cal, en aquest cas, triar un origen de coordenades que pot ser qualsevol punt de R ('''Figura C1.2'''). En aquest curs, però, es fa servir la descripció vectorial.
[[File:C1-1-neut.png|thumb|center|250px|link=]]
<small><center>'''Figure C1.1''' Two position vectors for a same point Q relative to a reference frame R</center></small>


An alternative to the vectorial description of the position is the scalar description through three '''coordinates''' (Cartesian, polar...). In that case, we have to choose a coordinate origin, which may be any point fixed in R ('''Figure C1.2'''). In this course, however, we will use the vectorial description.


[[Fitxer:C1-2-cat-color.png|thumb|center|550px|link=]]
<small><center>'''Figura C1.2''' Descripció de la posició d’una partícula Q respecte d’una referència R mitjançant tres coordenades cartesianes</center></small>


[[File:C1-2 new -eng.png|thumb|center|550px|link=]]
<small><center>'''Figure C1.2''' Description of the position of a particle Q relative to a reference frame R through three coordinates</center></small>


En mecànica, interessa sobretot l’evolució de la posició al llarg del temps (el moviment). Una partícula <math>\Qs</math> es mou respecte d’una referència R quan, al llarg del temps, la seva posició a R canvia o, el que és el mateix, passa per punts diferents de R. El conjunt de punts de R per on passa <math>\Qs</math> constitueix la trajectòria de <math>\Qs</math> a la referència R (la trajectòria de <math>\Qs</math> relativa a R).
The main interest in mechanics is not the position of points but rather their evolution with time (their motion). A particle <math>\Qs</math> moves relative to a reference frame R when its position in R changes with time or, what is the same, goes through different points fixed in R with time. The set of those different points in R define the '''trajectory of <math>\Qs</math> in R''' (trajectory of <math>\Qs</math> relative to R).  


[[Fitxer:C1-3-neut-color.png|thumb|center|600px|link=]]
[[File:C1-3-neut.png|thumb|center|600px|link=]]
<small><center>'''Figura C1.3''' Trajectòria respecte del terra (R) de quatre punts d’una roda d’un vehicle amb moviment rectilini</center></small>
<small><center>'''Figure C1.3''' Trajectory relative to the ground (R) of four points in a wheel of a vehicle with rectilinear motion</center></small>




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==C1.2 Configuració d'un sòlid rígid==
==C1.2 Configuration of a rigid body==
 
Quan cal descriure la configuració d’un sòlid rígid, la posició d’un sol dels seus punts no és suficient. Una opció és donar la posició de tres punts <math>\Ps</math>, <math>\Qs</math>, <math>\textbf{R}</math> no alineats. Però és evident que aquests vectors compleixen unes restriccions: ja que els punts d’un sòlid rígid no es poden apropar ni allunyar entre ells, les diferències d’aquests vectors dos a dos son vectors de mòdul constant ('''Figura C1.4'''):


[[Fitxer:C1-4-cat.png|thumb|center|400px|link=]]
When it comes to describing the configuration of a rigid body, the position of just one of its points is not enough. A first option would be giving the position of three points <math>\Ps</math>, <math>\Qs</math>, '''R''' not aligned. But it is evident that those vectors fulfil some restrictions: as the points of a rigid body have to be mutually fixed, the differences between pairs of points are vectors with constant value ('''Figure C1.4'''):
<small><center>'''Figura C1.4''' Restriccions entre els vectors de posició de tres punts d’un mateix sòlid rígid</center></small>


[[File:C1-4-eng.png|thumb|center|400px|link=]]
<small><center>'''Figure C1.4''' Restrictions between the position vectors of three points of a same rigid body</center></small>


En la descripció escalar de la posició, si es proporcionen tres coordenades per punt, la configuració del sòlid es defineix mitjançant 9 coordenades, però com que hi ha 3 relacions entre elles, només 6 coordenades són estrictament necessàries ('''Figura C1.5''').
In a scalar description, if we provide three coordinates per point, the configuration of the rigid body is given by 9 coordinates, but as there are 3 relationships between them, only 6 coordinates are strictly necessary ('''Figure C1.5''').


<center>
<center>
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|[[Fitxer:C1-5-neut-color.png|center|180px|link=]] ||[[Fitxer:C1-5-2-REV01.png|center|550px|link=]]
|[[File:C1-5-neut.png|center|180px|link=]] ||[[File:C1-5-eng-2.png|center|450px|link=]]
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</center>
</center>
<small><center>'''Figura C1.5''' Restriccions entre les coordenades de tres punts d’un mateix sòlid rígid</center></small>
<small><center>'''Figure C1.5''' Restrictions between the coordinates of three points of a same rigid body</center></small>




Hi ha múltiples opcions per a definir la configuració d’un sòlid rígid, però en aquest curs s’opta per definir '''la posició d’un dels seus punts i l’orientació del sòlid'''. Així com la posició d’un punt es pot donar mitjançant un vector o tres coordenades escalars, l'orientació només accepta una descripció escalar.
There are many options to define the configuration of a rigid body, but in this course we will describe it through the '''position of one of its points''' and the '''orientation of the rigid body'''. Though the position of a point may be defined through a vector or three scalar coordinates, the orientation can only be described through scalar variables.




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==C1.3 Orientació d'un sòlid rígid amb moviment pla==
==C1.3 Orientation of a rigid body with planar motion==


Es diu que un sòlid te moviment pla respecte d’una referència quan tots els seus punts descriuen trajectòries contingudes en plans paral·lels. En aquest cas, la seva '''orientació''' es pot descriure mitjançant un '''angle definit per la intersecció entre una direcció fixa a la referència''' (direcció “de sortida”) '''i una altra fixa al sòlid''' (direcció “d’arribada”), ambdues contingudes en el pla del moviment. Ja que aquestes direccions no estan definides de manera unívoca, l’angle d’orientació tampoc ('''Figura C1.6''').
A rigid body has a planar motion relative to a reference frame R when all its points describe trajectories contained in parallel planes. In that case, its orientation may be given through an angle defined by the intersection between a direction fixed in R (“departure” direction) and a direction fixed to the rigid body (“arrival” direction), both contained in the plane of motion. As those directions are not univocally defined, neither is the orientation angle ('''Figure C1.6''').


[[Fitxer:C1-6-cat-color.png|thumb|center|500px|link=]]
[[File:C1-6-eng.png|thumb|center|500px|link=]]
<small><center>'''Figura C1.6''' Angles d’orientació d’una roda amb moviment pla<br>
<small><center>'''Figure C1.6''' Orientation angles for a Wheel with planar motion.<br>
(la fletxa vertical amb la lletra g indica l’atracció gravitatòria terrestre)</center></small>
The vertical arrow (<math>\Downarrow g</math>) shows the Earth gravitational attraction.
</center></small>




Quan l’angle d’orientació canvia de valor al llarg del temps, es diu que el sòlid té un moviment de '''rotació simple''' al voltant d’un eix perpendicular al pla del moviment i en sentit horari o antihorari, segons s’hagi definit l’angle d’orientació ('''Figura C1.7''').
When the orientation angle changes its value with time, the rigid body moves according to a simple rotation about an axis perpendicular to the plane of motion, in a clockwise or counterclockwise direction, according to the orientation angle that has been chosen ('''Figure C1.7''')  


[[Fitxer:C1-7-cat-color.png|thumb|center|550px|link=]]
[[File:C1-7-eng.png|thumb|center|550px|link=]]
<small><center>'''Figura C1.7''' Rotació simple d’una plataforma</center></small>
<small><center>'''Figure C1.7''' Simple rotation of a platform</center></small>




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==C1.4 Orientació d'un sòlid rígid amb moviment a l'espai==
==C1.4 Orientation of a rigid body moving in space==


La descripció de l’orientació d’un sòlid a l’espai és més complexa i hi ha diverses maneres de fer-la. Dues opcions són les '''rotacions al voltant de direccions fixes''' i les '''rotacions d’Euler'''.
The description of the orientation of a rigid body moving in space is more complicated, and there are several ways to do it. Two options are the '''rotations about fixed directions''' and '''Euler rotations'''.


===Rotacions al voltant de direccions fixes===
===Rotations about fixed directions===
Es tracta de tres rotacions simples al voltant de tres direccions permanentment ortogonals entre elles i que no canvien d’orientació respecte de la referència R (direccions “fixes”).  Una característica d’aquest mètode d’orientació d’un sòlid és que, per a uns mateixos valors dels angles i partint d’una mateixa orientació inicial, l’orientació final del sòlid depèn de l’ordre (seqüència) en què s’han introduït. És un mètode d’orientació '''seqüencial'''.
They are simple rotations about three directions permanently orthogonal between them and whose orientation relative to the reference frame R is constant (“fixed” directions).  A characteristic of this orientation method is that, for a same set of values of the angles and starting always from a same initial orientation, the final orientation of the rigid body depends on the sequence followed to introduce the angles. It is a '''sequential''' method.


La '''Figura C1.8''' ho il·lustra per a un objecte triangular sotmès a tres rotacions de 90<math>\deg</math> al voltant de direccions fixes a una referència R.
'''Figure C1.8''' illustrates this for a triangular object undergoing three rotations of 90<math>\deg</math> about three directions fixed in a reference frame R.


[[Fitxer:C1-8-cat-color.png|thumb|center|500px|link]]
[[File:C1-8-eng-new.png|thumb|center|500px|link]]
<small><center>'''Figura C1.8''' Rotacions al voltant de direccions fixes a R: mètode d’orientació seqüencial</center></small>
<small><center>'''Figure C1.8''' Rotations about directions fixed in R: sequential method of orientation</center></small>




====✏️ Exemple C1-4.1: el ratolí mecànic d'un ordinador====
====✏️ Example C1-4.1: the mechanical mouse of a computer====
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<small>
<small>
::En un ratolí mecànic d’ordinador, la bola pot girar respecte de la carcassa del ratolí (R) al voltant de dos eixos ortogonals fixos a la carcassa. L’angle girat al voltant de cadascun d’aquest dos eixos és proporcional al que giren les dues rodetes que estan en contacte sense lliscar amb la bola.
::In a mechanical mouse of a computer, the ball may rotate relative to the mouse case (R) about two orthogonal axes fixed to the case. The angle rotated about each axis is proportional to that rotated by the two small wheels that are in contact with the ball.


[[Fitxer:C1-Ex1-cat-color.png|thumb|center|250px|link=]]
[[File:C1-Ex1-eng.png|thumb|center|250px|link=]]
</small>
</small>


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===Rotacions d'Euler===
===Euler rotations===
Les rotacions d’Euler són una alternativa per orientar sòlids on l’orientació final no depèn de la seqüencia en la que s’introdueixen les rotacions. Són àmpliament utilitzats en enginyeria mecànica perquè bona part dels sistemes mecànics inclouen eixos físics (associats a enllaços entre els sòlids) que permeten aquest tipus de rotacions.
Euler rotations are a non-sequential method to orientate rigid bodies. They are widely used in engineering because many mechanical systems include physical axes (associated with constraints between the rigid bodies) that allow this type of rotations.
 
Euler rotations are 3 chained simple rotations (in series), so that the rotation about the first axis causes a rotation of the other two, and the rotation about the second axis causes the rotation of the third one. In this course, the variables (<math>\psi</math>, <math>\theta</math>, <math>\varphi</math>) are associated with the three rotations:
:*1st rotation <math>(\psi)</math>: about an axis with constant orientation relative to R (axis fixed in R).
 
:*2nd rotation <math>(\theta)</math>: about an axis rotating because of <math>\psi</math> relative to R.


Es tracta de 3 rotacions simples encadenades (en sèrie), de manera que la rotació al voltant del primer eix fa moure els altres dos, i la rotació al voltant del segon fa moure el tercer. En aquest curs, en general s’associen les variables <math>\psi</math>, <math>\theta</math> i <math>\varphi</math> a les tres rotacions:
:*3rd rotation <math>(\varphi)</math>: about an axis with constant orientation relative to the rigid body (axis rotating because of <math>\psi</math> and <math>\theta</math> relative to R).
:*1a rotació <math>(\psi)</math>: al voltant d’un eix d’orientació invariant respecte de R (eix fix a la referència).
:*2a rotació <math>(\theta)</math>: al voltant d’un eix que gira per causa de <math>\psi</math> respecte de R.
:*3a rotació <math>(\varphi)</math>: al voltant d’un eix d’orientació invariant respecte del sòlid (eix que gira per causa de <math>\psi</math> i <math>\theta</math> respecte de R).


La '''Figura C1.9''' mostra els eixos d’aquestes rotacions en un giroscopi, format per un suport fix a terra (R), una forquilla articulada respecte del suport, un braç articulat respecte de la forquilla, i un volant articulat respecte del braç. Les rotacions dels diversos elements respecte del terra són:  
'''Figure C1.9''' shows the Euler axes in a gyroscope, which consists of a support fixed to the ground (R), a fork linked to the support through a revolute joint, an arm linked to the fork through a revolute joint, and a disk linked to the support arm through a revolute joint. The rotations of these elements relative to the ground are:  


:*Forquilla: rotació <math>\psi</math> al voltant de l’eix vertical fix a R; l’angle <math>\psi</math> està definit en el pla horitzontal.
:*Fork: rotation <math>\psi</math> about the vertical axis fixed to R; the angle <math>\psi</math> is defined on the horizontal plane.
:*Braç: rotació <math>\psi</math>, i rotació <math>\theta</math> al voltant d’un eix afectat de la rotació <math>\psi</math>; l’angle <math>\theta</math> està definit en el pla vertical que conté el braç.
:*Arm: rotation <math>\psi</math>, and rotation <math>\theta</math> about an axis rotating with <math>\psi</math>; the <math>\theta</math> is defined on the vertical plane containing the arm.
:*Volant: rotació <math>\psi</math>, rotació <math>\theta</math>, i rotació <math>\varphi</math> al voltant d’un eix afectat de les rotacions <math>\psi</math> i <math>\theta</math> (i que és d’orientació constant al volant); l’angle <math>\varphi</math> està definit en el pla del volant.
:*Disk: rotation <math>\psi</math>, rotation <math>\theta</math>, and rotation <math>\varphi</math> about an axis rotating with <math>\psi</math> and <math>\theta</math> (and whose orientation relative to the disk is constant); the angle <math>\varphi</math> is defined on the disk plane.
[[Fitxer:C1-9-cat-color.png|thumb|center|450px|link=]]
[[File:C1-9-eng.png|thumb|center|450px|link=]]


<center><small>'''Figura C1.9''' Rotacions d’Euler en un giroscopi</small></center>
<center><small>'''Figure C1.9''' Euler rotations in a gyroscope</small></center>




<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/ON0VWB34Dso" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/ON0VWB34Dso" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><small>'''Video C1.1''' Angles d'Euler en un giroscopi</small></center>
<center><small>'''Video C1.1''' Euler rotations in a gyroscope</small></center>
 


Una característica dels eixos d’Euler és que l’angle entre el primer i el segon (<math>\beta_{\psi\theta}</math>), i l’angle entre el segon i el tercer (<math>\beta_{\theta\varphi}</math>), són constants. En el cas del giroscopi, aquests angles són <math>\beta_{\psi\theta} = \beta_{\theta\varphi } =</math> 90<math>\deg.</math> En canvi, no és el cas de l’angle entre el primer i el tercer, que en el cas del giroscopi de la figura  pot variar dins d’un rang aproximat entre 30<math>\deg</math> i 150<math>\deg</math>.
Si els angles <math>\beta_{\psi\theta}</math> i <math>\beta_{\theta\varphi}</math> són diferents de 90<math>\deg</math>, el sòlid no pot orientar-se de manera general a l’espai (hi hauria configuracions inassolibles). És per aquest fet que habitualment el primer i el segon eix d’Euler son perpendiculars, i el segon i el tercer també.


A characteristic of Euler rotations is that the angle between the first and the second (<math>\beta_{\psi\theta}</math>), and that between the second and the third axes (<math>\beta_{\theta\varphi}</math>), are constant. In a gyroscope, those angles are <math>\beta_{\psi\theta} = \beta_{\theta\varphi } =</math> 90<math>\deg.</math>. However, the angle between the first and the third axes is not constant. In the gyroscope in Figure C1.9 it may vary approximately between 30<math>\deg</math> and 150<math>\deg</math>.
If the angles <math>\beta_{\psi\theta}</math> and <math>\beta_{\theta\varphi}</math> are not equal to 90<math>\deg</math>, the rigid body cannot have any orientation in space (there would be some unattainable configurations). For that reason, the first and second Euler axes are usually orthogonal, and the second and third axes as well.


<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/6C0EEY9qZ4M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></html></center>
<center><html><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/6C0EEY9qZ4M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></html></center>
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La descripció de l’orientació d’un sòlid que no forma part d’un sistema multisòlid (per exemple, un objecte flotant a l’aigua, o una pilota a l’aire) és més complicada de visualitzar en no tenir els eixos de les rotacions físicament presents. En aquest cas, la manera de procedir depèn de si és un sòlid que té un moviment característic (com una baldufa quan s’hi juga de la manera habitual) o si no el té (com un dau en un joc d’atzar).
The description of the orientation of a rigid body that does not belong to a multibody system (for instance, an object floating in water, or a ball in the air) is more complicated to visualize as the rotation axes are not physically associated with any links. In that case, we proceed in different ways according to whether the object has a characteristic motion (as a spinning top) or does not have that characteristic motion (as a dice in gaming).
 
In the first case, the axes may correspond to characteristic rotations of the object. In a spinning top, the fast rotation about its symmetry axis (introduced as an initial condition when playing with the spinning top) suggests choosing that axis as third Euler axis. If that initial rotation is fast enough, the spinning tops takes a long time before falling to the ground, and the symmetry axis precesses slowly about a vertical axis. That vertical axis can be chosen as first Euler axis. The second rotation corresponds to the approaching motion of the symmetry axis towards the ground (Figure C1.10). Actually, the motion of a spinning top is identical to that of the disk in a gyroscope.


En el primer cas, els eixos poden correspondre a rotacions característiques de l’objecte. Quan es tracta d’una baldufa, la rotació ràpida al voltant del seu eix de simetria de revolució (que s’introdueix com a condició inicial del moviment) suggereix la tria d’aquest eix com a tercer eix d’Euler. Si aquesta rotació inicial és prou ràpida, la baldufa triga a caure al terra, i el que fa l’eix de simetria és precessionar lentament al voltant d’un eix vertical. Aquest eix vertical es pot triar com a l’eix de la primera rotació d’Euler. La segona rotació correspon a l’apropament de l’eix de simetria cap al terra ('''Figura C1.10'''). En realitat, el moviment d’una baldufa és idèntic al moviment del volant del giroscopi!
[[File:C1-10-eng.png|thumb|center|450px|link=]]
[[Fitxer:C1-10-cat-color.png|thumb|center|450px|link=]]
<center><small>'''Figure C1.10''' Euler rotations in a spinning top</small></center>
<center><small>'''Figura C1.10''' Rotacions d’Euler d’una baldufa</small></center>




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<center><small>'''Animació interactiva C1.1''' Rotacions d'Euler en una baldufa [© [https://www.geogebra.org/'''GeoGebra''']]</small></center>
<center><small>'''Animació interactiva C1.1''' Rotacions d'Euler en una baldufa [© [https://www.geogebra.org/'''GeoGebra''']]</small></center>
Per a la baldufa i el giroscopi (i per a sòlids que tinguin un moviment comparable, com el de la roda del '''Video C1.3'''), la primer rotació d'Euler s'anomena '''precessió''', la segona '''nutació''' o '''inclinació''' i la tercera '''rotació pròpia''' o '''spin'''.




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En el cas d’un objecte sense moviment característic, el més senzill és triar lliurement el primer i el tercer eix (fix a la referència i fix a l’objecte, respectivament). El segon es determina d’acord amb els angles constants  que es vol que formi amb els altres dos eixos (<math>\beta_{\psi\theta}</math>, <math>\beta_{\theta\varphi}</math>). Si es decideix que siguin de 90<math>\deg</math>, el segon eix és la intersecció del pla ortogonal al primer amb el pla ortogonal al tercer.
When the rigid body does not have a characteristic motion, the simplest thing to do is choose freely the first and third axes (fixed to the reference frame and to the rigid body, respectively). The second one can be determined according to the constant angles that it should define with the other two axes (<math>\beta_{\psi\theta}</math>, <math>\beta_{\theta\varphi}</math>). If we choose them to be equal to 90<math>\deg</math>, the second axis is the intersection of the plane orthogonal to the first one and the plane orthogonal to the third one.




====✏️ Exemple C1-4.2: orientació d'un dau====
====✏️ EXAMPLE C1-4.2: orientation of a dice====
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<small>
<small>
{|
{|
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|
::[[Fitxer:C1-Ex2-1-neut-color.png|thumb|center|150px|link=]]
::[[File:C1-Ex2-1-neut.png|thumb|center|150px|link=]]
|
|
:Es poden definir els següents eixos d’Euler:
:The following Euler axes can be defined:
::- 1r eix: vertical (direcció del camp gravitatori <math>\Downarrow g</math>)
::* 1st axis: vertical (direction of the gravitational field  <math>\Downarrow g</math>)
::- 3r eix: perpendicular a la cara 3 del dau
::* 3rd axis: perpendicular to side 4
::- 2n eix: ortogonal als dos anteriors (per tant, intersecció del pla horitzontal amb el pla de la cara 3!)
::* 2nd axis: orthogonal to the other two (thus, intersection of the horizontal plane with that of side 4)
|}
|}


::Es pot comprovar la no seqüencialitat d’aquests angles partint d’una mateixa orientació inicial i introduint increments de cadascun d’ells de 90<math>\deg</math> segons seqüencies diferents. Si es fa correctament, s’arriba sempre a la mateixa orientació final.
::We may prove that the Euler angles are not sequential starting from a same initial configuration and increasing each angle by 90<math>\deg</math> according to different sequences. When done properly, the same final orientation is reached.


[[Fitxer:C1-Ex2-2-neut-color.png|thumb|center|600px|link=]]
[[File:C1-Ex2-2-neut.png|thumb|center|600px|link=]]


::NOTA: En un dau, la suma dels números en cares oposades és sempre 7.
::NOTE: In a dice, the addition of the numbers on parallel sides is always 7.
</small>
</small>


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Els angles d’Euler presenten un problema quan el sòlid es troba en una configuració on el 1r i el 3r eix són paral·lels ('''configuració singular'''): el 2n eix no està unívocament definit perquè els plans perpendiculars als altres dos coincideixen. En el cas del volant del giroscopi i del dau de l’exemple anterior, aquesta situació es produeix quan <math>\theta = \pm</math>90<math>\deg</math>. En el cas de la baldufa, quan <math>\theta = </math> 0, <math>\pm</math>180<math>\deg.</math>
Euler angles present a problem whenever the configuration of the rigid body is such that the 1st and the 3rd axes are parallel ('''singular configuration'''): the 2nd axis is not univocally defined because the planes orthogonal to the other two are coincident. For the case of the disk in the gyroscope and that of the dice in the previous example, this happens when <math>\theta=\pm(\pi/2)</math>. In the spinning top, this is the case when <math>\theta=0-\pm\pi</math>.
A solution to prevent that singularity is to use two different systems of Euler angles, and switch from one to the other when the configuration approaches the singularity.


Una solució per evitar aquesta singularitat és emprar dos sistemes diferents d’angles d’Euler i passar de l’un a l’altre quan la configuració s’apropa a la singularitat.




====✏️ Exemple C1-4.3: dues famílies d'angles d'Euler per a un vaixell====
====✏️ EXAMPLE C1-4.3: two families of Euler angles for a ship====
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<small>
<small>
::Es poden definir diverses famílies d’angles d’Euler per orientar un vaixell respecte d’una referència R. En aquest exemple, es defineixen les famílies A i B i per a la configuració de referència <math>\psi = \theta = \varphi =</math> 0, els eixos són els que es mostren a la figura:
::We define two families A and B of Euler angles to orientate a ship with respect to a reference frame R. The figure shows the axes for the configuration  <math>\psi = \theta = \varphi =</math> 0:


[[Fitxer:C1-Ex3-cat-corr.png|thumb|center|500px|link=]]
[[File:C1-Ex3-eng.png|thumb|center|500px|link=]]
::Si es parteix d’aquesta orientació, la configuració <math>\psi = \varphi =</math> 0, <math>\theta = </math> <math>\textsf{90}\deg</math> per a la família A i la configuració <math>\psi = \theta =</math> 0, <math>\varphi = </math> <math>\textsf{90}\deg</math> per a la família B corresponen a una mateixa orientació del vaixell. La família A passa per una singularitat perquè el 1r i el 3r eix són paral·lels, mentre que a la família B el 1r i el 3r eix són ortogonals, i per tant s’està lluny de la singularitat.
::Starting from that orientation, the configuration  <math>\psi = \varphi = 0</math> , <math>\theta = \pi/2</math> for the A family and the configuration <math>\psi = \theta =</math> 0, <math>\varphi = \pi/2</math> for the B family correspond to the same ship orientation. Family A goes through a singularity because the 1st and the 3rd axes are parallel, whereas in family B the 1st and 3d axes are orthogonal, thus far from the singularity.
</small>
</small>




--------
In ships, airplanes and vehicles in general, Euler rotations have names associated with the direction of the axes in the reference (or initial) configuration (where all angles are zero). The rotation whose axis is initially parallel to the longitudinal direction of the vehicle is called '''roll'''. The rotation whose axis initially is parallel to the transverse direction of the vehicle is called '''pitch'''. That whose the axis initially is parallel to the direction perpendicular to the two previous ones (which coincides with the vertical direction if the vehicle is parked on flat ground) is called '''yaw'''.
 


En els vaixells, avions i vehicles en general, les rotacions d'Euler reben noms determinats, en funció de la direcció que ocupen els eixos corresponents a la configuració de referència (on tots els angles valen zero). La rotació que inicialment té l'eix en la direcció longitudinal del vehicle s'anomena '''balanceig'''. La que inicialment té l'eix en la direcció transversal del vehicle s'anomena '''capcineig'''. La que inicialment té l'eix en la direcció perpendicular a les dues anteriors (que coincidiria amb la direcció vertical si el vehicle està estacionat en un terra pla) s'anomena '''guinyada'''.
It should be noted that, when the vehicle is in configurations other than the initial one, these names (roll, pitch and yaw) are associated with Euler rotations, whose axes no longer have to coincide with the three directions fixed to the vehicle (longitudinal, transverse and perpendicular to these two) mentioned above.


Cal tenir present que, quan el vehicle es troba en configuracions diferents de la incial, aquests noms (balanceig, capcineig i guinyada) estan associats a les rotacions d'Euler, els eixos de les quals ja no tenen perquè coincidir amb les tres direccions fixes al vehicle (longitudinal, transversal i perpendicular a aquestes dues) esmentades anteriorment.
In '''Video C1.4''' two alternative options are shown: in the first part of the video, the first rotation is roll, the second is pitch, and the third is yaw; in the second part of the video, the first is yaw, the second is pitch, and the third is roll. In most of the literature, yaw is taken as the first Euler rotation, pitch as the second, and roll as the third rotation (as in the second part of Video C1.4 and as in the "B family" of <span style="text-decoration: underline;">[[C1. Configuration of a mechanical system#✏️ EXAMPLE C1-4.3: two families of Euler angles for a ship|'''example C1-4.3''']]</span>).
 
En el '''Video C1.4''' es mostren dues opcions alternatives: a la primera part, la primera rotació és el balanceig, la segona el capcineig i la tercera és la guinyada; a la segona part del vídeo, la primera és la guinyada la segona és el capineig i la tercera és el balanceig. En la major part de la literatura, es tria la guinyada com a primera rotació d'Euler, el capcineig com a segona i el balanceig com a tercera rotació (com a la segona part del '''Vídeo C1.4''' i com a la "família B" de l'<span style="text-decoration: underline;">[[C1. Configuració d'un sistema mecànic#✏️ Exemple C1-4.3: dues famílies d'angles d'Euler per a un vaixell|'''exemple C1-4.5''']]</span>).


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<center><html><iframe width="559" height="420" src="https://www.youtube-nocookie.com/embed/8C0pIPwMFRE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
<center><html><iframe width="559" height="420" src="https://www.youtube-nocookie.com/embed/8C0pIPwMFRE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></html></center>
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==C1.5 Coordenades independents==
==C1.5 Independent coordinates==
Tot i que la posició d’una partícula (un punt) respecte d’una referència es pot descriure mitjançant tres coordenades, aquestes coordenades poden no ser independents quan la partícula està sotmesa a restriccions per causa del seu contacte amb altres objectes. En aquest cas, el conjunt mínim de coordenades per descriure la posició constitueix el conjunt de '''coordenades independents''' (CI) de la partícula.
Though the position of a particle (a point) relative to a reference frame can be described through three coordinates, those coordinates may not be independent when the particle undergoes restrictions because in contact with other objects. In that case, the minimum set of coordinates to describe the position is the set of independent coordinates (IC) of the particle.




====✏️ Exemple C1-5.1: partícula en una guia====
====✏️ EXAMPLE C1-5.1: particle in a guide====
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<small>
<small>
{|
{|
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::[[Fitxer:C1-Ex4-neut_REV01.png|thumb|center|400px|link=]]
::[[File:C1-Ex4-neut_REV01.png|thumb|center|400px|link=]]
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:La partícula <math>\Ps</math> està restringida a moure’s dins una guia circular fixa a la referència R. La seva posició respecte de R es pot donar mitjançant tres coordenades cartesianes (x,y,z). Ara bé, pel fet de trobar-se dins la guia, n’hi ha prou amb donar el valor de l’angle  per conèixer la seva posició en qualsevol instant de temps. Es tracta d’un problema amb només una coordenada independent.
:Particle <math>\Ps</math> is constrained to move inside a circular guide fixed to the reference frame R. Its position relative to R can be given through three Cartesian coordinates <math>(x,y,z)</math>. However, because it is constrained by the guide, the value of the angle  is enough to know its position at any time. It is a problem with just one independent coordinate.
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Anàlogament, si bé la configuració d’un sòlid rígid lliure (sense contactes amb cap altre objecte) respecte d’una referència demana 6 coordenades, el nombre de coordenades independents és inferior quan el sòlid està sotmès a restriccions.
Similarly, though the configuration of a free rigid body (without any contacts with any other object) relative to a reference frame calls for 6 coordinates, the number of independent coordinates is lower when the rigid body undergoes restrictions.




====✏️ Exemple C1-5.2: vehicle sobre un terra pla====
====✏️ EXAMPLE C1-5.2: vehicle on flat ground====
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<small>
<small>
{|
{|
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::[[Fitxer:C1-Ex5-cat-color.png|thumb|center|500px|link=]]
::[[File:C1-Ex5-eng.png|thumb|center|500px|link=]]
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:El vehicle està restringit a moure’s sobre un terra horitzontal (pla x-y de la referència R). Si el vehicle no té suspensions, la coordenada z de qualsevol dels punts del xassís és constant, i la rotació del xassís només pot ser d’eix perpendicular al pla. Per tant, només calen tres coordenades per donar la configuració del xassís (per exemple, (x,y) del punt mig de l’eix posterior i angle <math>\psi</math>). Es tracta d’un sòlid amb tres coordenades independents.
:The vehicle is restricted to move on horizontal ground (<math>x-y</math> plane of the reference frame R). If the vehicle does not have suspensions, the <math>z</math> coordinate of all points in the chassis is constant, and the rotation of the chassis can only be about an axis perpendicular to the ground. Thus, only three coordinates are needed to define the chassis configuration (for instance, the <math>(x,y)</math> coordinates of the midpoint of the rear axle and the angle <math>\psi</math>). It is a rigid body with just three independent coordinates.
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</small>
</small>




====✏️ Exemple C1-5.3: rodes d'un vehicle====
====✏️ EXAMPLE C1-5.3: wheels of a vehicle====
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<small>
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::[[Fitxer:C1-Ex6-cat-color.png|thumb|left|250px|link=]]
::[[File:C1-Ex6-eng.png|thumb|left|250px|link=]]
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En un model simplificat de vehicle com el de l’exemple 5.2, es pot negligir la inclinació variable de les rodes sobre el pla. La configuració de qualsevol d’elles queda unívocament definida si es donen les coordenades (x,y) del seu centre <math>\textbf{C}</math>, l’angle <math>\psi</math> girat pel pla que la conté i l’angle <math>\varphi</math> girat al voltant del seu eix de revolució. Es tracta d’un sòlid amb quatre coordenades independents.
:In a simplified model of a vehicle as that in example C1-5.2, the variable inclination of the wheels on the horizontal ground can be neglected. The configuration of any wheel is univocally defined through the <math>(x,y)</math> coordinates of its center <math>\Cs</math>, the angle <math>\psi</math> orientating the plane that contains the wheel, and the angle <math>\varphi</math> about its symmetry axis. It is a rigid body with four independent coordinates.
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</small>
</small>




====✏️ Exemple C1-5.4: pèndol d'Euler====
====✏️ EXAMPLE C1-5.4: Euler pendulum====
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-------
<small>
<small>
{|
{|
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::[[Fitxer:C1-Ex7-1-neut-color.png|thumb|center|200px|link=]]
::[[File:C1-Ex7-1-neut.png|thumb|center|200px|link=]]
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:El pèndol d’Euler està format per un bloc (B) que pot lliscar al llarg d’una guia fixa al terra (R), i una barra articulada al bloc.
:The Euler pendulum consists of a block (B) that may slide along a guide fixed to the ground (R), and a bar linked to the block through a revolute joint.
:La restricció imposada per la guia fa que la configuració del bloc respecte del terra quedi totalment definida per una coordenada (x).
:Because of the restriction imposed by the guide, the configuration of the block relative to R is totally defined with just one coordinate <math>x</math>.
 
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::Per a la configuració de la barra respecte del terra, cal a més afegir una coordenada angular <math>\psi</math> que n’expliqui la seva inclinació (orientació).
::The configuration of the bar relative to R calls for a second coordinate <math>(\psi)</math> defining its inclination (orientation).


::El sistema format pels dos elements té doncs dues coordenades independents respecte del terra.
::The whole system (block plus bar) has two independent coordinates relative to the ground.
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:[[Fitxer:C1-Ex7-2-neut-color.png|thumb|center|200px|link=]]
:[[File:C1-Ex7-2-neut.png|thumb|center|200px|link=]]
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</small>
</small>




<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mecànica:Drets d'autor |Tots els drets reservats]]</small></p>
<p align="right"><small>© Universitat Politècnica de Catalunya. [[Mecànica:Drets d'autor |All rights reserved]]</small></p>


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<center>
<center>
[[Càlcul vectorial|<<< Càlcul vectorial]]
[[Vector calculus|<<< Vector calculus]]


[[C2. Moviment d'un sistema mecànic|C2. Moviment d'un sistema mecànic >>>]]
[[C2. Movement of a mechanical system|C2. Movement of a mechanical system >>>]]
</center>
</center>

Latest revision as of 14:43, 11 November 2024

[math]\displaystyle{ \newcommand{\uvec}{\overline{\textbf{u}}} \newcommand{\vvec}{\overline{\textbf{v}}} \newcommand{\evec}{\overline{\textbf{e}}} \newcommand{\Omegavec}{\overline{\mathbf{\Omega}}} \newcommand{\Bs}{\textrm{B}} \newcommand{\Cs}{\textrm{C}} \newcommand{\ds}{\textrm{d}} \newcommand{\ts}{\textrm{t}} \newcommand{\us}{\textrm{u}} \newcommand{\vs}{\textrm{v}} \newcommand{\Rs}{\textrm{R}} \newcommand{\Ts}{\textrm{T}} \newcommand{\es}{\textrm{e}} \newcommand{\is}{\textrm{i}} \newcommand{\Os}{\textbf{O}} \newcommand{\Qs}{\textbf{Q}} \newcommand{\Ps}{\textbf{P}} \newcommand{\Ss}{\textbf{S}} \newcommand{\deg}{^\textsf{o}} \newcommand{\xs}{\textsf{x}} \newcommand{\ys}{\textsf{y}} \newcommand{\zs}{\textsf{z}} }[/math]

The study of a mechanical system, composed either by free particles, free rigid bodies, or assembled rigid bodies and particles (multibody system), starts with the description of its mechanical state: its configuration (position of all its points) and velocity distribution (velocity of all its points) with respect to a reference frame.

In this unit C1, we describe the configuration of mechanical systems. The description of the velocity distribution is presented in unit C2.




C1.1 Position of a particle

The position of a particle (a point) Q in a reference frame R can be described through a position vector [math]\displaystyle{ \overline{\Os_\Rs\Qs} }[/math], where [math]\displaystyle{ \Os_\Rs }[/math] is a point fixed in R (a point that belongs to the reference frame R). That vector is not univocally defined, as its origin may be any point fixed in R (Figure C1.1).

C1-1-neut.png
Figure C1.1 Two position vectors for a same point Q relative to a reference frame R

An alternative to the vectorial description of the position is the scalar description through three coordinates (Cartesian, polar...). In that case, we have to choose a coordinate origin, which may be any point fixed in R (Figure C1.2). In this course, however, we will use the vectorial description.


C1-2 new -eng.png
Figure C1.2 Description of the position of a particle Q relative to a reference frame R through three coordinates

The main interest in mechanics is not the position of points but rather their evolution with time (their motion). A particle [math]\displaystyle{ \Qs }[/math] moves relative to a reference frame R when its position in R changes with time or, what is the same, goes through different points fixed in R with time. The set of those different points in R define the trajectory of [math]\displaystyle{ \Qs }[/math] in R (trajectory of [math]\displaystyle{ \Qs }[/math] relative to R).

C1-3-neut.png
Figure C1.3 Trajectory relative to the ground (R) of four points in a wheel of a vehicle with rectilinear motion




C1.2 Configuration of a rigid body

When it comes to describing the configuration of a rigid body, the position of just one of its points is not enough. A first option would be giving the position of three points [math]\displaystyle{ \Ps }[/math], [math]\displaystyle{ \Qs }[/math], R not aligned. But it is evident that those vectors fulfil some restrictions: as the points of a rigid body have to be mutually fixed, the differences between pairs of points are vectors with constant value (Figure C1.4):

C1-4-eng.png
Figure C1.4 Restrictions between the position vectors of three points of a same rigid body

In a scalar description, if we provide three coordinates per point, the configuration of the rigid body is given by 9 coordinates, but as there are 3 relationships between them, only 6 coordinates are strictly necessary (Figure C1.5).

C1-5-neut.png
C1-5-eng-2.png
Figure C1.5 Restrictions between the coordinates of three points of a same rigid body


There are many options to define the configuration of a rigid body, but in this course we will describe it through the position of one of its points and the orientation of the rigid body. Though the position of a point may be defined through a vector or three scalar coordinates, the orientation can only be described through scalar variables.




C1.3 Orientation of a rigid body with planar motion

A rigid body has a planar motion relative to a reference frame R when all its points describe trajectories contained in parallel planes. In that case, its orientation may be given through an angle defined by the intersection between a direction fixed in R (“departure” direction) and a direction fixed to the rigid body (“arrival” direction), both contained in the plane of motion. As those directions are not univocally defined, neither is the orientation angle (Figure C1.6).

C1-6-eng.png
Figure C1.6 Orientation angles for a Wheel with planar motion.

The vertical arrow ([math]\displaystyle{ \Downarrow g }[/math]) shows the Earth gravitational attraction.


When the orientation angle changes its value with time, the rigid body moves according to a simple rotation about an axis perpendicular to the plane of motion, in a clockwise or counterclockwise direction, according to the orientation angle that has been chosen (Figure C1.7)

C1-7-eng.png
Figure C1.7 Simple rotation of a platform




C1.4 Orientation of a rigid body moving in space

The description of the orientation of a rigid body moving in space is more complicated, and there are several ways to do it. Two options are the rotations about fixed directions and Euler rotations.

Rotations about fixed directions

They are simple rotations about three directions permanently orthogonal between them and whose orientation relative to the reference frame R is constant (“fixed” directions). A characteristic of this orientation method is that, for a same set of values of the angles and starting always from a same initial orientation, the final orientation of the rigid body depends on the sequence followed to introduce the angles. It is a sequential method.

Figure C1.8 illustrates this for a triangular object undergoing three rotations of 90[math]\displaystyle{ \deg }[/math] about three directions fixed in a reference frame R.

link
Figure C1.8 Rotations about directions fixed in R: sequential method of orientation


✏️ Example C1-4.1: the mechanical mouse of a computer


In a mechanical mouse of a computer, the ball may rotate relative to the mouse case (R) about two orthogonal axes fixed to the case. The angle rotated about each axis is proportional to that rotated by the two small wheels that are in contact with the ball.
C1-Ex1-eng.png



Euler rotations

Euler rotations are a non-sequential method to orientate rigid bodies. They are widely used in engineering because many mechanical systems include physical axes (associated with constraints between the rigid bodies) that allow this type of rotations.

Euler rotations are 3 chained simple rotations (in series), so that the rotation about the first axis causes a rotation of the other two, and the rotation about the second axis causes the rotation of the third one. In this course, the variables ([math]\displaystyle{ \psi }[/math], [math]\displaystyle{ \theta }[/math], [math]\displaystyle{ \varphi }[/math]) are associated with the three rotations:

  • 1st rotation [math]\displaystyle{ (\psi) }[/math]: about an axis with constant orientation relative to R (axis fixed in R).
  • 2nd rotation [math]\displaystyle{ (\theta) }[/math]: about an axis rotating because of [math]\displaystyle{ \psi }[/math] relative to R.
  • 3rd rotation [math]\displaystyle{ (\varphi) }[/math]: about an axis with constant orientation relative to the rigid body (axis rotating because of [math]\displaystyle{ \psi }[/math] and [math]\displaystyle{ \theta }[/math] relative to R).

Figure C1.9 shows the Euler axes in a gyroscope, which consists of a support fixed to the ground (R), a fork linked to the support through a revolute joint, an arm linked to the fork through a revolute joint, and a disk linked to the support arm through a revolute joint. The rotations of these elements relative to the ground are:

  • Fork: rotation [math]\displaystyle{ \psi }[/math] about the vertical axis fixed to R; the angle [math]\displaystyle{ \psi }[/math] is defined on the horizontal plane.
  • Arm: rotation [math]\displaystyle{ \psi }[/math], and rotation [math]\displaystyle{ \theta }[/math] about an axis rotating with [math]\displaystyle{ \psi }[/math]; the [math]\displaystyle{ \theta }[/math] is defined on the vertical plane containing the arm.
  • Disk: rotation [math]\displaystyle{ \psi }[/math], rotation [math]\displaystyle{ \theta }[/math], and rotation [math]\displaystyle{ \varphi }[/math] about an axis rotating with [math]\displaystyle{ \psi }[/math] and [math]\displaystyle{ \theta }[/math] (and whose orientation relative to the disk is constant); the angle [math]\displaystyle{ \varphi }[/math] is defined on the disk plane.
C1-9-eng.png
Figure C1.9 Euler rotations in a gyroscope


Video C1.1 Euler rotations in a gyroscope


A characteristic of Euler rotations is that the angle between the first and the second ([math]\displaystyle{ \beta_{\psi\theta} }[/math]), and that between the second and the third axes ([math]\displaystyle{ \beta_{\theta\varphi} }[/math]), are constant. In a gyroscope, those angles are [math]\displaystyle{ \beta_{\psi\theta} = \beta_{\theta\varphi } = }[/math] 90[math]\displaystyle{ \deg. }[/math]. However, the angle between the first and the third axes is not constant. In the gyroscope in Figure C1.9 it may vary approximately between 30[math]\displaystyle{ \deg }[/math] and 150[math]\displaystyle{ \deg }[/math]. If the angles [math]\displaystyle{ \beta_{\psi\theta} }[/math] and [math]\displaystyle{ \beta_{\theta\varphi} }[/math] are not equal to 90[math]\displaystyle{ \deg }[/math], the rigid body cannot have any orientation in space (there would be some unattainable configurations). For that reason, the first and second Euler axes are usually orthogonal, and the second and third axes as well.

Video C1.2 Robot manipulador orientat amb tres angles d'Euler


The description of the orientation of a rigid body that does not belong to a multibody system (for instance, an object floating in water, or a ball in the air) is more complicated to visualize as the rotation axes are not physically associated with any links. In that case, we proceed in different ways according to whether the object has a characteristic motion (as a spinning top) or does not have that characteristic motion (as a dice in gaming).

In the first case, the axes may correspond to characteristic rotations of the object. In a spinning top, the fast rotation about its symmetry axis (introduced as an initial condition when playing with the spinning top) suggests choosing that axis as third Euler axis. If that initial rotation is fast enough, the spinning tops takes a long time before falling to the ground, and the symmetry axis precesses slowly about a vertical axis. That vertical axis can be chosen as first Euler axis. The second rotation corresponds to the approaching motion of the symmetry axis towards the ground (Figure C1.10). Actually, the motion of a spinning top is identical to that of the disk in a gyroscope.

C1-10-eng.png
Figure C1.10 Euler rotations in a spinning top


Animació interactiva C1.1 Rotacions d'Euler en una baldufa [© GeoGebra]


Video C1.3 Angles d'Euler en una roda


When the rigid body does not have a characteristic motion, the simplest thing to do is choose freely the first and third axes (fixed to the reference frame and to the rigid body, respectively). The second one can be determined according to the constant angles that it should define with the other two axes ([math]\displaystyle{ \beta_{\psi\theta} }[/math], [math]\displaystyle{ \beta_{\theta\varphi} }[/math]). If we choose them to be equal to 90[math]\displaystyle{ \deg }[/math], the second axis is the intersection of the plane orthogonal to the first one and the plane orthogonal to the third one.


✏️ EXAMPLE C1-4.2: orientation of a dice


C1-Ex2-1-neut.png
The following Euler axes can be defined:
  • 1st axis: vertical (direction of the gravitational field [math]\displaystyle{ \Downarrow g }[/math])
  • 3rd axis: perpendicular to side 4
  • 2nd axis: orthogonal to the other two (thus, intersection of the horizontal plane with that of side 4)
We may prove that the Euler angles are not sequential starting from a same initial configuration and increasing each angle by 90[math]\displaystyle{ \deg }[/math] according to different sequences. When done properly, the same final orientation is reached.
C1-Ex2-2-neut.png
NOTE: In a dice, the addition of the numbers on parallel sides is always 7.




Euler angles present a problem whenever the configuration of the rigid body is such that the 1st and the 3rd axes are parallel (singular configuration): the 2nd axis is not univocally defined because the planes orthogonal to the other two are coincident. For the case of the disk in the gyroscope and that of the dice in the previous example, this happens when [math]\displaystyle{ \theta=\pm(\pi/2) }[/math]. In the spinning top, this is the case when [math]\displaystyle{ \theta=0-\pm\pi }[/math]. A solution to prevent that singularity is to use two different systems of Euler angles, and switch from one to the other when the configuration approaches the singularity.


✏️ EXAMPLE C1-4.3: two families of Euler angles for a ship


We define two families A and B of Euler angles to orientate a ship with respect to a reference frame R. The figure shows the axes for the configuration [math]\displaystyle{ \psi = \theta = \varphi = }[/math] 0:
C1-Ex3-eng.png
Starting from that orientation, the configuration [math]\displaystyle{ \psi = \varphi = 0 }[/math] , [math]\displaystyle{ \theta = \pi/2 }[/math] for the A family and the configuration [math]\displaystyle{ \psi = \theta = }[/math] 0, [math]\displaystyle{ \varphi = \pi/2 }[/math] for the B family correspond to the same ship orientation. Family A goes through a singularity because the 1st and the 3rd axes are parallel, whereas in family B the 1st and 3d axes are orthogonal, thus far from the singularity.


In ships, airplanes and vehicles in general, Euler rotations have names associated with the direction of the axes in the reference (or initial) configuration (where all angles are zero). The rotation whose axis is initially parallel to the longitudinal direction of the vehicle is called roll. The rotation whose axis initially is parallel to the transverse direction of the vehicle is called pitch. That whose the axis initially is parallel to the direction perpendicular to the two previous ones (which coincides with the vertical direction if the vehicle is parked on flat ground) is called yaw.

It should be noted that, when the vehicle is in configurations other than the initial one, these names (roll, pitch and yaw) are associated with Euler rotations, whose axes no longer have to coincide with the three directions fixed to the vehicle (longitudinal, transverse and perpendicular to these two) mentioned above.

In Video C1.4 two alternative options are shown: in the first part of the video, the first rotation is roll, the second is pitch, and the third is yaw; in the second part of the video, the first is yaw, the second is pitch, and the third is roll. In most of the literature, yaw is taken as the first Euler rotation, pitch as the second, and roll as the third rotation (as in the second part of Video C1.4 and as in the "B family" of example C1-4.3).


Video C1.4 Dues possibilitats en la tria dels eixos d'Euler per orientar un vehicle




C1.5 Independent coordinates

Though the position of a particle (a point) relative to a reference frame can be described through three coordinates, those coordinates may not be independent when the particle undergoes restrictions because in contact with other objects. In that case, the minimum set of coordinates to describe the position is the set of independent coordinates (IC) of the particle.


✏️ EXAMPLE C1-5.1: particle in a guide


C1-Ex4-neut REV01.png
Particle [math]\displaystyle{ \Ps }[/math] is constrained to move inside a circular guide fixed to the reference frame R. Its position relative to R can be given through three Cartesian coordinates [math]\displaystyle{ (x,y,z) }[/math]. However, because it is constrained by the guide, the value of the angle is enough to know its position at any time. It is a problem with just one independent coordinate.




Similarly, though the configuration of a free rigid body (without any contacts with any other object) relative to a reference frame calls for 6 coordinates, the number of independent coordinates is lower when the rigid body undergoes restrictions.


✏️ EXAMPLE C1-5.2: vehicle on flat ground


C1-Ex5-eng.png
The vehicle is restricted to move on horizontal ground ([math]\displaystyle{ x-y }[/math] plane of the reference frame R). If the vehicle does not have suspensions, the [math]\displaystyle{ z }[/math] coordinate of all points in the chassis is constant, and the rotation of the chassis can only be about an axis perpendicular to the ground. Thus, only three coordinates are needed to define the chassis configuration (for instance, the [math]\displaystyle{ (x,y) }[/math] coordinates of the midpoint of the rear axle and the angle [math]\displaystyle{ \psi }[/math]). It is a rigid body with just three independent coordinates.


✏️ EXAMPLE C1-5.3: wheels of a vehicle


C1-Ex6-eng.png
In a simplified model of a vehicle as that in example C1-5.2, the variable inclination of the wheels on the horizontal ground can be neglected. The configuration of any wheel is univocally defined through the [math]\displaystyle{ (x,y) }[/math] coordinates of its center [math]\displaystyle{ \Cs }[/math], the angle [math]\displaystyle{ \psi }[/math] orientating the plane that contains the wheel, and the angle [math]\displaystyle{ \varphi }[/math] about its symmetry axis. It is a rigid body with four independent coordinates.


✏️ EXAMPLE C1-5.4: Euler pendulum


C1-Ex7-1-neut.png
The Euler pendulum consists of a block (B) that may slide along a guide fixed to the ground (R), and a bar linked to the block through a revolute joint.
Because of the restriction imposed by the guide, the configuration of the block relative to R is totally defined with just one coordinate [math]\displaystyle{ x }[/math].
The configuration of the bar relative to R calls for a second coordinate [math]\displaystyle{ (\psi) }[/math] defining its inclination (orientation).
The whole system (block plus bar) has two independent coordinates relative to the ground.
C1-Ex7-2-neut.png


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